The U.S. Justice Department will drop its objections to the proposed Verizon purchase of spectrum from leading U.S. cable operators, after the companies agreed in principle to limit the duration of the joint ventures to five years or less, after which they will have to reapply for antitrust clearance, people familiar with the discussions told the Wall Street Journal.
Verizon and Comcast have also agreed not to implement the joint marketing agreement in areas where the two companies currently provide fixed network Internet, TV and phone services. As a practical matter, the firms would likely have done so in any case, to avoid drawing regulatory ire, it might be argued.
Under the new plan, Verizon Wireless stores won't sell Comcast's Xfinity service in regions where its parent company, Verizon Communications, already offers its FiOS service, for example. That will alleviate concerns that the agency marketing deals effectively would end competition between cable and Verizon, in regions where they now compete head to head.
The new concessions mean that, as many had predicted, the agency deals will be aimed at AT&T and other competitors. Essentially, the new way the agency agreements are implemented will mean that cable operators can sell Verizon wireless products to bolster their triple play offerings, except where one of the cable companies competes with a Verizon fixed network.
In some cases, cable companies will be able to sell Verizon Wireless products, while in other areas they cannot. The revised framework, in other words, does not represent, either for Verizon or the cable operators, a clear "in region only"or "out of region only" framework.
Tuesday, August 14, 2012
Verizon Acquisition of Cable Spectrum Will be Approved
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
"Post-PC" Notion is Driven by Changing Content Consumption Preferences
It will come as no surprise that people in the United States, United Kingdom and Australia are shifting many PC activities to their tablets and smart phones, according to a new survey by Gartner.
The results also confirm that PCs have become media consumption devices. In fact, you might well argue that the spectacular adoption of a range of media consumption devices, from iPods to iPads and tablets to smart phones, has much to do with those key end user activities.
In terms of the notion that we are entering a “post-PC era,” the key idea is probably less that tablets are displacing PCs as it is the notion that people use computing appliances largely for entertainment, social networking, email, messaging and content consumption.
The survey found that the main activities moving from PCs to media tablets are checking email (81 percent of respondents), reading the news (69 percent), checking the weather forecast (63 percent), social networking (62 percent) and gaming (60 percent).
“The rapid adoption of media tablets is substantively changing how consumers access, create and share content,” said Carolina Milanesi, Gartner research VP. . ”The survey found that more than 50 percent of media tablet owners prefer to read news, magazines and books on screen, rather than on paper.”
“On average, one in three respondents used their media tablets to read a book, compared with 13 percent for mobile PCs, and 7 percent for mobile phones,” Milanesi said.
Media tablets play a more dominant role in the home than mobile phones or PCs, with the highest usage taking place in the living room (87 percent), the bedroom (65 percent) and the kitchen (47 percent). “Weekday evenings are the most popular time to use media tablets, and this usage flattens out during the weekend as people tend to be away from home,” said Ms. Milanesi.
The survey confirmed that the main reason for buying a media tablet is the form factor. More specifically, respondents purchase a media tablet, in preference to a PC, for its convenience, small size and light weight. The survey also found that 45 percent of respondents do not share their tablet at all. This confirms that a media tablet is almost as personal as a mobile phone in terms of usage and consumer attitude.
“The mobile phone is the most personal device in the hands of users, and it enables more private activities,” said Annette Zimmermann, principal research analyst at Gartner. “It is the device that the respondents use most throughout the day, with the average user in the survey using it eight times a day for tasks requiring connectivity. This compares with an average usage frequency of twice a day for media tablets and three times a day for mobile PCs.”
Mobile phones play a role both inside and outside the home. Within the home, users recorded the most activities on their phones when in their living room (78 percent). Sixty-five percent used them outside the home or while in transit, and 66 per cent used them at work.
Across all activities conducted on the Internet, checking email (74 percent) and social networking (57 percent) are the most common activities on mobile phones. Gaming is in fourth place (42 percent), and appears more popular than checking the news (40 percent) and listening to music (40 percent). Watching live TV remains a very limited activity for mobile phone users (5 percent), but on-demand content has a slightly broader reach (15 percent).
The survey also found that both male and female adopters show similar attitudes toward the use of mobile devices. Both groups use the Internet more at home than elsewhere, and they use it for research, shopping, learning and socialising. However, the women in the study connect significantly less than the men when outside the home, and the difference in location might be partly linked to gender-specific usage patterns. While men seem to prefer to gather information, women use their devices more for personalised entertainment activities like gaming and socializing via Facebook or Twitter.
The results also confirm that PCs have become media consumption devices. In fact, you might well argue that the spectacular adoption of a range of media consumption devices, from iPods to iPads and tablets to smart phones, has much to do with those key end user activities.
In terms of the notion that we are entering a “post-PC era,” the key idea is probably less that tablets are displacing PCs as it is the notion that people use computing appliances largely for entertainment, social networking, email, messaging and content consumption.
The survey found that the main activities moving from PCs to media tablets are checking email (81 percent of respondents), reading the news (69 percent), checking the weather forecast (63 percent), social networking (62 percent) and gaming (60 percent).
“The rapid adoption of media tablets is substantively changing how consumers access, create and share content,” said Carolina Milanesi, Gartner research VP. . ”The survey found that more than 50 percent of media tablet owners prefer to read news, magazines and books on screen, rather than on paper.”
“On average, one in three respondents used their media tablets to read a book, compared with 13 percent for mobile PCs, and 7 percent for mobile phones,” Milanesi said.
Media tablets play a more dominant role in the home than mobile phones or PCs, with the highest usage taking place in the living room (87 percent), the bedroom (65 percent) and the kitchen (47 percent). “Weekday evenings are the most popular time to use media tablets, and this usage flattens out during the weekend as people tend to be away from home,” said Ms. Milanesi.
The survey confirmed that the main reason for buying a media tablet is the form factor. More specifically, respondents purchase a media tablet, in preference to a PC, for its convenience, small size and light weight. The survey also found that 45 percent of respondents do not share their tablet at all. This confirms that a media tablet is almost as personal as a mobile phone in terms of usage and consumer attitude.
“The mobile phone is the most personal device in the hands of users, and it enables more private activities,” said Annette Zimmermann, principal research analyst at Gartner. “It is the device that the respondents use most throughout the day, with the average user in the survey using it eight times a day for tasks requiring connectivity. This compares with an average usage frequency of twice a day for media tablets and three times a day for mobile PCs.”
Mobile phones play a role both inside and outside the home. Within the home, users recorded the most activities on their phones when in their living room (78 percent). Sixty-five percent used them outside the home or while in transit, and 66 per cent used them at work.
Across all activities conducted on the Internet, checking email (74 percent) and social networking (57 percent) are the most common activities on mobile phones. Gaming is in fourth place (42 percent), and appears more popular than checking the news (40 percent) and listening to music (40 percent). Watching live TV remains a very limited activity for mobile phone users (5 percent), but on-demand content has a slightly broader reach (15 percent).
The survey also found that both male and female adopters show similar attitudes toward the use of mobile devices. Both groups use the Internet more at home than elsewhere, and they use it for research, shopping, learning and socialising. However, the women in the study connect significantly less than the men when outside the home, and the difference in location might be partly linked to gender-specific usage patterns. While men seem to prefer to gather information, women use their devices more for personalised entertainment activities like gaming and socializing via Facebook or Twitter.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
When do iPhone Owners Use Brand, Price Comparison Apps?
When do most Apple iPhone owners use branded retail apps? On weekdays, a study by IDC using Onavo data has found. When do Apple iPhone owners use price comparison apps? On weekends. But when do they spend money? Perhaps Sundays, the study suggests.
The single biggest day of comparison app usage is Saturday, and the single biggest day of retail app usage is Sunday. This potentially implies that more mobile price checking and “showcasing” are done on Saturdays and more actual mobile purchases are being done on Sundays.
The second highest day of retail app usage is Monday. With Sunday as the number one day for retail app usage, it would have been expected that Saturday or Friday would be the number two day, IDC argues. This implies that Sunday retail app usage has a positive carry-over effect on Mondays.
The IDC study used anonymized U.S. iPhone usage data for the months of June and July 2012, and looked at use of BarCode Reader, PriceCheck by Amazon, RedLaser by eBay, and ShopSavvy.
Retail brand apps analyzed included Best Buy, Target, Walgreens, and Walmart.
"One of the most surprising findings was that different mobile commerce app types have distinctly different usage patterns based upon days of the week," noted Scott Ellison, vice president, Mobile & Consumer Connected Platforms at IDC. "Users spend more time with retail brand apps during the workweek than pricing comparison apps, but that pattern reverses itself on the weekends when price comparison app usage soars past retail app usage."
The single biggest day of comparison app usage is Saturday, and the single biggest day of retail app usage is Sunday. This potentially implies that more mobile price checking and “showcasing” are done on Saturdays and more actual mobile purchases are being done on Sundays.
The second highest day of retail app usage is Monday. With Sunday as the number one day for retail app usage, it would have been expected that Saturday or Friday would be the number two day, IDC argues. This implies that Sunday retail app usage has a positive carry-over effect on Mondays.
The IDC study used anonymized U.S. iPhone usage data for the months of June and July 2012, and looked at use of BarCode Reader, PriceCheck by Amazon, RedLaser by eBay, and ShopSavvy.
Retail brand apps analyzed included Best Buy, Target, Walgreens, and Walmart.
"One of the most surprising findings was that different mobile commerce app types have distinctly different usage patterns based upon days of the week," noted Scott Ellison, vice president, Mobile & Consumer Connected Platforms at IDC. "Users spend more time with retail brand apps during the workweek than pricing comparison apps, but that pattern reverses itself on the weekends when price comparison app usage soars past retail app usage."
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Computer for the Next 3 Billion? Coming
Some of us can remember great "handwringing" an concern in international policy circles about how to bring telephone service to two billion people who never had made a phone call. You don't hear such concern anymore, since we rapidly are solving that problem with mobile communications, a solution not envisioned in the 1970s and 1980s.
Two decades ago the question largely had shifted to the problem of how to get computing into the hands of the next three billion people. There was some work around the notion of special devices optimized for rural villagers that would be low cost, perhaps $150 or so.
For many at the time, likely most knowledgeable observers, the prevailing thinking was that it couldn't really be done. And that remained true even as recently as the middle of the 2000 decade.
But as we stumbled upon a solution to the problem of getting communications to people at prices they could afford, we are about to solve the problem of getting computers to people, also at prices they can afford.
The notion, for some time, has been that in many parts of the world, the smart phone would be "the computer" most people used. That might turn out to be largely correct, for at least a time.
But it also now is possible that we know how to create and sell computers to people that cost no more than $150. Consider that the prototype "One Laptop Per Child" device had a screen of 7.5 inches diagonal and flash memory, with no keyboard.and used Wi-Fi for Internet connectivity.
Oh, that's right, we now call that a tablet, and it is made and sold commercially by the likes of Amazon, Barnes & Noble, and soon Google and likely Apple.
There is an important principle here. The communications and computer industries have solved a very hard problem that stumped global policy makers for decades. Smart people, working creatively, without any guidance or direct support from government entities, simply solved the problem of communications for people who never before had made a phone call.
Those people and firms are about to solve another really big problem, and they don't even know it, yet.
Though it is unpopular in some circles, the notion that really-big problems often can be solved by creative human beings themselves, entirely by market mechanisms, without the dead hand of government dicta or bloated programs that waste lots of money.
There are other lessons to be learned, for people honest enough to ponder them. For most of my life, it seems, government officials, policy makers and foundations have wrestled with the idea of how to jumpstart economic development in places such as Africa, spending, by probably conservative estimates, a trillion dollars, at the the rate of $50 billion to $150 billion a year.
The "aid establishment" won't like to hear it, but many believe the aid actually has harmed development in Africa. It isn't just that the aid largely has been ineffective, it has made things worse.
This is the argument made by Dambisa Moyo, a Zambian economist with a masters from Harvard, a doctorate from Oxford, and eight years experience as an economist for Goldman Sachs.
“You essentially have a problem whereby African governments are getting aid because they, the donors, are worried about the levels of poverty in those countries," Moyo says. "But that aid then tends to spew out a lot of corruption, it creates a lot of bureaucracy, it kills off entrepreneurship, and it disenfranchises voters in those countries,” she says.
Her solutions include the notion that we should first stop doing harm. In other words, the objective should be to "be good," not "feel good." We have to stop doing what is harmful, even if those actions make us feel virtuous, so we can actually be virtuous, which is to say provide real help.
The earlier success of the communications industry in solving the communications problem is about to be joined by the computing and applications industries solving the problem of computing for billions of users around the world. Nobody deliberately set out to solve those problems.
But the solutions have arisen because creativity was allowed to flourish, Moore's Law operates and market drivers and the rule of law have operated. We tend to take those things for granted in North America. We should not. Marvelous things are possible.
Without realizing it, Amazon and others have solved the problem of computers for the third world.
Two decades ago the question largely had shifted to the problem of how to get computing into the hands of the next three billion people. There was some work around the notion of special devices optimized for rural villagers that would be low cost, perhaps $150 or so.
For many at the time, likely most knowledgeable observers, the prevailing thinking was that it couldn't really be done. And that remained true even as recently as the middle of the 2000 decade.
But as we stumbled upon a solution to the problem of getting communications to people at prices they could afford, we are about to solve the problem of getting computers to people, also at prices they can afford.
The notion, for some time, has been that in many parts of the world, the smart phone would be "the computer" most people used. That might turn out to be largely correct, for at least a time.
But it also now is possible that we know how to create and sell computers to people that cost no more than $150. Consider that the prototype "One Laptop Per Child" device had a screen of 7.5 inches diagonal and flash memory, with no keyboard.and used Wi-Fi for Internet connectivity.
Oh, that's right, we now call that a tablet, and it is made and sold commercially by the likes of Amazon, Barnes & Noble, and soon Google and likely Apple.
There is an important principle here. The communications and computer industries have solved a very hard problem that stumped global policy makers for decades. Smart people, working creatively, without any guidance or direct support from government entities, simply solved the problem of communications for people who never before had made a phone call.
Those people and firms are about to solve another really big problem, and they don't even know it, yet.
Though it is unpopular in some circles, the notion that really-big problems often can be solved by creative human beings themselves, entirely by market mechanisms, without the dead hand of government dicta or bloated programs that waste lots of money.
There are other lessons to be learned, for people honest enough to ponder them. For most of my life, it seems, government officials, policy makers and foundations have wrestled with the idea of how to jumpstart economic development in places such as Africa, spending, by probably conservative estimates, a trillion dollars, at the the rate of $50 billion to $150 billion a year.
The "aid establishment" won't like to hear it, but many believe the aid actually has harmed development in Africa. It isn't just that the aid largely has been ineffective, it has made things worse.
This is the argument made by Dambisa Moyo, a Zambian economist with a masters from Harvard, a doctorate from Oxford, and eight years experience as an economist for Goldman Sachs.
“You essentially have a problem whereby African governments are getting aid because they, the donors, are worried about the levels of poverty in those countries," Moyo says. "But that aid then tends to spew out a lot of corruption, it creates a lot of bureaucracy, it kills off entrepreneurship, and it disenfranchises voters in those countries,” she says.
Her solutions include the notion that we should first stop doing harm. In other words, the objective should be to "be good," not "feel good." We have to stop doing what is harmful, even if those actions make us feel virtuous, so we can actually be virtuous, which is to say provide real help.
The earlier success of the communications industry in solving the communications problem is about to be joined by the computing and applications industries solving the problem of computing for billions of users around the world. Nobody deliberately set out to solve those problems.
But the solutions have arisen because creativity was allowed to flourish, Moore's Law operates and market drivers and the rule of law have operated. We tend to take those things for granted in North America. We should not. Marvelous things are possible.
Without realizing it, Amazon and others have solved the problem of computers for the third world.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Monday, August 13, 2012
BBC Sees Huge Video Streaming Jump from London Olympics
You would expect the recent London Olympics to have driven higher use of Internet and Internet video content. It did.
An average 9.5 million global daily uniques to the BBC Sport website is almost a quarter higher than the previous record level for BBC.
Video requests doubled from those seen during any previous event (106 million) and were higher than the 2008 games (32 million) and 2010 World Cup (38 million).
Usage by hour across the day by device - for 28 July to Aug. 9
A third of Web visits came from mobile devices. But only a tenth of video requests were mobile.
Most interestingly, the majority of video requests (62 million) were for live streams. Only eight million were for on-demand live streams, 35 million were for short-form clips.
The BBC, which adapts streaming quality to viewers’ bandwidth, says the average bitrate was “the highest the BBC has ever delivered online” at 1Mbps.
There were some notable changes in device usage as well. The BBC data shows that PC usage was at its peak during the week at lunch time and during the mid-afternoon.
Mobile usage becomes dominant around 6 pm as people leave the office.
Tablet usage reaches a peak at around 9 pm when people seem to be using them as a second screen experience as they watch the Games on their TVs and also as they continue to watch in bed, BBC says.
But consumption of video content on mobile has been the key takeaway from the two weeks, according to the BBC, which saw 12 million requests for video on mobile across the whole of the Games.
An average 9.5 million global daily uniques to the BBC Sport website is almost a quarter higher than the previous record level for BBC.
Video requests doubled from those seen during any previous event (106 million) and were higher than the 2008 games (32 million) and 2010 World Cup (38 million).
Usage by hour across the day by device - for 28 July to Aug. 9
A third of Web visits came from mobile devices. But only a tenth of video requests were mobile.
Most interestingly, the majority of video requests (62 million) were for live streams. Only eight million were for on-demand live streams, 35 million were for short-form clips.
The BBC, which adapts streaming quality to viewers’ bandwidth, says the average bitrate was “the highest the BBC has ever delivered online” at 1Mbps.
There were some notable changes in device usage as well. The BBC data shows that PC usage was at its peak during the week at lunch time and during the mid-afternoon.
Mobile usage becomes dominant around 6 pm as people leave the office.
Tablet usage reaches a peak at around 9 pm when people seem to be using them as a second screen experience as they watch the Games on their TVs and also as they continue to watch in bed, BBC says.
But consumption of video content on mobile has been the key takeaway from the two weeks, according to the BBC, which saw 12 million requests for video on mobile across the whole of the Games.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Biggest-Ever Drop in Subscription Video Accounts
Keep it in perspective, but in the second quarter of 2012 the U.S. subscription video entertainment business, accustomed to growing every year, suffered its biggest-ever decline in subscribers.
Net U.S. subscriber additions for subscription TV fell by 350,000 in the second quarter. These results were slightly worse than the 340,000 decline during the same period in 2011. You can make up your own mind about why the decline is happening. The second quarter is seasonally the toughest quarter of the year, but most of us would argue there is some combination of less interest in the product, affordability issues and use of substitute products at work.
U.S. satellite providers also lost subscribers during the first quarter, down 62,000. DirecTV's loss of 52,000 subscribers was its first-ever decline.
Cable TV operators lost 600,000 subscribers in the second quarter. And it is no fluke. Cable subs have decreased during each of the last 21 consecutive quarters.
Net U.S. subscriber additions for subscription TV fell by 350,000 in the second quarter. These results were slightly worse than the 340,000 decline during the same period in 2011. You can make up your own mind about why the decline is happening. The second quarter is seasonally the toughest quarter of the year, but most of us would argue there is some combination of less interest in the product, affordability issues and use of substitute products at work.
U.S. satellite providers also lost subscribers during the first quarter, down 62,000. DirecTV's loss of 52,000 subscribers was its first-ever decline.
Cable TV operators lost 600,000 subscribers in the second quarter. And it is no fluke. Cable subs have decreased during each of the last 21 consecutive quarters.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Some Scary Mobile Product Life Cycles
It might not have been obvious that voice is a product with a life cycle. It might not have been obvious that text messaging likewise is a product with a life cycle.
But they are. And if they are, it means they eventually will decline, as revenue sources for communications providers.
More surprising is the observation that even in many developing markets, such as India, China and Indonesia, voice and messaging is not that far from an adoption peak.
The issue is the magnitude of revenue that mobile service providers will have to generate to replace dwindling voice and messaging revenues, though the magnitude of the revenue issues is more significant for the voice product than the messaging product.
Voice represents something on the order of 72 percent percent of total mobile service provider revenue, according to ABI Research estimates.
Messaging represents about 21 percent of total revenue, so declining messaging revenue is less a problem than lost voice revenue. Mobile Internet revenue still is growing, in every market, so there is more time to react to the eventual maturation of that market, which at the moment only represents about six percent of total mobile service provider revenue globally, by ABI Research estimates.
But they are. And if they are, it means they eventually will decline, as revenue sources for communications providers.
More surprising is the observation that even in many developing markets, such as India, China and Indonesia, voice and messaging is not that far from an adoption peak.
Voice represents something on the order of 72 percent percent of total mobile service provider revenue, according to ABI Research estimates.
Messaging represents about 21 percent of total revenue, so declining messaging revenue is less a problem than lost voice revenue. Mobile Internet revenue still is growing, in every market, so there is more time to react to the eventual maturation of that market, which at the moment only represents about six percent of total mobile service provider revenue globally, by ABI Research estimates.
ABI Research also forecasts annual mobile voice revenues to reach $580 billion in 2010.
From 2011 on, rising subscriber saturation will increasingly erode mobile voice revenues, not just in developed markets but also in a number of emerging markets. By 2014, mobile voice revenues will have contracted by 9.6 percent.
While mobile operators have received a substantial boost from value-added services such as messaging and mobile Internet, competition is squeezing margins for a variety of services and carriers. Total mobile data services should generate $169 million in 2009 and will grow at a compound annual growth rate of nine percent until 2014.
By the end of 2009 the declines in annual average revenue per user (ARPU) will have been felt most severely in Asia-Pacific (-8.7% to $105) and Africa (-7.8% to $134). ARPU in 2009 in North America will have contracted, but only by -0.6% to $526).
Mobile Internet revenue ($52) will help to prop up overall service revenue for the region.
The issue is that mobile service providers in developed regions now have to rely on mobile broadband and data plans to replace lost voice and messaging revenue. But even service providers in developing nations will have to do the same, at some point.
The immediate issue is whether mobile broadband and data plans can cover most of the voice and messaging shortfall, or whether other revenue sources will have to be found.
Any way you look at it, mobile service provider voice and data services now are mature products set to decline. Altogether, voice and data represent 82 percent of all revenues.
Those are very big numbers in a global market that represents $800 billion worth of revenue. Replacing half that revenue, a reasonable assumption over a 10-year period, means finding $400 billion in new revenues.
Those are big numbers. Ironically, matters are worse for service providers who have done a better job growing mobile data revenues. The U.S. mobile data market repersents $19.3 billion worth of revenue in the second quarter of 2012 and now represents almost 42 percent of U.S. mobile industry service revenues, Sharma says.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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