Showing posts sorted by date for query b2b sales. Sort by relevance Show all posts
Showing posts sorted by date for query b2b sales. Sort by relevance Show all posts

Wednesday, December 10, 2025

AI Music Revenue Models Will lean on Business-to-Business Use Cases

Automation seemingly always tends to redefine job functions and value, and artificial intelligence is unlikely to be different. Past automation efforts show the way value shifts to different functions. 


AI might be different in many ways, in part because it introduces automated content creation, such as AI-generated music, for which there could be many revenue models, perhaps in a business-to-business context more than a consumer context. 


Unlike the current model, “stars” would not be able to monetize in the form of live concerts, merchandise sales and so forth. But there are lots of other B2B possibilities, such as licensing for game developers, filmmakers and advertisers. 


Business Model

Description

Revenue Sources

Target Audience

AI Music Generation Platform

Users pay to access an AI tool to create, edit, and download unique music tracks from a text prompt or existing sound.

Subscription Tiers (monthly/annual access), Pay-Per-Generation (token/credit model), Licensing Fees (for commercial use).

Content Creators, Music Producers, Brands, Game Developers, Hobbyists.

Royalty/Sync Licensing Library

An online library of high-quality, pre-generated AI music (often human-curated/edited) sold for commercial synchronization use (sync licensing).

Perpetual Licensing Fees (one-time fee per track/project), Subscription Plans (royalty-free access to the entire catalog).

Filmmakers, Advertisers, YouTubers, Podcasters, Video Game Studios.

Direct-to-Consumer (D2C) Sales

Selling final AI-generated music tracks, albums, or exclusive loop/sample packs directly to listeners or other artists.

Digital Sales (downloadable tracks/albums), Exclusive Content (e.g., NFTs, limited edition loops), Merchandise/Fan Subscriptions.

Fans, Independent Artists, Producers looking for unique samples.

Streaming & Public Distribution

Distributing AI-generated music on major streaming platforms (Spotify, Apple Music, YouTube) and earning revenue based on play count.

Streaming Royalties (per-stream payments), Ad Revenue (from platforms like YouTube), Performance Royalties (via collection societies).

General Public/Listeners, AI Music Artists.

Enterprise/Bespoke Soundtrack Solutions

Offering customized AI music services or APIs to corporate clients for large-scale, adaptive, or functional audio needs.

SaaS/API Access Fees (integrating the AI into a client's product), Service Fees (for custom composition projects like adaptive game scores or brand jingles).

Gaming Companies, Wellness Apps (for sleep/focus music), Retail/Hospitality (background music), Major Brands.

AI Co-Pilot / Production Tools

Selling AI tools as plug-ins or features that assist human music producers with specific tasks, like generating drum patterns, chord progressions, or mastering.

Software License Sales, Subscription Access (for advanced features or cloud processing), Freemium Models (basic tools free, premium features paid).

Professional Music Producers, Sound Engineers, Composers.


Prior waves of automation likewise focused heavily on B2B use cases, including the role of bank personnel, manufacturing roles, healthcare or retail checkout, for example. 


Industry

Prior Role (Routine Task Focus)

Automation Technology

Current Role (High-Value Focus)

Retail Banking

Bank Teller (Cash handling, deposits, withdrawals)

ATM, Online/Mobile Banking, RPA (Robotic Process Automation)

Financial Advisor/Relationship Manager (Consultation, complex problem-solving, sales)

Manufacturing

Assembly Line Worker (Repetitive manual assembly, welding)

Industrial Robots, Advanced CNC Machines

Robot Technician/Engineer (Programming, maintenance, quality control, process optimization)

Retail & Checkout

Cashier (Scanning, counting change)

Self-Checkout Kiosks, Inventory Management Software

Customer Experience Associate (Assisting with complex purchases, merchandising, order fulfillment)

Legal

Paralegal/Junior Attorney (Document review, legal research)

AI-Powered Discovery Software, Natural Language Processing (NLP)

Strategic Legal Counsel (Interpreting AI results, litigation strategy, client relationship management)

Healthcare

Clerical Staff (Appointment scheduling, billing, claims processing)

Electronic Health Records (EHR), Automated Billing Systems

Patient Care Coordinator (Complex scheduling, patient advocacy, optimizing care pathways)


Tuesday, November 25, 2025

1995 and 2025: What is Different for Software Startups?

So some of us were around in 1995 to 2000 and working with startups, writing business plans and so forth. Compared to 2025, the software startup process looks really different: faster, cheaper, but maybe also with different metrics and processes for validating whether a market for the proposed product exists. 


And that matters, since some research suggests 35 percent of startups fail because customers did not actually want the product or solution. That might sound crazy, but it happens. I’ve lived it. 

 

source: Parallel 


So market validation is the process of testing whether real people in your target audience are willing to engage with or pay for your product idea, before you build it. These days, standard methods include data from landing pages, interviews, prototypes or paid pilots. If nobody signs up or pays, you’ve learned something valuable without wasting months of work.


Proof of concept metrics are different now, for example. 


Proof of Concept

1995

2025

What is "Proof"?

The team and the idea: A founding team with a strong pedigree and a convincing narrative about a revolutionary product.

Product-market fit: Concrete evidence that customers are using, loving, and paying for the solution without excessive sales or marketing effort.

Early Traction

Non-monetary milestones: Building the alpha/beta, acquiring a large number of free users, or securing a strategic partnership.

Monetary and retention milestones: $X in monthly recurring revenue, low logo/revenue churn rate, high user engagement (Daily Active Users), and successful paid pilots with defined use-cases.

The Ask

"We need money to build the product and launch the marketing campaign."

"We have proven we can acquire and retain customers efficiently. We need money to scale the proven go-to-market engine."

Defensibility

Proprietary tech: often a new database, networking protocol, or a patent-pending system.

Data and network effects: proprietary data sets, AI models, high switching costs, or platform-driven network effects (where the product gets better as more people use it).



Basically, market validation or proof of concept is the process of turning assumptions into evidence. 


Validation was more time-consuming, expensive and required larger teams back in 1995. 


Back then, during the dot-com bubble, money was not the problem, as odd as that seemed to me at the time. 


Back then, building software required $5 million and 20 people. Remember, this was before cloud computing and Amazon Web Services. We had to buy all our own “compute” platform before we could start. 


Faster, leaner compute also means founders can demonstrate traction much earlier than was possible in 1995. Prototypes can be created and launched much faster. 


Feature

1995

2025

Primary Method

Business plan and total addressable market: Focus on a compelling vision, "build it and they will come," and a massive Total Addressable Market (TAM) estimate.

Lean startup and minimum viable product: Focus on iterative, real-world customer experiments. 

Cost of Validation

High: Required significant capital for dedicated servers, software licenses, in-house development, and formal market research.

Low (Near-Zero): Can use no-code/low-code tools (Webflow, Figma), cloud services (AWS/Azure/GCP), and affordable digital advertising.

Proof of Interest

Anecdotal: Focus groups, customer surveys, or Letters of Intent from large enterprises.

Behavioral and quantified: landing page conversion rate (waitlist sign-ups), pre-orders/paid pilots, and discovery interviews with 10–12 Ideal Customer Profile prospects.

Technology Focus

The product: The sheer ability to build complex, custom software was a barrier to entry and a selling point.

The value prop and distribution: The focus is on solving a specific, painful problem and proving a repeatable go-to-market (GTM) strategy.



Then it took 18 months to 24 months before founders had anything to show investors or customers.


Therefore founders needed a compelling enough story to raise millions based on a business plan alone. More to the point, they needed a compelling PowerPoint presentation. 


So everyone spent lots of time creating revenue projections (always up and to the right). And lots of us created some version of “Huge market of X size and we will get one percent.” 


Management team credentials were important, as everyone knew the hockey stick projections were illusory.


So successful founders were the ones who could raise money, based on past experience in related markets or simply because they had been successful before. It remains unclear if the best ideas won out. It is more correct to say the best-funded ideas often won. 


In 2025, with access to AWS, Google Cloud and Azure, everything is faster and cheaper. 


No-code tools and AI-assisted software development reduce validation time because creators can ship initial products fast and start learning from users in months, not quarters. 


“Traction” was important in 1995 as well, but that was largely “eyeballs” rather than revenue, in the consumer products space. Hence the focus on the audience: monthly active users, for example. 


Metric

1995

2025

Revenue Focus

Gross revenue/gross merchandise value: Total sales volume was the key (e-commerce transactions).

Recurring revenue: monthly/annual recurring revenue (MRR/ARR). High-quality, predictable revenue streams are prioritized.

Growth Metrics

Eyeball/User Count: Total users, website traffic, or simple month-over-month growth rate.

Net revenue retention (NRR): Measures revenue growth from existing customers (expansion minus churn). A >100% NRR is highly sought after.

Customer Value

N/A (or simple margin): Little focus on long-term value, as the business model was often ad- or transaction-based.

Unit economics: The relationship between Customer Lifetime Value (CLTV) and Customer Acquisition Cost (CAC). VCs typically want a CLTV:CAC ratio of 3:1 or better.

Financial Health

Cash on Hand: Focus on how long the runway lasted until the next raise (often called "burn rate").

Burn multiple: A measure of how much cash a company burns to generate $1 of new ARR. VCs look for low multiples (often <2x for B2B/SaaS) to prove efficient growth.


We might debate the relative importance of the various inputs or metrics. Founding teams and experience still seem to matter. But it might also arguably be the case that all the new tools could allow some startups to gain traction even in the absence of “founding team” experience. 


If a founder or founding team can go from concept to production-grade system with real paying customers in days to weeks to months, everything downstream can change as well. 


Success metrics could change from the number of validated users to actual revenue already being earned. 


When people can tell an AI engine what it is they want, and the AI can build the software, even fairly complex solutions, technical expertise in software development, access to capital or high-level domain experience might be less critical. 


Deep understanding of a particular process, coupled with sophisticated AI software development tools accessible using a natural language query process, might be enough, in many cases, to enable startups founded by people without all the traditional screening advantages venture capitalists look for.


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