Thursday, November 22, 2018

Can IoT Edge Computing be Leveraged for Connecting the Unconnected?

Many of the use cases cited for edge computing also match with conditions of human users in rural and isolated areas, suggesting that we might find ways to leverage advanced market edge computing tools to support computing in remote and rural areas as well.

Consider a few of the characteristics of situations where edge computing is useful, because of:

  • Intermittent connectivity (communications network unreliable)
  • Localized compute power (unreliable connectivity)
  • Intermittent power supply (power grid unreliable)
  • Rugged environment (jungle, desert, arctic, mountains)

The one situational characteristic that is not absolutely relevant is real-time decision-making.


The point is that computing architectures are shifting again, from centralized to distributed, in a way that has not generally been the case since the advent of cloud computing. Depending on how computing at the edge is done, we are shifting back to computing by the edge device (PCs with locally-resident apps on the hard drive) in some cases.

In other cases we are shifting back to a client-server model, with user devices relying on a local server in the office or on the factory floor.

The issue is how much network features and devices developed for internet of things apps under conditions of intermittent power and connectivity and more-rugged environments might be applied to computing in rural and hard-to-reach areas.

The biggest issue is that so much of human computing now relies on constant interaction with cloud-based servers. Caching has been a solution for such intermittent connection issues. The new possibility is that techniques developed to support IoT might be helpful for human computing in remote areas as well.

Wednesday, November 21, 2018

5G Fixed Wireless Arbitrage in U.K. Market

Arbitrage long has been a business model issue for access services, as illustrated by one advantage facilities-based 5G fixed wireless has over use of the Openreach platform.

According to researchers at Ovum: there is no need for consumers to pay £240 (about US$308) a year on line rental charges required when they buy any fixed network service offered using Openreach facilities.

5G fixed wireless, using millimeter wave spectrum, has performance is comparable to, or better, than existing fiber-based products, Ovum researchers say.

"We expect large-scale deployment to be able to consistently support speeds of 80 Mbps to 100 Mbps,” which is better than many existing fiber-to-curb connections, say researchers at Ovum. The average U.K. fixed network speed today is 46.2 Mbps.

Also, 5G-FWA can serve 85 percent of the existing UK fixed-line market, Ovum believes, based on current speed experiences.  The percentage of urban customers receiving speeds below 80 Mbps is approximately 85 percent.

Overall, Ovum estimates 5G fixed wireless is almost 50 percent cheaper to deploy than fiber to premises, for example, based largely on construction costs. Nokia sees a positive business case when a fixed wireless network can reach 30 customers served per cell site, though obviously the model is sensitive to capital investment and average revenue per account.

The business model requires a 30-percent take rate. That is a lower threshold than generally required for a facilities-based fiber-to-home network.

Average revenue per account probably needs to be at least 40€ (US$43) per month, a target most consumer service providers should be able to hit with one service.



Subscription Video is Too Big to Ignore

Telco TV (linear video delivered over the fixed network) has taken a bigger beating over the last few years, as the whole sector experiences contraction. Still, entertainment video is among the few mass market consumer services ever to have developed. Voice services and internet access are the only other two services with near-ubiquitous demand, on a fixed network.

And with fixed network voice lines in serious decline, and market share in the internet access market severely training cable TV operator share, entertainment video is the only other revenue driver that can affect overall revenue, even as it declines.

In 2018, linear video represents about $126 billion in annual revenues. Fixed network internet access was about at least a $60 billion business in 2018. If cable operators have 65 percent of that, then telco internet access generates about $21 billion annually.  

Keep in mind that total U.S fixed network telco revenues were only about $75 billion in total, in 2018. Assume 40 percent is generated by business customer services, leaving about $45 billion total that is generated by consumers. That suggest voice generates $24 billion a year in revenue.

The point is that video entertainment is a much-bigger business than voice or internet access, in the fixed network segment of the U.S. business.





Friday, November 16, 2018

How Big is the U.S. Business Market?


How big is the U.S. business customer market for connectivity services?


AT&T earned about $7 billion in fixed network business revenue in its third quarter of 2018. Make annual revenue $28 billion. Total business segment sales, including mobility services, was about $9.2 billion for the quarter. So make annual business segment revenue $36.8 billion.


Verizon earned about $4.2 billion in fixed network business revenues in the third quarter. Make that $16.9 billion on an annualized basis. Verizon also earned about $16 billion in the third quarter in mobile revenues. Assume 14 percent of that is business customer revenues, or $2.2 billion. Annualize business mobile revenues to $9 billion. That in turn leads to annual business customer revenues of about $26 billion.


CenturyLink booked about $3.4 billion in U.S. business revenues. Make that $13.6 billion in annual business revenues. Based solely on sales by those three companies, U.S. businesses spend $76 billion on connectivity services. Add $18 billion in revenue earned by cable operators to that total and one derives $94.4 billion in annual business customer connectivity revenues.


Then add about 20 percent more revenue earned by all other service providers in the “telco” segment (20 percent of $76 billion), to add $15.2 billion. The grand total for business connectivity services then would be about $109 billion.


That is quite a bit lower than many other estimates.


By some estimates, U.S. business and government spending on communications is about $256 billion annually.


By other estimates, total U.S. telecom spending is about $376 billion annually. As a rule of thumb, business spending drives 40 percent at minimum to perhaps half of all telecom spending. So that would imply business connectivity spending (not including phones and other equipment) is between $150 billion and $188 billion.


By such measures, U.S. cable operators have gotten between 9.5 percent and 12 percent share of the U.S. business connectivity revenues market.


source: Accedian


Another way to estimate U.S. business spending is to assume that U.S. telecom spending is about 25 percent of global telecom spending, which is perhaps $1.5 trillion. That implies U.S. spending of perhaps $300 billion. If business spending is 40 percent of that, one derives a figure of $128 billion. If business spending is as much as half of total U.S. connectivity spending, the figure could be $150 billion.


The point is that a conservative metric, the U.S. cable TV industry already has gotten as much as 16.5 percent share of the business communications market.


U.S. Cable Operator Business Services Revenue Up, How Much More Remains?

The U.S. cable industry is poised to earn $18 billion in business services revenue in 2018, and possibly reach $20 billion toward the end of 2019, according to some analysts. That is the good news for cable executives, as business services now is displacing internet access as the driver of new revenues.

The bad news is that, by some estimates, current revenues already exceed total spending by small and medium-sized U.S. businesses. Granted, U.S. cable companies sell to enterprises, not just SMBs. But the sales figures might suggest that much of the SMB opportunity already has been gained.

Comcast Business alone is on an annual run rate of $7.2 billion, with Charter Communications Inc. (Spectrum Enterprise), at about $6.2 billion, according to Standard & Poors.

Obviously, the biggest portion of future growth now must come from sales to enterprise customers.


Some analysts believe there is additional growth available in the business customer market in the “micro” (less than 10 employees) segment of the business market. That might be true in some markets globally.

In the U.S. market, it is likely the case that virtually all that market already is served by cable or telco suppliers. It is hard to quantify, as tier-one service providers tend to sell to such small organizations using the same channels as the consumer market.  


Mobile Content, Ad Revenue is Climbing: What Will 5G Mean?

What does it mean if, by 2020 global mobile data consumption on smartphones overtakes fixed-broadband data consumption, as researchers at Ovum now predict? It depends. What happens if the global media industry gains $765 billion in cumulative revenues from new services and applications enabled by 5G ($260 billion in the US and $167 billion in China)?

Can 5G cause annual mobile media revenues to double in the next 10 years to $420 billion in 2028 ($124 billion in the United States)?

As with all forecasts, assumptions are everything. Ovum researchers assume 5G will unlock augmented and virtual reality applications that will create more than $140 billion in cumulative revenues between 2021 and 2028 ($32 billion in the United States).

Mobile display advertising will reach $178 billion worldwide by 2028 ($66.6 billion in the United States). Ovum researchers believe 5G will have a fundamental role in transitioning traditional display advertising toward social and media immersive experiences.

Also, 5G mobile games revenue will exceed $100 billion annually in 2028 ($20 billion in the United States).

The big takeaway is that Ovum researchers expect mobile content and mobile advertising will drive potential mobile service provider revenues. How much of that increase is directly from 5G, and how much is a secular shift to mobile platforms for media and advertising is a question nobody can really answer.


In many countries where mobile broadband is the dominant way people use the internet, it should not come as any surprise that mobile internet access data volume eventually overtakes fixed network volume.
In countries where fixed network broadband is ubiquitous, the changes could be more profound.

Some coming changes are obvious. “As 5G speeds ramp up, the existing differentiation in broadband speeds by cable over cellular will likely erode,” researchers at Ovum say. In principle, that means mobile substitution for fixed access will be more feasible.

What is not so clear is what that trend could mean for incumbent and mobile suppliers of video entertainment services and apps. It is true that “5G will help operators capitalize on mobile media growth.” What that means for the fortunes of over-the-top providers, compared to linear distributors, is less clear.

AT&T, the largest linear video distributor in the U.S. market, already is committed to replacing its satellite platform with OTT streaming. The point is that the difference between linear and OTT streaming is becoming more subtle. The same owner can supply both, even if gross revenue or profit margins differ. And it already appears that video consumption on mobile devices is growing.

Depending on supplier and user behavior, more OTT streaming might displace or might simply augment consumption on any number of devices. Some suppliers might not care too much whether a customer consumes on a mobile phone, a tablet, a PC, a game console, a TV, on an auto, airline or other screen.

Other suppliers, unable to operate in an “any mode” context with ease, could suffer.

Nor is it so clear what percentage of overall consumption of augmented reality, virtual reality, enhanced gaming, in-vehicle services and so forth should be specifically allocated to 5G or mobility. Mobile phones with 5G will make all those use cases readily available. But not all new use cases can be specifically enabled by 5G.


The point is that mobile content subscriptions and mobile advertising are going to grow. Just how much, and how much will be enabled specifically by 5G, is hard to determine with precision.

Wednesday, November 14, 2018

AT&T Plans to Decommission DirecTV and got Direct to Home OTT

Most connectivity providers selling retail services to consumers have struggled--often unsuccessfully--to create over-the-top services that compete well with other third party apps. But AT&T might be among the first to do so at scale, essentially ending delivery of video by satellite and switching instead to OTT streaming delivery.

Among other implications, that will drastically cut operating costs, as customers will be able to self-install the new set-top that supplies the service, using any broadband connection. That also means AT&T will retain--as it does with DirecTV--the ability to sell service to virtually any U.S. household, where it has local access networks and where it does not.

“It’s a device that allows us to, instead of rolling a truck to the home, we roll a UPS or FedEx truck to the home and deliver a self install box,” said AT&T CFO John Stephens. That streaming product also would replace U-verse television services. AT&T expects to begin offering the streaming service in 2019.

Among the other advantages is lower customer acquisition cost, which in the case of DirecTV includes the truck roll, cost of the satellite receiver and dish, more-costly set-tops and labor to install the dish and perhaps install inside wiring.


It is a high-reward move from the largest provider of linear video services in the United States.

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