Monday, January 2, 2012

How Big Does a Distributor Have to Be?

How big does a video content distributor have to be, to gain the upper hand in licensing deals with content owners? The answer matters where it comes to any potentially big changes in video entertainment distribution.

Up to this point, even the largest U.S. cable operators, though able to win volume discounts, have not had the dominant role in the business relationship, at least in recent decades, one might argue. The largest programmers, with the "anchor" channels, essentially have been able to dictate placement on programming tiers and force bundling of multiple networks.

In other words, contracts generally forbid sales of channels a la carte, which would represent one potential source of innovation. So far, Comcast, Time Warner Cable, AT&T, DirecTV, Dish Network, Verizon and others have lacked leverage.

But then there's Google, Apple and Amazon. Apple's iTunes customer base arguably got to be so large that music publishers had to do business with Apple, on the general terms Apple wanted. That includes such basic matters as retail pricing, royalty rates and ability to "unbundle" discs and sell songs one at a time.

Video content owners "learned" from that experience and do their best to avoid ceding power to the newer distributors. But some might argue that some distributors have potential to grow so large that the potential audience simply cannot be ignored.

Some might argue that, over time, content owners "must" lose power to the huge new distributors. In that view, Amazon, Apple and possibly some others will amass audiences so large that the distributors will gain the upper hand. Who "owns" video distribution?

Certainly many would argue that perpetual annual price increases for video entertainment services at their current  rate are unsustainable. And one almost-certain way to put a brake on costs is for distributors to gain the ability to say "no" to programmer demands.

Network economics would change, of course. If programmers cannot "force" distributors to buy channel bundles, and distributors do not restrict channel bundles so rigidly, programming choices could explode.

Though telco, cable and satellite distributors might not prefer to sell smaller packages of channels, or simply programs, newer distributors might well prefer to sell that way. Think iTunes rather than a Comcast video subscription.

Many lightly-viewed networks would no longer be viable. Many shows would have a harder time getting exposure to an audience. But new promotion methods would arise. YouTube Channels might become more important venues for specialty networks.

Some might question the long-term viability of the channel metaphor. But channels are akin to "genres" of music. People have favorite artists and songs. But they also have preferences for genres. The same will be true for video and movies. Both channels and a la carte can coexist.

Cable operators, though, are not likely to be as supportive of a la carte access to discrete programs as will Amazon and Apple, who have device and business ecosystems well suited to a la carte buying. Apple and Amazon have numerous other ways to make money than by selling advertising.

Video distributors make money on subscriptions and advertising, and both revenue streams potentially are disrupted by a la carte sales.

But the question remains: how big does a distributor have to be before content providers must be on the platform? In music, the answer has been "as big as Apple." So far, nobody in the video distribution business has yet reached that scale, apparently.

But there are lots of potentially-huge channels. In the online world, Apple, Amazon and Google might come to mind. In the physical world, Wal-Mart, Target or Best Buy already have tried to make a move. So far, though, all we have seen is cracks. The old order is not yet crumbling.


Sunday, January 1, 2012

Time Warner Cable Takes Stand on Sports Programming Cost

Madison Square Garden Co.'s sports networks won't be available for Time Warner Cable Inc. subscribers in 2012, meaning New York Knicks and Rangers games apparently will not be available on Time Warner Cable systems in the New York area. The unusual inability to come to terms is significant.

Though programmers and content providers obviously would prefer to be paid more, every year, for access to their content, distributors are in a bind as programming costs continue to drive retail end user prices higher, reducing demand for the product. More affordable packages?

And since sports programming generally is considered to be a principal driver of programming cost increases, the carriage discussions have an added significance. Apparently, as important as Knicks and Rangers games are in the New York market, Time Warner Cable is "drawing a line in the sand" against what it sees as ever-higher programming costs. Programming cost squeeze

The gamble is not without risk. Few cable, satellite or telco video distributors would be willing to risk losing anchor programming such as ESPN, considered a staple of video service packages.

On the other hand, regional or "specialized" sports packages, at least in this case, are viewed by Time Warner Cable as a place to start changing the conversation. Some might argue the conversation is long overdue. Sports programming costs an issue




Saturday, December 31, 2011

Apple iPhone Gets 66% Share at AT&T Retail Stores

AT&T Device Share from 12/1/2011 to 12/27/2011It looks like the Apple iPhone dominated sales of devices at AT&T stores in December 2011. Apple iPhone rules at AT&T


Cable Bills "Tripled" in 10 Years?

The problem with measuring price changes for all sorts of products is that, quite often, products change. That can lead to an "apples to oranges" comparison that actually misses the mark. One might argue that such misunderstandings are inevitable, now that SNL Kagan has produced figures arguing that the "average cable bill" has grown from about $40 a month in 2001 to $78 in 2011.


There are a couple of obvious issues. Those are nominal prices, not adjusted for inflation. Using a rough rule of thumb about prices doubling every decade, a $40 inflation-adjusted price in 2001 would be about $80 in 2011, which is about what SNL Kagan says is the case.


Beyond that, there is the other problem also experienced by PC suppliers, namely that performance increases are not captured by the retail sales data. The 2011 channel line-up is, generally speaking, much more extensive than in 2001.


Whether that actually provides value for end users is another question. But the "product" itself is different. Also some will compare the "total bill" for all services in 2001 with the total monthly bill in 2011, and argue for a "tripling" of bills. That also is erroneous.


In 2001 arguably few subscribers were buying triple-play packages of voice, video and data. In 2011 that was more the norm than the exception. So the price for a three-service package is compared to what essentially was a one-service package in 2001. 


One easily can argue that nominal cable retail prices have climbed. But it also is true that consumers are buying a different mix of "products," including high-definition services and devices, digital video recorder service and service at more outlets, for example. Cable bills


[CABLEDEAL]

A Tablet Christmas

If you based your conclusions on Apple and Android activations, Christmas day was "tablet and smart phone day," according to Flurry data. Apple iOS, Android activations

It would be reasonable to assume that the Kindle Fire represented much of that activity. Amazon says it sold more than four million Kindles during the month of December, for example. That means 59 percent of activation events could have been for the Kindle Fire alone. 

iOS and Android new device activations, Christmas 2011

No Killer App for Verizon LTE?

One year after its launch, Verizon Wireless's 4G LTE network has failed to capture the imagination of the cell phone-buying masses, who still prefer the slower-connecting Apple iPhone by large margins, argues Paul Kapustka of Sidecut Reports.

With data-download speeds up to 10 times faster than previous technologies, it might seem that Verizon's "fourth generation," or 4G wireless network, would be a hot commodity in a mobile device-crazed world, says Kapustka.

But lack of a compelling new "4G-only" application is one possible reason why Verizon had sold fewer than 2 million 4G LTE-capable smart phones during the first nine months of 2011. he argues. Some of us also would argue that 3G is quite good enough for most smart phone users, at the moment.

By way of comparison, more than four million people bought the new Apple iPhone 4S the first weekend it went on sale, from Verizon as well as from AT&T and Sprint, Kapustka argues.

But we should not underestimate sales, either. Verizon sold more than a quarter-million units of its first 4G LTE phone, the HTC ThunderBolt, in just two weeks after its mid-March 2011debut. Those sales arguably were made to “early adopters” who had a reason to buy.

No Significant Cord Cutting Yet, But Maybe Serious Cord Avoidance

You can typically get a good argument about the imminent danger of video cord cutting (people giving up their entertainment video subscriptions) just about any day. Lots of observers warn about people substituting online and other sources for their TV and movie viewing, but a substantial number also would argue that there is a relatively insignificant amount of that sort of activity at the moment.


So far, the numbers seem to be on the side of doubters. Keeping matters in perspective, Comcast Corp., lost 442,000 video subscribers in the first nine months of 2011, fewer than in the same period last year. But Comcast also has about 22.4 million video customers and 49.4 million accounts if you include buyers of Comcast voice and high-speed broadband products.


Time Warner Cable Inc. lost 319,000 over the same period, according to the Wall Street Journal. Losing cable customers

But at the end of the third quarter of 2011, Time Warner Cable had 11.7 million video customers and 26.2 milliion buyers of its video, voice or broadband products.


Also, losses at cable companies are mostly defections of customers to rival satellite or telco providers, rather than outright defections from the ranks of video service providers. So the actual amount of abandonment arguably remains fairly low. No Significant Cord Cutting Yet, But Maybe Serious Cord Avoidance - Carrier Evolution

Friday, December 30, 2011

Verizon says LTE outages are IMS related

Recent multiple outages on the new Verizon Long Term Evolution network were caused by software bugs in the IMS core, according to Verizon Wireless VP of network engineering Mike Haberman. Verizon says IMS is culprit behind LTE outages

All three outages were caused by problems in Verizon’s service delivery core, the IP Multimedia Subsystem (IMS) which is used for signaling on the LTE network.

While IMS has been around for some time, Verizon’s is the first implementation in an LTE network and it has continued to be a problem spot ever since April 2011, when a software bug originating deep within the IMS core led to a complete failure, kicking LTE customers off both Verizon’s 3G and 4G networks nationwide.


Verizon to Charge Customers $2 Fee, NOT

Verizon Wireless, in an apparently ill considered move, announced and then rescinded a plan that would have added a $2 surcharge whenever customers made one-time credit care payments using either online or voice customer service channels. Verizon to Charge Customers $2 Fee When Paying Bills Online


Virtually immediate consumer opposition, plus the apparent dislike of the move at the Federal Communications Commission, lead Verizon to withdraw the plan soon after it was announced.

The plan, which would have begun January 15, 2012, would have applied to customers who make single bill payments online or by telephone.

Thursday, December 29, 2011

Mobile Payment Value Elusive, So Far

One common assumption about using mobile devices in a "wave and pay" application is that such alternate ways of paying for retail and other transactions necessarily will "cost retailers less" than existing methods such as paying by credit card or debit card, providing a business model for retailer adoption.

Specifically, there is some hope or expectation that retailers might be charged less money for each transaction than they now pay for supporting credit card payments. The transaction fee of about 3.5 percent is the typical target.

So far, these hopes have proven difficult. In fact, though many observers would note problems, debit card fees recently have been slashed by the Durbin Amendment to the Dodd-Frank financial services reform law, and not by any change in technological method. Debit card issuers have lost revenue, retailers have gotten lower transaction fees, but issuers still will have to make up the lost revenue some way, by raising other fees, cutting costs, or both.

Beyond that, in many cases, alternative methods, including putting charges on cell phone monthly statements, or alternative methods such as Square, actually do not save money, or even cost more than using credit card payments. Mobile money and transaction fees


Common expectations about value for end users likewise have proven elusive, to date. One advantage of "wave and pay" is the time savings. At some point, with volume deployment and consumer experience, that will be true. Right now, it is arguably the case that consumer inexperience means more friction at the point of sale. So even the hoped-for transaction time savings might not be seen, in practice. That will change over time, with greater experience.

Still, the point is that mobile payments, which largely are in early deployment or testing stages, have not yet created an obvious and significant value proposition either for retailers or end users, with the notable exception of the Starbucks mobile payment system. So 2011 was not the "year of mobile payments," nor will 2012 be that year. There will be significant progress, though.

Wednesday, December 28, 2011

Facebook was Made for Mobile

Sometime in the last couple of days, the monthly active users of Facebook’s mobile apps passed 300 million, says analyst Benedict Evans.


That is 37.5 percent of the 800 million total monthly active users Facebook disclosed in September 2011, when Facebook said there were 350 million monthly active mobile users, making Facebook one of the most mobile-centric online services out there.


Facebook's 300 million app users

"Latency" Issues Not Under Full Service Provider Control

Network service providers can do many things to optimize bandwidth and latency on their networks. But it also is true that networks cannot optimize most end points on their networks, nor can they control peak load.


That means that latency as a problem can be remedied only partially by steps network service providers can take. 

First person shooter games such as Call of Duty rely on low network latency in order to keep pace with players’ reaction times, and can offer a competitive advantage in multiplayer games.


"Hardcore gamers" often recognize latency as a key criterion when selecting their network provider. That, in turn, poses questions for service providers. How gaming is changing the data center

There are some known ways to reduce latency, such as reducing distance packets travel, for example. Beyond that, one might argue that most latency results from the devices and servers used in sessions, which are, by definition, not under the control of a network operator.

Still, minimizing distance packets must travel, or unnecessary protocol conversions, will help improve latency performance. Peak bandwidth demand, on the other hand, has to be approached differently. Adding new capacity, convincing users to regulate their usage or traffic shaping are potential tools in that regard. But adding capacity does not always automatically improve latency performance.

That implies that the techniques used to improve performance of a network under congestion are different from the tools used to manage latency performance. Caching and other techniques that put server resources "closer" to users are one way networks can be designed to minimize latency issues.


But those decisions have to be made by application providers. 

Amazon Gains, Netflix Loses, on Satisfaction Scores

Amazon appears to have made major gains on Netflix in the “customer satisfaction” area, as  Netflix dropped six points (from 85 to 79); while Amazon gained two points to achieve a score of 88, for a net swing of eight percentage points, in ForeSee’s survey of Christmas and holiday period customer satisfaction in December 2011.

The two companies, who have long been together atop the Index, are starting to diverge, signaling a strong year to come for Amazon and a difficult one for Netflix, ForeSee predicts.

The survey data is based on more than 8,500 customer surveys collected during prime holiday shopping time between Thanksgiving and Christmas of 2011.  Amazon gains, Hulu loses in satisfaction scores

Google+ Surpasses 62 Million Users


Google+ is adding new users at a very rapid pace, and seems to have surpassed 62 million users, according to Paul Allen, who has been estimating Google+ usage since the summer of 2011. 


In the summer of 2011, Google+ users were unusually weighted in the direction of technology, especially software-related job titles. That might be expected for an "early adopter" product.
“Each week my team from elance runs hundreds of queries on various surnames which we have been tracking since July,” he says.  “We revised our model based on the actual user announcements made by Google on July 13th and Oct 13th.” Google+ subscribers
 
July 13 - 10 million
August 1 - 20.5 million
September 1 - 24.7 million
October 1 - 38 million (Larry Page announced "more than 40m users" on Oct 13th)
November 1 - 43 million
December 1 - 50 million
December 27 - 62 million
January 1 - 65.8 million (forecast)
February 1 - 85.2 million (forecast)

Tuesday, December 27, 2011

894 Million Mobile Banking Users by 2015

Mobile banking and related services are expected to grow from 55 million users in 2009 (at a CAGR of 59.2 percent) to reach 894 million users in 2015, according to Berg Insight, The Asia-Pacific region is expected to become the most important market region, accounting for more than half of the total user base. 894 Million Mobile Banking Users by 2015

On the Use and Misuse of Principles, Theorems and Concepts

When financial commentators compile lists of "potential black swans," they misunderstand the concept. As explained by Taleb Nasim ...