Monday, June 22, 2026

Is Uber's Share of Ride Revenue Unfair?

It is easy enough to get an argument about the cost of using a marketplace such as the Apple App Store, Etsy or Uber. When Apple takes 15 percent to 30 percent of a sale, it can seem unfair to the seller. Uber’s take, said to be up to 50 percent in some cases, can seem usurious. 


But distribution, the roles in a value chain that move products or services from manufacturer to buyer, have a definite cost. 


And for some of us, a market maker or marketplace represents the cost of distribution. Seen that way, perhaps 30 percent is not unreasonable. 


Market makers, platforms and distributors all move goods between buyers and sellers. 



Function

Traditional Distributor

Marketplace / Market Maker (Uber, eBay, Etsy)

Takes ownership of product?

Usually yes

Usually no

Holds inventory?

Yes

No

Warehousing/logistics?

Major function

Usually little or none

Sets resale price?

Often yes

Usually seller sets price

Bears inventory risk?

Yes

No

Main asset

Physical network

Digital network

Revenue model

Gross margin on resale

Commission ("take rate")

Value provided

Physical distribution

Matching buyers and sellers

Scalability

Limited by physical assets

Highly scalable


A traditional distributor such as Sysco or McKesson buys products, stores them, transports them, and resells them.


A platform such as Uber, eBay, or Etsy generally does not own the underlying goods or services. Instead it creates a market, establishes trust, handles payments, provides discovery, and charges a fee.


The point is that platforms, market makers and distribution networks provide a similar function. 


From a value-chain perspective, both perform an intermediation function:

  • "How do products get from factory to customer?"

  • "How do buyers find sellers and transact safely?"


Both reduce search costs, transaction costs, and coordination costs.


The major innovation of digital marketplaces is that they perform many distribution functions without taking inventory ownership.


One could argue that Uber is a "virtual distributor" of transportation services, while eBay and Etsy are "virtual distributors" of goods.


So distribution represents a necessary part of any retail value chain. 


Research from the Reserve Bank of Australia found that for retail goods, roughly half of the final retail price reflects wholesale and retail distribution margins and costs. 


But distributor profits themselves were less than 10 percent of final sale price.


Final Retail Price = $100

Share

Manufacturing cost

$50

Wholesale distribution costs and margin

$15

Retail costs and margin

$35

Final consumer price

$100


Industry

Distributor Margin

Electronics

3%–10%

FMCG/Grocery

3%–10%

Industrial products

10%–20%

Medical products

20%–30%+

Apparel

15%–30%

source: Unanswered



Digital marketplaces usually charge commissions ("take rates") rather than earning resale margins.


Platform

Approximate Take Rate

Etsy

~6.5% transaction fee plus payment and advertising fees; effective cost often 10%-20%+ for sellers (Reddit)

eBay

Often around 10%-15% depending on category (Business Insider)

Uber

Company reports roughly 20%+ take rates, though some external studies estimate substantially higher in certain markets (Business Insider)


Looked at that way, take rates or distribution costs are quite similar. 


Role

Typical Share of Final Transaction Value

Physical distributor profit

3%-30%

Marketplace take rate

10%-30%

Combined wholesale + retail distribution system

Often 30%-50%+

Uber/eBay/Etsy platform fee

Often 10%-30% (50% in some cases for Uber)


Industrial Products

Digital Era Products

Scarcity = moving products

Scarcity = matching participants

Value = logistics

Value = network effects

Advantage = warehouses

Advantage = users and data


In economic terms, platforms replace physical intermediation with information intermediation.


So we move from:

Manufacturer → Distributor → Retailer → Consumer


to:

Producer → Marketplace → Consumer. 

As a result, a 10 percent to 20 percent marketplace fee can sometimes replace a traditional channel structure that consumed 30 percent to 50 percent of the final selling price.

source: Len Sherman 


In other words, a 30-percent take rate for sellers on a platform or marketplace might seem out of line, but might not actually be usurious. 


Compulsory License and AI Copyright

Language models are creating new terrain for copyright law.


Personally, I favor as much freedom as we can possibly endure. On the other hand, practical economic realities are likely to dictate outcomes that balance payments to rights owners and encouragement of innovation by AI firms. 


History strongly suggests that pattern will emerge. 


In the past, rights holders usually wanted control (veto power over new uses). Courts and Congress usually compromise by substituting compensation (compulsory licenses, collective societies, levies) for control. 


Radio stations, cable companies, physical media distributors and streaming platforms captured enormous value from others' content, then eventually reached licensing accommodations. 


Player piano rolls in the late 1800s reproduced sheet music mechanically, and publishers argued this was infringement. 


The Supreme Court ruled in White-Smith Music v. Apollo (1908) that piano rolls were not copies because copyright covered notation readable by humans, not mechanical reproductions.


Congress then passed the Copyright Act of 1909, which created the  compulsory mechanical license, under which anyone could record a song already recorded by someone else, provided they paid a statutory royalty.


Radio created a new problem:

  • Composers and publishers got performance royalties through ASCAP (founded 1914), which negotiated blanket licenses with broadcasters.

  • Performers and record labels got nothing. The law treated a broadcast performance as fundamentally different from a mechanical reproduction, so the actual recording artists received no royalties when their records were played on air.


Film created other issues. Sound film after 1927 meant a single film now embodied multiple copyrights simultaneously:

  • the screenplay

  • the musical score

  • the recorded performances

  • the film itself. 


The question of who owned what in a collaborative industrial production led to the work-for-hire doctrine. Studios owned everything, employees and contractors owned nothing.


International distribution exposed the territorial nature of copyright immediately. The Berne Convention (1886, continuously expanded) became the framework for international harmonization.


Magnetic tape, then cassettes, then VHS created successive waves of the same basic problem: cheap, accessible reproduction technology. 


The 1971 Sound Recording Amendment was the first law to give sound recordings their own copyright protection (previously, only the underlying composition was protected).


Sony v. Universal City Studios (the "Betamax case," 1984) is one of the most consequential copyright decisions ever. Hollywood sued Sony for making VCRs, arguing Sony was liable for the infringement its customers committed. 


The Supreme Court ruled 5-4 that:

  • Time-shifting (recording TV to watch later) was fair use

  • Selling a device with substantial non-infringing uses didn't make the manufacturer liable.


The Betamax decision shaped technology law for decades. It's why VCRs, DVRs and the consumer electronics industry could exist without needing Hollywood's permission. 


The Audio Home Recording Act (1992) eventually addressed digital audio tape (DAT) by requiring copy-protection technology in DAT recorders and adding a levy on blank digital media, a compromise that established the principle that hardware makers could be taxed to compensate rights holders.


Cable TV initially retransmitted distant television broadcast signals without compensation. The Supreme Court ruled twice (1968, 1974) that cable retransmission wasn't infringement because cable companies weren't "performing" the works. 


But the Copyright Act of 1976 created a compulsory license for cable retransmission.


This compulsory-license-as-compromise model recurs throughout copyright's adaptation to new media.


Xerography created frictionless reproduction of printed text.


The 1976 Act addressed this partly, and the Copyright Clearance Center was founded in 1978 as a collective licensing organization, allowing libraries and businesses to pay blanket fees for photocopying rights.


CDs introduced a paradox: perfect digital copies. This era produced the first serious deployment of Digital Rights Management concepts. It also sharpened the debate about the first sale doctrine — you can resell a CD you bought, but can you resell a digital file? 


The DMCA (1998) was the legislative response. 


MP3 and the iPod era forced the unbundling of the album into individual songs, collapsing per-unit revenue and forcing the industry toward licensing models.


Streaming is philosophically interesting because it doesn't fit the reproduction model at all — you're not copying anything, you're accessing a performance. This is actually closer to the original concept of performance rights than anything since radio.


Spotify, Netflix, and their successors forced the creation of entirely new licensing frameworks:

mechanical licenses for on-demand streaming, negotiated rates between platforms and labels, windowing strategies for film. 


The Music Modernization Act (2018) was the most significant music copyright reform in decades, largely cleaning up the licensing mess streaming had created.


Crucially, streaming finally gave performers (not just composers) digital performance royalties. 


AI companies likely will eventually fit this compulsory license pattern almost perfectly.


The internet produced many precedents that might shape AI copyright:

  • The Digital Millennium Copyright Act

  • The notice-and-takedown system (rights holders can demand platforms remove infringing content, and platforms that comply get "safe harbor" protection from liability

  • Anti-circumvention rules making it illegal to bypass digital rights management (DRM) technology

  • ISP liability limits** — shielding internet service providers from liability for what users transmit, provided they act on takedown notices

  • The No Electronic Theft Act (1997) closed a loophole where non-commercial infringement wasn't clearly criminal. Before it, you had to be *selling* pirated content to face criminal liability

  • The Sonny Bono Copyright Term Extension Act (1998) extended copyright terms by 20 years

  • Perfect 10 v. Amazon/Google (2007) established that search engine thumbnail images and inline linking could qualify as fair use

  • Authors Guild v. Google validated Google's mass scanning of copyrighted books as fair use

  • Viacom v. YouTube (2012) confirmed that platforms don't lose protection simply because infringement is general knowledge

  • The Napster and Grokster cases (2001, 2005) established "contributory infringement" and "inducement" doctrines: you can be liable not just for infringing yourself, but for building a platform *designed* to encourage infringement. 


Beyond law, the internet forced copyright to adapt through raw economic pressure:

  • Licensing at scale became essential

  • Creative Commons (2001) created a voluntary licensing system letting creators specify in advance what reuse they permit

  • Terms of service became a shadow copyright system

  • Geoblocking and regional licensing became standard business practice as companies realized the internet didn't respect territorial copyright boundaries that the entire global licensing system was built around.


The historical pattern suggests the outcome will likely be some combination of new licensing frameworks, platform liability rules, and compensation mechanisms rather than either "AI training is fully free" or "AI training is categorically infringing." 


The internet precedents suggest the law will bend toward enabling the technology while extracting some structural protections for creators.


My own thinking leans towards permissiveness where it comes to the use of content. As for the argument that language models unfairly infringe copyrights because they “read” or “ingest” content, my argument would be that this non-infringing work is what humans do routinely, and it is not copyright infringement. 


When a person reads a novel, watches a film, or listens to music, they:

  • Absorb patterns, styles, vocabulary, narrative structures

  • Develop taste and skill influenced by what they've consumed

  • Produce new works that are clearly downstream of that consumption

  • Do all of this without paying royalties or seeking permission


Nobody considers this a copyright violation, even when the influence is obvious. A novelist can write "in the style of Hemingway" after reading all his books, or a musician whose sound is clearly shaped by artists they grew up listening to.


AI models do that, but with some important differences, some will argue:

  • Scale and speed

  • Reproduction during training, which involves making copies of copyrighted content and storing them (transiently) on servers. Courts have historically treated that mechanical act of copying as significant, regardless of what happens downstream

  • Memorization and regurgitation at scale that arguably collapses the distinction between learning from something and copying it

  • Market substitution when an AI trained on a photographer's portfolio can produce images that replace demand for that photographer's work.


The enduring issues suggesting preserving freedom are:

  • knowledge and style aren't ownable

  • culture builds on culture

  • the internet was built on the assumption that content could be read and indexed.


The case for creator protection rests on: 

  • copyright exists precisely to ensure creators can sustain the work of creation

  • the AI industry is extracting enormous commercial value from creative labor without compensation

  • "humans do it too" ignores that humans don't build billion-dollar products directly monetizing others' uncredited work.


The resolution will require development of compensation structures that make the ecosystem fair to creators while not strangling a genuinely transformative technology.


In my view, compulsory license in some form.


Is Uber's Share of Ride Revenue Unfair?

It is easy enough to get an argument about the cost of using a marketplace such as the Apple App Store, Etsy or Uber. When Apple takes 15 pe...