PayNearMe offers a take on mobile payments that is more a “virtual cash” play than anything else, likely to be most successful with consumers who prefer paying cash to third parties, especially when buying online digital goods or make other payments, and do not own or cannot get, credit or debit cards. That could include teenagers and others. See http://www.paynearme.com/press_releases/press_release_11_16_10_B
Using only their mobile phones and the new, free PayNearMe Card, consumers can complete transactions with a growing list of payees, including Amazon.com and Facebook, Progreso Financiero, MOL AccessPortal (MOL), m-Via, Lexicon Marketing, LLC, Adknowledge’s Super Rewards, Money to Go and SteelSeries.
More than 50 percent of U.S. adults prefer cash for payment and a quarter of U.S. households lack credit or debit cards. That creates the opportunity for secure and convenient ways to complete remote transactions with cash.
The PayNearMe card is one such solution. When buying something on online site SteelSeries, for example, the consumer would go through the regular check-out process, but instead of clicking Visa or MasterCard, they would choose PayNearMe. See http://emoney.allthingsd.com/20101223/how-one-company-wants-to-make-cash-cool-again/?mod=ATD_skybox
Then he or she would print out a barcode and bring it to any 7-Eleven location. The clerk scans the barcode and collects the cash. As soon as the balance is paid, SteelSeries will be notified and the item will be shipped.
If a user does not have a printer, or is making a money transfer, users go to a 7-Eleven where plastic PayNearMe cards–similar to gift cards–are available.
They call customer service and say the code on the back of the card, how much money they’d like to transfer and where they’d like to transfer it. The 7-Eleven clerk then scans the card, collects the cash and prints out a receipt with all the legally required information.
Unlike gift or prepaid cards, PayNearMe Cards simply enable mobile cash payments in any amount from $.01 to $1,000. There’s no stored value, no hidden fees, no unused balances.
In some ways, PayNearMe is sort of a mobile “money transfer” service, in part a micro-payments service.
Sunday, February 6, 2011
“PayNearMe” at 6,000 7-Eleven Stores, Supports Mobile Money Transfer and Payments
Labels:
7-Eleven,
mobile banking,
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Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Starbucks Mobile Payment Demonstration
The Starbucks mobile payment system might accurately be described as consumer experience and loyalty program, more than a technology breakthrough. It uses a minimum of new in-store or consumer technology and an initially-simple way of replacing a credit card swipe with a bar code reading.
The 2D barcode in the Starbucks Mobile Card app, which is no longer a QR code in the latest version, currently appears to encode only the card account number, effectively acting as a replacement for the magnetic stripe, notes FaceCash CEO Aaron Greenspan.
"Right now from the POS viewpoint only encoding the account number works well because it doesn't require any additional POS customization," says Greenspan. The advantage is speed: the transaction is fast because it's treated effectively the same as a card swipe, which is already pretty fast.
Labels:
mobile payment,
starbucks
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Global Tablet Shipments to Grow 12x by 2015
Global shipments of tablets will grow to 242.3 million units in 2015, up by a factor of more than 12 from 2010, a new IHS iSuppli report says.
Media tablet shipments will grow to more than 202 million units in 2015, up from 17.4 million in 2010. Shipments of PC-type tablets—i.e., tablets that have full PC functionality implemented via PC operating systems—will climb to 39.3 million units in 2015, up from 2.3 million in 2010.
Total shipments of tablets will amount to 242.3 million units in 2015, up from the newly finalized IHS iSuppli estimate of 19.7 million in 2010.
Media tablet shipments will grow to more than 202 million units in 2015, up from 17.4 million in 2010. Shipments of PC-type tablets—i.e., tablets that have full PC functionality implemented via PC operating systems—will climb to 39.3 million units in 2015, up from 2.3 million in 2010.
Total shipments of tablets will amount to 242.3 million units in 2015, up from the newly finalized IHS iSuppli estimate of 19.7 million in 2010.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
"Do Not Track" Implications
To be sure, a web version of the "do not call" list " is likely to get fairly broad consumer support. But "do not track," which will allow consumers to block detection of their website visits. Like many regulations, the notion is logical, but will have unintended consequences. For developers, application providers and many content sites, it means a more difficult revenue-generating challenge, since behavioral targeting would be impossible for the percentage of web users who opted into the the "do not track" program.
Some consumers will appreciate the privacy, of course. But the trade-off will likely be exposure to non-targeted or poorly targeted advertising, rather than ads that more-closely align with each consumer's actual interests and needs.
A "Do Not Track" law would also make it difficult for agencies to accurately report return-on-investment to clients, others will note.
A "Do Not Track" law would also make it difficult for agencies to accurately report return-on-investment to clients, others will note.
The same sort of conundrum occurs because of network neutrality rules that forbid packet priorities for consumer broadband access services. While some will point to the competition-enhancing aspect (applications and services owned by ISPs cannot be favored over independent apps and services of the same type), there is a trade-off. Consumers cannot set their own priorities for apps and services.
Though it is possible to design an access service to give top priority for bandwidth, and other performance-enhancing measures, to apps the consumer designates as "the most important right now," network neutrality rules allow businesses, but not consumers, to make such stipulations.
A consumer might like to create and enforce rules that give top priority to VoIP sessions and videoconferencing. during business hours. During evenings, those settings might switch to give entertainment video top priority. Software updates might always be given the lowest priority, with email and web surfing in between.
"Do not track" rules are likely to have the same sort of predictable consequences. Some apps and features of value to consumers will be sacrificed. And there will be some negative consequences for some in the content delivery ecosystem, as well.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Analog Dollars, Digital Dimes
Over the years I have on occasion likened the competitive telecom industry's structural issues to those of the airline industry, with one overriding main conclusion: there are some businesses that seem to be structurally incapable of making money; and that the airline industry seems to be one of those instances. I have never found the analogy to be so apt that the same conclusion could be reached about the communications business.
First, it is historically untrue that the communications business "cannot" make a profit. It has, and does. The question many have, though, is whether that will always be true, or the extent to which it will prove to be true if the industry changes rather significantly.
The other analogy that has made sense when looking at broadband and voice products sold in a "digital" context is media. Content owners starting with music and print, and now video, have had to grapple with some clear revenue implications of the Internet and the web. The notion of exchanging "analog dollars for digital dimes" captures the dilemma. As a rule, digital versions of print products cannot garner the same advertising rates as analog products once did.
As the Super Bowl ad rate suggests, there now are so many different media channels that each discrete channel is "devalued" in terms of ability to command a premium price.
"Let’s assume the Washington Post decides to put up a paywall and assume it has a meter such that once a reader reaches a predefined limit on articles per month the reader needs to subscribe," says Scout Analytics. " As a result, only fans of the newspaper will purchase an online subscription."
"Our studies have shown fans make up about five percent of the audience," Scout Analytics says. For the Washington Post, they would have had 1.19M fans in 2009. Assuming the paywall has the same rate as the print product $280 per year and a 50 percent of fans convert to a subscription, the revenue from the paywall would be $167 million, which would require $229 million in ad support. But ad support would come to about $70 million, leaving a shortfall would be $159 million.
Some will note, as does Scout Analytics, that these revenue assumptions are likely too generous. The point is that it remains difficult to achieve the same level of gross revenue and profit margin with digital versions of analog products.
Some of you instinctively will think of VoIP, global capacity pricing, mobile voice, text or broadband pricing, and even consumer broadband access services as examples that illustrate the same process at work in communications.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Saturday, February 5, 2011
Millennials: 50% of Workforce by 2014
By 2014, 50 percent of all employed people will be Millennials. Little wonder they are setting the pace in music, fashion, technology, education, philanthropy, movies and entertainment.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Motorola to Replicate 1984 Apple Ad During Super Bowl?
Many, perhaps most of you, will not remember the 1984 iconic Apple ad touting Apple's "be different" ethos. Motorola seems to be aiming for that sort of feeling with its planned 60-second Super Bowl ad.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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