Friday, September 12, 2008

$8 Billion Connected Games Market Demands Low Latency

In 2013, online content and services for Internet-connected game consoles will generate over $8 billion in global revenue for Microsoft, Sony, and Nintendo, the three console manufacturers, according to researchers at Parks Associates. For that to happen, users will rely on low-latency, high-bandwidth broadband connections. To sustain the low-latency response, it seems inevitable that some sort of packet prioritization will be necessary. 


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China Approaches AI Diffusion as "Asian Tigers" Approached Economic Development

Among the differences between the U.S. and China frameworks for fostering widespread use of artificial intelligence are the roles of state s...