Mobile money services provider Monitise has signed up 6,700 users for a test of mobile money services in Nigeria. Some 160 agents working in four cities
Monitise has built a network of 160 agents in four cities across Nigeria since March 2011. The initial launch uses authorized agents in in corner shops, news-stands and market place kiosks, allowing Nigerians deposit cash and checks, send money to each other and withdraw funds without the need for a bank account by using a mobile phone.
Tuesday, July 19, 2011
Monitise Nigerian Mobile Money Pilot Gets 6,700 Users
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Monday, July 18, 2011
Wireless Industry Sheds Jobs
In May 2011, on the heels of a record year for industry revenue, employment at U.S. wireless carriers hit a 12-year low of 166,600, according to U.S. Labor Department figures released earlier this month. That's about 20,000 fewer jobs than when the recession ended in June 2009 and 2,000 fewer than a year ago. Some will wonder what that means.
While the industry's revenue has grown 28 percent since 2006, when wireless employment peaked at 207,000 workers, the work force has shrunk about 20 percent. Some will point to productivity gains as the possible reason for job loss, and it is hard to deny some impact in that regard.
"The disconnect between employment and industry growth reflects the broader head winds lashing the U.S. job market, as consolidation, outsourcing and productivity gains from new technology and business methods combine to undermine job growth," the Wall Street Journal says.
The number of customer-service workers at wireless carriers, for example, dropped to 33,580 last year from 55,930 in 2007, according to the Labor Department. "It used to be you had to scale your customer-care resources linearly with the number of customers you had," said Dan Hays, a telecom consultant. "We don't do that anymore."
While the industry's revenue has grown 28 percent since 2006, when wireless employment peaked at 207,000 workers, the work force has shrunk about 20 percent. Some will point to productivity gains as the possible reason for job loss, and it is hard to deny some impact in that regard.
"The disconnect between employment and industry growth reflects the broader head winds lashing the U.S. job market, as consolidation, outsourcing and productivity gains from new technology and business methods combine to undermine job growth," the Wall Street Journal says.
The number of customer-service workers at wireless carriers, for example, dropped to 33,580 last year from 55,930 in 2007, according to the Labor Department. "It used to be you had to scale your customer-care resources linearly with the number of customers you had," said Dan Hays, a telecom consultant. "We don't do that anymore."
Beyond all that, one might argue that the hugely capital intensive infrastructure business must dramatically reduce its operating costs if revenue is expected to be difficult on the top line. In other words, in a business with huge sunk costs, facing headwinds in the revenue area, with value and revenue shifting to third party parts of the ecosystem, lower operating costs are almost essential.
That isn't to argue that access providers are "only or primarily" providers of low-margin, moderate-revenue" access services. It is to note that much of the new value and revenue will flow largely to application providers in the ecosystem. Prudent executives will work to create as much of a role in the new revenue areas as possible, but also will plan for tougher going in all the existing lines of business.
Generally speaking, that means simplifying operations and taking out cost, allowing more generated cash to be invested in growth initiatives, and providing some protection from slowing growth in core revenue segments.
Wireless Jobs Evaporate Even As Industry Expands (subscription required)
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Social Media Increasingly is All Media
There's a reason social media has become so important for marketers. People are using social media to research products and compare prices, sharing information about products with their friends and apparently using social media to make decisions about what to buy, and where to buy.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Dell Could Use Google+ "Hangouts" for Customer Service
Consumer tools have become a growing part of enterprise thinking about software and services, and that seems to be the case for Google+ "Hangouts," a group video conferencing app. Dell says it could soon use Google’s new group video chat platform Google Hangouts as an alternative to the traditional customer service call, according to the company’s chairman and CEO, Michael Dell.
Dell posted aquestion on Google+: "I am thinking about hangouts for business. Would you like to be able to connect with your Dell service and sale teams via video directly from Dell.com?"
Apparently hundreds of people agreed. Hangouts obviously could be a substitute for "enterprise" video collaboration systems and tools.
Dell posted aquestion on Google+: "I am thinking about hangouts for business. Would you like to be able to connect with your Dell service and sale teams via video directly from Dell.com?"
Apparently hundreds of people agreed. Hangouts obviously could be a substitute for "enterprise" video collaboration systems and tools.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Mobile Ads Still "Annoying"
About 79 percent of smart phone users find mobile ads intrusive and annoying, according to new research from YouGov. Some 88 percent also say they ignore ads on applications. To no surprise, 86 percent said that they’ve ignored mobile ads. So despite all talk of personalization and targeting, it appears that brands still are not able to deliver consistently valuable messages.
As often is the case, consumers indicate they "don't like ads." Just five percent of consumers think that mobile ads are a good idea. It long has been true that advertising is considered an annoyance, tolerable only because consumers "get something" from the experience, typically lower=priced content.
For smart phone users in particular, basic banners remain the most recognized formats. About 87 percent report see them while browsing, and 80 percent notice3 them while using apps. When browsing, recommended links to search (63 percent), rollover banners (51 percent), and special offers (47 percent), attract the most attention.
As often is the case, consumers indicate they "don't like ads." Just five percent of consumers think that mobile ads are a good idea. It long has been true that advertising is considered an annoyance, tolerable only because consumers "get something" from the experience, typically lower=priced content.
For smart phone users in particular, basic banners remain the most recognized formats. About 87 percent report see them while browsing, and 80 percent notice3 them while using apps. When browsing, recommended links to search (63 percent), rollover banners (51 percent), and special offers (47 percent), attract the most attention.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Sunday, July 17, 2011
User Generated Content Has Not (Yet) Disrupted the Video Business
This looks like a disruption. to be sure. But what kind of disruption? Ten years ago, some would have argued that user-generated video would disrupt a substantial part of the "professional media" market.
One doesn't hear that argument so much anymore.
On the other hand, one might argue that user-generated text and image content has disrupted the business of "publishing" in rather direct fashion. One might argue that it is a lot harder to create rival video entertainment than it is to create useful "text" content.
The business dynamics of entertainment video and publishing also have been on different trajectories for decades. Video has continued to add revenue almost without exception, year in and year out. Newspapers and magazines have not been that successful, and arguably have been shrinking. "Online" and user-generated substitutes seem to have accelerated the print decline, but so far have largely been incrementally a factor in online video.
One doesn't hear that argument so much anymore.
On the other hand, one might argue that user-generated text and image content has disrupted the business of "publishing" in rather direct fashion. One might argue that it is a lot harder to create rival video entertainment than it is to create useful "text" content.
The business dynamics of entertainment video and publishing also have been on different trajectories for decades. Video has continued to add revenue almost without exception, year in and year out. Newspapers and magazines have not been that successful, and arguably have been shrinking. "Online" and user-generated substitutes seem to have accelerated the print decline, but so far have largely been incrementally a factor in online video.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
What Causes Telco or Cable Customer Service Issues?
Most telcos and cable companies have gotten much better at customer service over the last decade. That isn't to say most surveys show people think the service is "outstanding," or "best," but that more effort is being put into customer service.
That said, most customers will, at least on occasion, find themselves angry, frustrated or exasperated with telco and cable execution.
As this graphic suggests, complexity can be an issue. As most consumers will recognize, using more than one channel, or more than one agent in any channel, will require providing information at the beginning of each session. Different actors a consumer might interact with to solve one problem might require different data base operations, some of which will not seem to be coordinated, or which can take months to reconcile.
In my own experience as a consumer, most of the larger service providers do a decent job providing what it was they sold me. That is partly a reflection of the objective and subjective parts of the experience. Nearly always, what I bought "works." But they tend to cause friction in other areas, ranging from their business policies to data base integration, though I tend to think even the data base integration issues could be related to business policies.
That does not mean I do not anticipate dropped mobile calls from time to time, or slower mobile broadband in some locations, at some times of day. While none of those characteristics of the service tends to make me categorize communications service providers as "excellent," there are known performance issues, and I can deal with it. One might say I am a "tolerant" consumer in some ways: what I buy from ISPs, mobile companies and video companies works well enough, and for the most part provides sufficient value, that the actual delivery isn't a big sore point.
On a more subjective level, value and price are generally in line for some features and services, generally relating to broadband access, always in line for voice, and almost perennially out of line for multi-channel video entertainment, which is the product which has the biggest gaps between value and price alignment.
Keep in mind that I am a heavy "mobile everything" user, so the "slower" speed and "greater latency" or higher cost per bit issues are simply a trade-off I am willing to make. My usage is either "mobile mostly" to "mobile exclusively," with the exception of entertainment video, which remains "tethered" for the most part.
I understand what "best effort" means, what "contention ratios" are, and, in a general sense, what the sources of "latency" are.
My point is that delivery of service generally is not where service providers fall down. In my experience, that tends to happen with billing-related or data base issues. In fact, as a rule I'd say the delivery is generally (within the context of my expectation that calls will sometimes drop, speeds will slow or latency be a bit of an issue) not an irritation. But the apparently "not integrated" data bases, and access to those data bases, almost always is an issue, which means I typically anticipate some level of friction.
I realize service providers struggle to maintain consistency, compliance with regulations, while protecting security and privacy. I realize a service provider cannot actually afford to spend too much on "customer service." But I also will note that interactions with two of the four major service providers in the United States, though satisfactory to good during the four to five years I used them, were decidedly unpleasant during the termination period, and not because I was breaking a contract. I am always "out of contract" when any service is terminated.
For whatever reason, the issue is trailing disagreements about the "final bill" which seem to be unnecessary, or can't be fixed immediately and fully, without escalating the process. So a relationship that had been trouble free became a memorable issue when stopping one particular service (though generally I continue to buy other services from the same provider).
This is important for a simple reason. I have over the last decade simultaneously used services from four to five major service providers at a time, at multiple locations, for different reasons. I might change one account (mobile and broadband, typically) from time to time, but the relationships tend to remain.
Most of the major providers tend to claim they are the "best" at one or another aspects of network quality. Sadly, few can claim to be consistently as good at the customer service ends of their businesses, at least for consumer-facing services. That probably is one reason why cable companies and telcos tend to run in the middle of the pack, or worse, in most consumer opinion surveys.
I understand that consumer service providers cannot afford to spend much money on consumer customer service. I would also say that when buying business services, the experience tends to be different. When service providers make enough money from an account, they are better at most forms of service.
Of course, the services worked well enough that my preferred interaction with my providers is "no interaction." Terminating service, even when a contract is not involved, has not been universally pleasant, and it seems to be related to data base or business rule issues and call center interactions. I would add that the front line retail store personnel, across the board in the mobile space, are doing fine. It's the call center processes you worry about.
read more here.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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