If, or more normally when, a user calls to report a problem with the app that they use, they’re not calling to report a congested network or server with memory exhaustion or any of the other components that make up the delivery chain, what they are concerned about is the experience they receive at the point of delivery. This makes IT responsible for delivering an end-to-end service, even when there are no agreed service levels.
As more services move to cloud-based mechanisms, it does not take much understanding or imagination to assume similar pressures will arise even for consumer services. It is hard to imagine an application provider or service provider selling a gaming, video or other service and not being called upon to provide some level of service assurance beyond "best effort."
Of course, a strict network neutrality regime that prohibits anything but "best effort" service will be a key problem, in that regard.
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