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Showing posts sorted by date for query broadband. Sort by relevance Show all posts

Monday, July 20, 2026

Compute Cash Flow: Infrastructure Tends to Lead Other EcosystemRevenue Streams

Some observers rightly note that the “time to revenue” for high-performance computing “as a service” suppliers is crucial. At the moment, for example, some would point to service supplier investments to create the infrastructure.


Some might characterize the cash flow as benefitting chip suppliers at the expense of high-performance computing suppliers, and it is hard to argue with that observation. 


But infrastructure creation first; revenues second is a classic pattern in computing. That pattern has been seen in semiconductors, telecommunications, cloud computing, internet infrastructure, and now AI infrastructure.


Yes, there always is risk, as returns are not guaranteed. 


source: Yahoo Finance 


But it is simply a fact that many computing businesses require supply-leading infrastructure. 


Firms must build capacity before customers can fully exploit it, and that investment often involves high fixed costs, before applications demand and use cases can emerge. 


Principle

Explanation

High fixed costs

Infrastructure requires enormous upfront investment before any customers are served.

Low marginal costs

Once infrastructure exists, serving additional customers becomes relatively inexpensive.

Long construction cycles

Fabs, fiber networks, and data centers often require years to build.

Induced demand

Lower prices and better performance stimulate entirely new applications.

Network effects

Infrastructure becomes more valuable as additional users and complementary services appear.

Option value

Excess capacity allows entrepreneurs to create products that previously were impossible or uneconomic.


So will there be a revenue lag for high-performance computing utilities? Yes. 


Era

Infrastructure investment

Revenue followed later through...

Time lag

Mainframes (1960s)

IBM manufacturing plants, semiconductor production, service organizations

Enterprise computing adoption

Several years

Semiconductor fabs (1970s-present)

Multi-billion-dollar fabrication plants

PC, mobile, cloud, AI chip demand

2–5 years

Personal computers (1980s)

Intel processor fabs, Microsoft software ecosystem, OEM manufacturing

Mass PC adoption

3–5 years

Internet backbone (1990s)

Fiber optic networks, routers, submarine cables

E-commerce, search, streaming

5–10 years

Mobile broadband (2000s)

3G/4G towers, spectrum, fiber backhaul

Smartphone economy, app stores

3–8 years

Hyperscale cloud (2006-present)

Massive global data centers

Cloud software, SaaS, AI services

3–10 years

Content delivery networks

Global edge server deployments

Video streaming and cloud gaming

Several years

AI infrastructure (2023-present)

GPU clusters, AI factories, power generation

AI agents, enterprise AI, robotics, scientific computing

Still developing


But that is a documented pattern:

  • Chip fab investment precedes chip sales revenue

  • Data center investments preceded cloud computing as a service revenues

  • Railroads preceded nationwide commerce

  • Electric grids preceded widespread electrification

  • Fiber preceded streaming


So building GPU clusters will precede AI-native businesses.


But apparent overinvestment will always be a concern. 


Historically, such overinvestment often also occurs, whether that is long-haul fiber; dynamic random access memory, solar panels or data centers. 


The dangers of overinvestment also are real. But the necessity of infrastructure investment before applications, use cases and revenue can develop is a reality we have often seen. 


Monday, July 6, 2026

Value in Technology Value Chains Tends to Migrate to the App Layer

Slow revenue growth and lower average revenue per account are hardly new concerns for suppliers of consumer access services (mobile or fixed). 


But we should not be surprised, either. 


The rule in technology industries is that economic value tends to migrate upward in the technology stack. Network effects are one reason. But opportunities for customer relationships, loyalty and multiple revenue models also make a big difference. 


Asset

Access provider

Application

Customer relationship

Weak

Strong

User data

Limited

Extensive

Workflow integration

None

Deep

Brand loyalty

Moderate

High

Network effects

Small

Often enormous

Pricing flexibility

Low

High


So in the internet value chain, roughly half of ecosystem revenues accrue to app providers, while access providers (internet service providers, mobile service providers) get between 15 percent and 20 percent. 


Value chain layer

Typical participants

Approx. share of ecosystem revenues

Economic characteristics

User applications & digital services

Google, Meta, Microsoft, Netflix, Salesforce

45–55%

Highest margins and strongest network effects

Commerce & digital platforms

Amazon, Uber

20–25%

Transaction-based economics

Cloud & enabling services

Amazon Web Services, Microsoft Azure, Google Cloud, CDNs

10–15%

Infrastructure with higher value-added

Internet access

ISPs, cable, mobile operators

15–20%

Capital intensive, regulated, slower growth

Passive infrastructure

Towers, fiber REITs, colocation

5–10%

Stable but utility-like returns


The economic principle is simple:

  • Infrastructure competes on capacity

  • applications compete on customer outcomes.


Capacity usually becomes abundant, and abundance reduces pricing power.  Solutions for customer problems remain “scarce,” in the sense that customers gravitate to a relatively few apps and tend to stick with them over time. 


And scarcity supports pricing power. 


Economic force

Internet example

AI analogy

Infrastructure becomes commoditized

Broadband, fiber and mobile access become widely available

GPU clusters eventually become standardized compute utilities

User attention concentrates

Search, social media, streaming dominate consumer engagement

AI assistants and vertical AI agents become primary interfaces

Switching costs increase higher in stack

Users stay with Gmail, Office 365, Salesforce—not because of ISP

Users remain with AI workflow platforms because of memory, integrations and data

Network effects strongest near users

Facebook, YouTube, Amazon Marketplace

OpenAI ecosystem, enterprise agent platforms, developer ecosystems

Pricing power follows differentiation

ISP sells Mbps; applications sell outcomes

GPU provider sells tokens; applications sell productivity or decisions

Marginal cost falls faster below than above

Network capacity continually gets cheaper

Compute cost falls faster than value of specialized applications


In the AI ecosystem, similar value chain effects should happen. Value should accrue heavily at the app layer. 


AI layer

Future revenue share

Why

AI applications and agents

40–50%

Own workflows and customer relationships

Vertical enterprise software

20–25%

Industry-specific solutions

Foundation model providers

10–20%

Models become more competitive over time

AI cloud infrastructure

10–15%

Compute utility with economies of scale

Hardware (GPUs, networking)

5–10%

Hardware normalizes after supply shortages

Power and facilities

3–8%

Necessary but infrastructure economics

Thursday, May 21, 2026

SpaceX IPO Estimates $26.5 Trillion AI Addressable Market

Not the sort of company mission one normally sees in an S-1 (initial public offering) filing!


On the other hand, the expected future revenue leans on artificial intelligence, not space or connectivity. 

So such goals as “colonizing Mars” are essentially the sizzle on the steak. 


SpaceX S1 filing 


SpaceX estimates a total addressable market of $28.5 trillion:

  • $370B in "Space" (space-enabled solutions including Starship (fully reusable booster), lunar economy, point-to-point Earth transport, in-orbit manufacturing)

  • $1.6T in Connectivity (Starlink Broadband ~$870B + Starlink Mobile ~$740B, plus enterprise/government)

  • $26.5T in AI (compute infrastructure (terrestrial + orbital), subscriptions, advertising, enterprise applications, Grok models, consumer/enterprise/government adoption, X platform monetization. 


Year

Total Revenue

Starlink/Connectivity

Launch/Space

AI/xAI

2025 (Actual)

~$18.7B

~$11.4B

~$4.1B

~$3.2B

2026 (Est.)

~$20–28.5B

Strong growth (e.g., $18–20B+)

Stable/moderate growth

Growing but capex-heavy

Longer-term (2030+)

$100B+

Dominant

Scaled via Starship

Major contributor

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