Showing posts sorted by date for query innovation takes 20. Sort by relevance Show all posts
Showing posts sorted by date for query innovation takes 20. Sort by relevance Show all posts

Monday, October 26, 2026

AI Impact on Revenue, Profits Strongest in IT

A new study by Torsten Slok, partner and chief economist at Apollo Global Management, finds evidence of artificial intelligence financial benefits in the information technology industry, but not elsewhere. “Revenue per worker is rising for the Mag 7 but is flat for the S&P 493,” he says. “Profit margins are rising for the Mag 7 but are flat for the S&P 493” as well. 


source: Apollo


 

source: Apollo


That might fuel concern that AI overinvestment is occurring. On the other hand, it seems also the case that AI investment is highly concentrated in relatively few IT firms. In other words, AI actually is not being deployed at scale outside IT. 


source: Apollo


So observers can take their pick of explanations: either AI is not generally producing measurable results or AI is not yet producing results because few firms outside IT have implemented at scale. 


At a high level, it also is likely that standard statistics miss some meaningful AI-related benefits. In other words, value is created, but not in ways that show up immediately, in every firm or industry, in the form of gross domestic product and productivity growth.


Type of benefit or measurement problem

Example involving AI

What conventional statistics may miss

Free or inexpensive services

A person uses a free chatbot instead of paying for tutoring, research, or basic professional advice.

Consumer value beyond the price paid.

Quality improvement

AI helps a physician explain a diagnosis more clearly or helps a lawyer produce a better analysis.

Better output when the number of services and their recorded prices barely change.

Time savings

A worker completes research in 20 minutes instead of two hours.

The value of saved time if it doesn't translate into recorded production, earnings, or leisure-related output.

New capabilities

A small business gains access to analytical capabilities previously affordable only to large firms.

New economic opportunities that have not yet generated recorded sales.

Intangible investment

A company spends months reorganizing workflows, developing proprietary data, and training employees.

Some of the investment and the resulting organizational capital.

Innovation spillovers

AI accelerates product development, scientific research, or software creation.

Future benefits that have not yet become market transactions or measurable output.

Unpaid or household activity

A consumer uses AI to plan a trip, learn a language, or manage household tasks.

Some of the resulting value because much household production lies outside GDP.


Measurement is itself a problem. The OECD, for example,  identifies intangible investment, cloud-computing accounting, and improvements in the quality and scope of services as important measurement challenges.


Also, value can be produced in economic welfare without showing up in GDP statistics. Such has been the case for many internet-supplied “no extra cost” services used by consumers, for example.


Economists call the difference between what a consumer would be willing to pay and what the consumer actually pays consumer surplus. So a2025 paper by Erik Brynjolfsson and coauthors, GDP-B: Accounting for the Value of New and Free Goods, develops an alternative approach to capturing benefits from free and new goods that standard GDP measures poorly. 


A 2026 Stanford Digital Economy Lab study, What Is Generative AI Worth?, used surveys and incentive-compatible choice experiments to estimate the value U.S. consumers place on access to generative AI tools. Its estimated aggregate consumer surplus rose from $116 billion in 2025 to $172 billion in 2026.


That is unlikely to satisfy skeptics insistent on visible AI impact on firm results. The International Labour Organization's May 2026 research brief, The Aggregation Paradox of AI , finds that strong task-level gains have not yet translated consistently into measurable gains at the firm, sector, or macroeconomic levels. Uneven adoption, workflow constraints, and the cost of organizational change help explain the gap. 


AI might produce large benefits for consumers and workers while capturing relatively little revenue for the companies providing it, as the Apollo analysis suggests is presently the case. 


Or, productivity gains might accrue primarily to a small number of firms, with limited diffusion to the rest of the economy, as the Apollo study also suggests. 


The absence of an immediate productivity boom is not strong evidence that AI is failing, or will fail. Past historical evidence suggests an important new technology takes some time to show benefits. 


But the existence of a historical productivity lag is not strong evidence that a productivity boom is inevitable, either.


Still, a delay in measured economic or firm benefits is not at all unusual. Past innovations such as steam power, electricity,  information technology and the internet have taken some time to generate clear economic value, because:

  • Complementary investments in organizational processes, software, training, and new business models must be made

  • Benefits may initially be concentrated in particular tasks, firms, and industries

  • Some gains, particularly in consumer welfare and intangible assets, are imperfectly captured by conventional statistics.


Financial observers will still remain skeptical. But, as a historical matter, important new general-purpose technologies have almost-always, perhaps always, experienced a lag time between introduction and impact. AI is showing the same pattern. 


Friday, October 23, 2026

Is Sustainable Frontier Model Market Share Leadership Already Emerging?

Has market leadership in the frontier artificial intelligence model market already begun to take shape? And are calls to slow the development of the latest frontier models going to help solidify that market pattern? It seems possible. 


Consider the advantages of a slowing of frontier model releases for existing leaders. If new release pace slows to “a new model every 18 months to 24 months,” then the capital intensity of the business might well slow from the breakneck pace of “a new model every six months to 12 months.”


The caveat, of course, is that all the leading contenders need to agree to respect the new pattern. But such agreements can temper the competitive-investment dilemma where each leading firm has to respond if a major competitor ups investment, even if all the leading models are relatively comparable at each stage of development, as suggested by Stanford's Human-Centered Artificial Intelligence institute. 


Savings would develop as model developers spent less on training costs, for example, which might also drive less spending on graphics processing units and data center facilities. That, in turn, would help developers reach revenue targets more easily. 


On the other hand, such slowing could also enhance the value of existing high-performance computing assets.  If capability scaling slows, the economic life of existing infrastructure increases. In other words, older GPUs should have extended economic life and value, for example. 


Longer frontier model cycles also should mean the useful economic life of each existing model lengthens, allowing the existing models to remain near the performance frontier for a longer period, enhancing the value of each model. 


And all of that might actually help leaders remain leaders, while making it harder for upstarts to break into leadership, as costs related to governance and testing will increase. 


As seen in other industries, large compliance costs raise the costs of doing business, and tend to favor larger firms better able to bear the costs of such compliance. 


Also, if the frontier model releases slow their pace, while more money and effort has to be spent on safety and testing, there is less opportunity for an upstart to move faster and take share, assuming the upstarts have less capital to commit, compared to the model leaders. 


At the same time, the market leaders retain a lead in monetizing their products, for a longer time, at greater scale, while upstarts are disadvantaged, in that regard. 


In fact, most capital-intensive industries tend to have a small number of leaders. Perhaps the only surprise for the capital-intensive frontier model business is that we might be seeing market structure stabilization already. 

 

In addition, in part because of network effects, software industries also tend to have a small number of leaders. The rule is so common as to have a name: “The rule of three.”


“A stable competitive market never has more than three significant competitors, the largest of which has no more than four times the market share of the smallest,” BCG founder Bruce Henderson said in 1976. 


And such structures have profitability implications as well. “Costs characteristically decline by 20 percent to 30 percent in real terms each time accumulated experience doubles," Henderson posited in 1968. 


In most markets, argue Bain consultants, two firms have 80 percent of the profit. In other words, market share also often is a proxy for profitability. “On average, 80 percent of the economic profit pool was concentrated in the hands of just one or two players in each market,” say Bain and Company consultants. In other words, it really matters if a firm is number three in any market.


In mature, competitive markets where there are barriers to entry; economies of scale or are capital intensive, three companies tend to dominate, with the largest player holding 40-50 percent of the market, the second-largest holding 20-30 percent, and the third-largest holding 10-20 percent market share, the rule suggests. 


That virtually perfectly corresponds to a market share pattern of 4:2:1, as the number-three provider tends to have less than 10 percent share, in that pattern. Of course, real life does not always confirm to our predictions, but the theory is often quite useful. 


Industry / market

Approximate structure

Classification

Why the structure develops

Rental cars

48 / 22 / 14% historically

4:2:1

Fleet scale, purchasing, utilization, locations

Agricultural machinery

John Deere / AGCO / CNH

Rule of Three

Manufacturing scale, dealer networks, installed base

Household appliances

Whirlpool / Electrolux / GE

Rule of Three

Manufacturing scale + distribution

Credit ratings

S&P / Moody's / Fitch

Rule of Three, highly concentrated

Reputation, regulatory recognition, scale

Automobiles

Several firms with relatively comparable shares

Oligopoly

Huge fixed costs, but brands, geography and product segmentation prevent 4:2:1

Commercial aircraft

Boeing / Airbus / Embraer

Rule of Three-ish

Enormous R&D, certification and manufacturing barriers

Large commercial engines

GE Aerospace / Rolls-Royce / Pratt & Whitney

Rule of Three-ish

Massive R&D, installed base, certification and aftermarket

U.S. wireless

Verizon / AT&T / T-Mobile

Rule of Three

Spectrum scarcity + network scale + capital intensity

Desktop operating systems

Windows overwhelmingly dominant

Winner takes most

Developer ecosystem + applications + compatibility + switching costs

Search engines

Google overwhelmingly dominant, Bing distant #2

Winner takes most

Query data, relevance, advertiser ecosystem, defaults

Social networking

A few enormous platforms

Winner takes most within individual networks

Network effects are extremely powerful

Mobile operating systems

Android / iOS dominate

Two-sided winner-take-most

Developers + users + apps + hardware ecosystems

Enterprise CRM

Salesforce + Microsoft + Oracle/SAP/etc.

Oligopoly / emerging winner-take-most

Switching costs and installed applications matter, but multiple ecosystems survive

Cloud infrastructure

AWS / Azure / Google

Rule of Three-ish

Enormous capital investment + scale + enterprise relationships

GPUs for AI

Nvidia overwhelmingly ahead, AMD/others behind

Winner takes most—so far

Software ecosystem + CUDA + performance + supply scale

AI frontier models

OpenAI / Anthropic / Google currently prominent, with others competing

Hybrid

Huge compute costs favor concentration, but rapid model improvement and low switching costs favor competition

AI model APIs

Several major suppliers + open-weight models

Not yet settled

Models can be substituted relatively easily; price/performance changes rapidly

AI applications

Many thousands of potential providers

Potentially winner-takes-most at the platform level, fragmented underneath

Distribution, workflow integration and proprietary data may matter more than model ownership

AI agents

Not yet established

Potentially winner-takes-most

Persistent user context, permissions, transactions and ecosystem integration could create powerful switching costs


The “rule of three” seems to explain outcomes in capital intensive industries. But network effects might explain outcomes in software markets that are not so capital intensive, but are highly reliant on scale effects. 


Market structure

Typical share pattern

Main source of advantage

What happens to #3 and smaller firms?

Examples

Rule of Three / 4:2:1

~57% / 29% / 14%

Scale economies, experience curve, fixed costs

#3 remains viable and profitable

Rental cars, machinery, appliances, credit ratings

Oligopoly, but not 4:2:1

~35% / 30% / 20% / 15%

Scale + differentiation + regulation

Several firms remain viable

Autos, parcel delivery, airlines

Winner takes most

60–90% / 10–30% / tiny

Network effects, ecosystem, standards, switching costs, data

#2 can survive, but #3+ often become marginal

Search, desktop OS, social networks, dominant software platforms

Winner takes all

80–100% / near zero

Strong network effects + high switching costs + standardization

Alternative platforms largely disappear

Some historical OS/platform markets

Fragmented / turbulent

Many firms

Innovation, differentiation, low switching costs

Entrants continually replace incumbents

Much of software, consumer technology, early-stage AI


AI is interesting because it contains both forces simultaneously. Data center, cloud computing as a service and frontier AI models are the most capital intensive, and most likely to take a “Rule of Three” shape. 


On the other hand, graphics processing units and agentic AI might tend to take a “winner takes most” structure. Vertical applications might not fit either pattern. 


Layer

Likely structure

Economic reason

Power/data centers

Rule of Three / oligopoly

Capital intensity and physical constraints

GPU/accelerators

Winner-takes-most

Software ecosystem + performance + scale

Cloud

Rule of Three

Capital intensity + enterprise relationships

Frontier models

Three-to-five major competitors

Massive fixed costs but rapid technological change

Model APIs

Competitive oligopoly

Low switching costs and rapid price/performance improvement

AI assistants

Potential winner-takes-most

User relationships, memory, distribution

AI agents

Potentially winner-takes-most

Workflow integration, permissions, transactions

Vertical AI applications

Many winners

Industry specialization and differentiated workflows


"Live by the Sword, Die by the Sword"

It is a fair question to wonder how global high-performance computing capacity might change if interests that want slower or little AI data ...