Tuesday, December 14, 2010

Android And iOS Lead Smartphone Impression Share

Android tied with iOS as the largest Smartphone OS on the Millennial Media network for November 2010, with both mobile operating systems sharing 38 percent of ad impressions on the network.

Millennial’s ads reach 63 million of a total of 77 million mobile web users in the U.S., or 81 percent of the U.S. mobile web.

NBC/Universal, Sprint Feature Mobile Content to Create Uniqueness

Amy Randall, VP of creative partnerships and innovation for NBC/Universal, posed a simple question recently at the L.A. Mobile Entertainment Summit: “There’s a lot of things you can do [to market content] with a mobile phone. Our question is: What should you be doing?”

For “Heroes” in 2009, NBC/Universal and Sprint rolled out a 10-week story arc for a character in the series, offering Sprint customers the chance to watch the episodes a full 24 hours before anyone else got to see them.

One angle here is the creation of a unique experience for Sprint users. Given that some marketers believe there is much more room for creating experience differentiators using content, the campaign points to how that can be done.

Monday, December 13, 2010

Mobile Ad Trends 2011




Google Mobile Payments System Could Track Advertising Effectiveness As Well

Google's new Nexus S device is the first Google device to include built-in near field communications. Normally considered a way to support mobile payments, Google might also be angling for a new way of validating, measuring and quantifying the impact of mobile advertising. If Google's NFC system supports payments, as well as identity, location and payment, it might be able to better demonstrate to advertisers the effectiveness of advertising.

Sure, Google's mobile ad network can be used to deliver coupons and other offers to mobile devices. But the payment capability might be important for reasons other than "payment."

In mobile and local advertising, the last few feet between a consumer seeing an ad and stepping into a store to make a purchase is largely untraceable. But if the mobile ad or coupon could be linked to the payment through an NFC chip in your phone, then Google can begin to measure the full cycle of click-throughs to purchase.

In other words, Google might be able to document the link between advertising and offer and actual purchase behavior. Advertisers will like that.

The major wireless carriers came together in 2003 to create short codes to allow marketers to easily communicate with consumers. Since then text messaging has exploded in popularity. Short codes haven’t seen growth to match. Why?

A long, opaque and expensive setup process prevents all but the largest brands from marketing to their customers with text messages. Enter the long code, otherwise known as a "phone number." Long codes offer instant setup, affordable transparent pricing, and no one standing between your company and your customers, some argue.

Short codes were supposed to bring mobile marketing to the masses. Long codes, virtual mobile phone numbers that can send and receive text messages stand ready to finally fulfill that promise. Or at least some of the potential. Most of us would agree that short codes have their place.

Wireless service providers, and marketers, have an obvious stake in such matters. Mobile marketing potentially is a revenue source for carriers and marketers as well. But for many marketers, ease of use matters. Some think long codes can help.

As Streaming Grows, Will Physical Media Be Important, or Not?

"Ultimately, it will be impossible for physical disc kiosks to compete with the in-home or in-store download-to-rent business model,” says Keith Nissen of In-Stat.

Broadly stated, it is hard to argue with the general thrust of the prediction.

In-Stat notes that the home-video market will shrink $4.6 billion from 2009 to 2014, which is consistent with other estimates of the revenue providers will make renting and selling DVDs, with the most-significant changes coming from DVD sales.

Meanwhile, revenue from broadband streaming and downloading is projected to climb by $4 billion over that same period.

One suspects most observers would be comfortable with changes of about that magnitude.

But it also is possible that the changes will be more complex than a simple substitution of streaming for DVD rental, for example. One might argue that Netflix is cannibalizing DVD sales; that Netflix is competing with HBO, Showtime and Starz; that gaming and web-based entertainment is competing with DVD rentals and sales or that users are shifting discretionary entertainment spending to devices, and away from movie rentals.

All of those trends likely are contributing. One might further hypothesize that Netflix and kiosk-based rental services such as Redbox also have changed consumer expectations about the value and price of a movie event, compared to buying or renting a DVD from a retail outlet.

"One dollar for one night" might simply have replaced "five dollars for one week" as the standard of value. To be sure, $6 for a pay-per-view viewing also seems to be a more-accepted part of the market.

Still, to a greater extent that we might believe, changes in consumer expectations about the "proper" price to view a movie in a catalog have changed. The important shift might be less a matter of technology or even convenience and more a matter of changing evaluations of "value."

With the caveat that the big change seems to be less appetite for "owning" movies, there probably is quite a lot more scope for distributing new releases and recent releases in a variety of formats, and physical media could well a role, and a substantial role, for quite some time.

That would especially be true if studios reevaluate the deals they are willing to entertain, with direct impact on the retail prices possible using any distribution format.

The installed base of devices able to easily display content on standard TV screens; possible emergence of new physical media methods and broadband pricing policies also will play important and key roles.

The easy call is "streaming wins." The harder call is determining where streaming wins, and where physical media still competes. Price always matters in the consumer market, and we are far from having exhausted all the ways value and price can be matched in the movie market.

Is IP Telephony Mostly About Non-Voice Apps?

One might wonder whether applications other than voice now are driving IP telephony interest by business customers, and whether integrating various communication modes across mobile and fixed networks might be the most-important unified communications feature.

Nearly 40 percent of companies surveyed Frost & Sullivan report they already have deployed IP telephony. Of those that have, instant messaging and videoconferencing get the highest usage scores, with just over 50 percent of companies saying employees use each of those features.

Approximately 50 percent of respondents use mobile extensions. Of those, 70 percent use them extensively across company, and use of mobile extensions are expected to grow over the next 12 months.

About 30 percent of 200 companies surveyed by Frost & Sullivan say they have already deployed unified communications; 28% are in process; four percent are planning or evaluating; and 18 percent have no plans to adopt, says Melanie Turek, Frost and Sullivan industry director.

Roughly 60 percent of respondents say audio, video, web and telepresence conferencing are "very" important to the organization.

Also, Two thirds of companies say they use social media "extensively" for business purposes. Traditionally, social media are not UC or IP telephony core features, and the significant use of such tools illustrates how the enterprise communications function has changed over the last decade.

read more here

Social Software for Meetings: Wellknown.as

Event social networking is one of those ideas that makes intuitive sense, as people go to events and meetings to meet people and learn things. I think many of us have not used such platforms so much in the past because of the overhead of notifying people that a tool is available, and then getting the issue of access (client distribution or just access) on mobile devices, with all that implies for ease of use.

Wellknown.as seems to be offering an application that answers the ease of use, notification and client issues. It works on iPhones, Android devices and BlackBerry. That would seem to cover the vast majority of users who go to the meetings I find I'm at. It is integrated with Eventbrite, so if you are using Eventbrite for ticketing it is pretty easy to set up.

People might prefer Twitter or other tools, of course. From an attendee standpoint, what's your preferred social mode?

4G Has Been a Technical Issue; Now it Becomes a Business Issue

Telco Opportunities in Cloud Computing


How Telcos Can Live with Google


Content, Distributor Relationships to Change in 2011

In the long debate over whether content, distribution or something else is "king" of the video ecosystem, it has remained clear that relative revenue shares within the ecosystem have been changing.

Those relationships will get another test in 2011 as Netflix and a few media companies renegotiate their carriage agreements. Netflix has to renegotiate its agreements with and Starz, which allows Netflix access to Sony and Disney movies.

The original deal from 2008, in which Netflix paid an estimated $25 million annually, is seen by some in the content business as a mistake, given the discrepancy between what cable, telco and satellite companies pay Starz for carriage rights. That means Netflix content acquisition costs are set to rise.

Over the long term, Netflix viability as a provider of streaming content will be shaped by those costs.

Tablet Solves Question of what a "Mobile Internet Device" Looks Like

As recently as a year ago, you could have heard quite a lot about the impact "netbooks" would have on the overall PC industry. Before that you'd have heard about "mobile Internet devices."

For most of 2010, all you've heard about is "tablets," especially the iPad, for good reasons. The hypothesized market for MIDs has surfaced, and though some believed the netbook could evolve into a mass market MID, it now appears the "tablet" PC is what much of the market considers a MID to be.

Not surprisingly, much talk now centers on how much cannibalization tablets will cause in the rest of the market. IDC now forecasts that worldwide mini notebook shipments will be 37.8 million units in 2010, up 10.3 percent from 2009.

Over the next four years, the compound annual growth rate for the worldwide mini notebook market will be 4.3 percent, topping out at 42.4 million units shipped in 2014.

$35 Billion Mobile App Revenue in 2014

Worldwide mobile apps revenues will surpass $35 billion in 2014, according to researchers at International Data Corporation. The number of downloaded apps also is expected to increase from 10.9 billion worldwide in 2010 to 76.9 billion in 2014.

Application developers have churned out more than 300,000 mobile apps in just over three years, and now are available for both tablets and smartphones. In 2011 and beyond, mobile apps will find their way into even more devices, including connected TVs and the connected home, IDC forecasts.

Sunday, December 12, 2010

Procter & Gamble Sees Social Media as Mass Media


Procter & Gamble now believes social media is a replacement for at least some mass media advertising. Procter & Gamble, said to be the world's biggest advertiser, still buys individual commercials on daytime TV. But the dollar amount has shrunk. P&G won't say by how much.

"The digital media has pretty much exploded," marketing chief Marc Pritchard said in an interview. "It's become very integrated with how we operate, it's become part of the way we do marketing."

"Old Spice" commercials run by Procter & Gamble recently generated 1.8 billion impressions, 140 million YouTube impressions and an increase in Twitter followers for Old Spice of 2,700 percent.

Old Spice sales also are growing at double digits, taking more of the market for body washes and deodorant.

Magnifica Humanitas is Not "Just" About AI

In spite of all the attention received by Magnifica Humanitas , focused on the relationship between human values and artificial intelligence...