Showing posts sorted by date for query innovation takes 20. Sort by relevance Show all posts
Showing posts sorted by date for query innovation takes 20. Sort by relevance Show all posts

Monday, April 14, 2025

Telco AI Monetization on the Revenue Front Will be Difficult

Mobile executives these days are talking about ways to monetize artificial intelligence beyond using AI to streamline internal operations. Generally speaking, these fall into three buckets:

  • Personalizing existing services to drive higher revenue, acquisition and retention (quality of service tiers of service, for example)

  • Creating enterprise or business services (private 5G networks with AI-optimized performance,, for example)

  • AI edge computing services for autonomous vehicles, for example


Obviously, those are AI-enhanced extensions of ideas already in currency. But some of us might be quite skeptical that such “AI services” owned by telcos will get much traction. History suggests the difficulty of doing so. How many “at scale” new products beyond voice have telcos managed to create? Text messaging comes to mind. Mobile phone service also was a big success. So is home broadband. 


All those share a common characteristic: they are network services owned directly by the service providers. Generally speaking, other application efforts have not scaled well. 


Mobile service providers have been hoping and proclaiming such new revenue opportunities since at least the time of 3G. But many observers might agree there has been a disconnect between the technical leaps (faster speeds, lower latency, better efficiency) and the ability to turn those into new revenue streams beyond the basic "sell more data" model. 


That is not to say that service providers have had no other ways to add value. Bundling devices, content and other measures have helped increase perceived value beyond the core network features. 


But the core network as a driver of new products and revenue is challenging for a few reasons. 

  • Open networks mostly have replaced closed networks (IP versus PSTN) 

  • Applications are logically separate from network transport (layers)

  • Permissionless app development is the norm (internet is the assumed network transport)

  • Vertical control of the value replaced by horizontal functions (telcos had full-stack control of voice, but only horizontal transport functions for IP-based apps)


As I have argued in the past, modern telcos have a hybrid revenue model. They are full-stack “service” providers for voice and text messaging. But they are horizontal transport providers for most IP apps and services, and sometimes are app providers (owned entertainment video services, for example). 


The point is that most new apps and revenue cases can be built by third parties without telco or mobile operator permission, which also takes transport providers out of the direct revenue chain. 


So I’d argue there is a structural reason why telcos and mobile service providers do not directly benefit from most of the innovation that happens with apps. Think about all the customer engagement with internet-delivered apps and services, compared to service provider voice and messaging. 


In their role as voice and text messaging providers, telcos are “service providers” (they own and control the full stack). For the rest of their business, they are transport or access providers (capacity or internet access such as home broadband), a horizontal value and revenue stream. ISPs get paid to provide “internet access,” not the actual end user apps. 


And that has proven a business challenge for now-obvious reasons. Once upon a time, voice services were partly flat-rate and partly usage-based. In other words, telcos earned money by charging a flat fee for access to the network, and then variable usage based on number, length or distance of voice calls. 


In other words, greater usage meant greater revenue. But flat-rate voice and texting usage subverts the business model, as  most of the revenue-generating services become usage-insensitive. That is the real revolution or disruption for voice and texting. 


In their roles as internet access providers, some efforts have been made to sustain usage-based pricing. Customers can buy “buckets of usage” where there is some relationship between revenue and usage. 


Likewise, fixed network providers have used “speed-based” tiers of service, where higher speeds carry  higher prices. Still, those are largely flat-rate approaches to packaging and pricing. And the long-term issue with flat-rate pricing is that it complicates investment, as potential usage of the network is capped but usage is not.  


So as much as ISPs hate the notion that they are “dumb pipes,” that is precisely what home or business broadband access is. So internet access take rates, subscription volumes and prices are going to drive overall business results, not text messaging, voice or IoT revenues. 


To be sure, we can say that 5G is the first mobile generation that was specifically designed to support internet of things applications, devices and use cases. But that only means the capability to act as a platform for open development and ownership of IoT apps, services and value. And even if some mobile service providers have created app businesses such as auto-related services, that remains a small revenue stream for mobile service providers.  


Recall that IoT services are primarily driven by enterprises and businesses, not consumers. Also, the bulk of enterprise IoT revenue arguably comes from wholesale access connections made available to third-party app or service providers, and does not represent telco-owned apps and services (full stack rather than “access services”). 


Optimistic estimates of telco enterprise IoT revenues might range up to 18 percent, in some cases, though most would consider those ranges too high. 


Region/Group

Total Mobile Services Revenue 

IoT Connectivity Revenue (Enterprises)

Automotive IoT Apps Share of IoT Revenue

% of Total Revenue from Automotive IoT Apps

Global Average

$1.5 trillion (2025 est.)

10-15% (2025, growing to 20% by 2027)

25-35%

2.5-5.25%

North America (e.g., Verizon)

$468 billion (U.S., 2023, growing 6.6% CAGR)

12-18% (2025 est.)

30-40% (high 5G adoption)

3.6-7.2%

Asia-Pacific (e.g., China Mobile)

$600 billion (2025 est.)

15-20% (strong automotive industry)

35-45% (leader in connected cars)

5.25-9%

Europe (e.g., Deutsche Telekom)

$400 billion (2025 est.)

10-15% (CEE high IoT reliance)

25-35%

2.5-5.25%

Top 10 Mobile Operators

$1 trillion (2025 est.)

12-18% (based on 2.9B IoT connections)

30-40%

3.6-7.2%


Though automotive IoT revenues (again mostly driven by access services) arguably are higher for the largest service providers, their contribution to  total business revenues is arguably close to three percent or so, and so arguably contributing no more than 1.5 percent of total revenues, as consumer services range from 44 percent to 65 percent of total mobile service provider revenues. 


Category

Percentage of Total Revenue

Example products

Services to Consumers

55-65%

Driven by mobile data (33.5% in 2023), voice, and equipment sales; 58% in 2023

Services to Businesses

35-45%

Includes enterprise, public sector, and SMBs; growing at 7.1% CAGR

Business Voice

5-10%

Declining due to VoIP adoption and mobile data preference

Business Internet Access

15-25%

Rising with 5G, IoT (e.g., automotive apps at 2.5-9%), and enterprise demand


The point is that the ability to monetize AI beyond its use for internal automation is likely limited. Changes in the main revenue drivers (consumer and business mobile phone subscriptions and prices) are going to have more impact on revenue and profit outcomes than IoT as a category or automotive IoT in particular.


Wednesday, June 21, 2023

Will AI Mostly Produce "Faster and Cheaper" or "Better?"

Despite all the hype, artificial intelligence is going to produce benefits and outcomes that are primarily quantitative--faster or cheaper--rather than qualitative, where “better” can include the ability to create whole new products and industries, plus revenue and business models, that didn't exist before. 


Enterprises justify information technology investments primarily because they deliver quantitative outcomes in terms of productivity, revenue, cost savings, risk reduction or higher productivity. These outcomes are important because they can be measured in some way, and are tangible outcomes. 


In that sense, IT investments might be evaluated--if with great difficulty--the same way all other investments get evaluated: using standard accounting metrics such as net present value, return on investment, payback period, internal rate of return, total cost of production or economic value added. 


Net Present Value (NPV)

NPV is one of the foremost financial key performance indicators (KPIs) used to evaluate large, capital-intensive IT projects. NPV relies on accurate cash flow projections extending over the life of the project, alongside a discount rate which is used to account for the time value of money. Project approval depends on obtaining a positive NPV. IT projects can also be compared with one another using NPV whenever firms need to ration scarce IT capital.

Return on Investment (ROI)

ROI is an accounting-based ratio that compares total project income to the level of project investment. ROI does not take account of the time value of money, meaning that projects with a longer-term return window would be treated on par with projects that generate equal returns over a shorter time period. Similar to NPV, the accuracy of ROI calculations depends on being able to identify the scale of future cash flows arising from an investment.

Payback period

The payback period is a simplistic method that calculates the time needed for a project to breakeven (recover its investment costs). In a risk averse firm, managers may gravitate towards IT projects with a shorter payback period. In practice, payback should not be used in isolation but rather alongside other metrics that take account of project risk and that consider the flow of benefits beyond the end of the payback period.

Internal Rate of Return (IRR)

Given all future cash flows and an upfront investment for an IT project, IRR is the discount rate that would return a value of zero for NPV. IRR can be considered the true rate of return in that it takes account of the time value of money and the flow of value over time. IRR can be benchmarked against desired or minimum rates of return, including the weighted cost of capital.

Economic Value Added (EVA)

EVA —also called economic profit—is a measure of residual value generated by a project after deducting the cost of invested capital. Since all capital can be allocated to different ends, EVA argues that projects should be assessed an investment cost. This allows for a more equitable comparison if managers are in a position to pick from different IT projects with unique rates of return.

Total Cost of Ownership (TCO)

TCO captures a multitude of different cost items in a single metric such as the cost of hardware, software, and services, allocated per application, user, department, etc. TCO can also be represented as a cost per period of time. TCO does not take into account the benefit or value to the organization of using the underlying resource and is, as such, a questionable metric unless accompanied by other metrics such as ROI, NPV or payback period.

source: Springer 


Whether the inputs to be measured are the application of mainframe, minicomputer or PC-based computing, use of client-server architectures, world processing, spreadsheets, business software, video streaming or digital transformation, the measured outcomes always seem to focus on quantitative improvements: faster or cheaper. 


Less tangible outcomes are cited, but are hard to quantify, such as brand enhancement or competitive advantage in core markets. Perhaps least-cited of all is the application of information technology to create entirely new products and industries. Such qualitative outcomes fall under the framework of “better.” 


source: ISSA


The use of mainframe computers in the 1960s and 1970s led to average  productivity gains in businesses of about 30 percent, according to Datamation. 


A study by the Aberdeen Group found that companies that invested in information technology had an average cost savings of 12 percent. A study by IDC found that companies that invested in IT had an average production rate increase of 15 percent.


A study by the Gartner Group found that companies that invested in IT had an average error rate reduction of 20 percent. A study by McKinsey found that companies that invested in IT had an average innovation cycle time reduction of 30 percent. 


A study by the Aberdeen Group found that businesses that invest in IT achieve an average ROI of 22 percent. A study by Gartner found that businesses that invest in IT can improve their customer satisfaction by an average of 15 percent.


A study by McKinsey found that businesses that invest in IT can reduce their costs by an average of 10 percent.


That is not to say “qualitative” outcomes are not cited. They simply are hard to quantify. Most would likely agree that the introduction of personal computers in the 1980s led to qualitative benefits for businesses that include improved decision-making, increased collaboration, and better customer service.


Smartphones, digital cameras, personal computers before them, perhaps tablets, videogame consoles, social media and the web are easy-to-understand applications of technology that created new products and industries, or, at the very least, transformed existing industries. 


Many similar claims could be made for the benefits of the internet, cloud computing and will be made for AI as well. In the end, perhaps most of the claimed benefits will be quantitative in nature. “Faster and cheaper” will be the advantages cited. 


Still, in some cases, “better” will be the outcome: whole new products, industries and revenue models will also be created. But that should not be the “main” outcome. Process improvements are likely to dominate, as they have in the past. 


Friday, September 18, 2020

How Much Post-Covid Change Will Businesses Achieve?

One often hears it said these days that one impact of Covid-19 on organizations and firms is that it will cause permanent changes in the ways businesses and organizations work. Most of those changes, though--agility, reaction speed, cost reduction, productivity changes, customer focus, innovation, operational resiliency, growth, financial performance, for example--were important organizational objectives before the Covid-19 pandemic. 


Even remote work on a full-time, part-time or episodic basis is a trend decades old, if many believe the difference is that a large percentage of information workers will shift to permanent remote work settings, and a larger number of observers might agree that many information workers will routinely work more often from home. 


One might note that very few of the key changes executives now say they have--because of their experience with the pandemic--can be addressed directly by better or more use of communications services. A recent survey by McKinsey found that “speed” was the driver of organizational changes related to Covid-19. 


source: McKinsey


What is not so clear is how much actual change has been accomplished, as organizational change normally is very difficult and also takes a long time. Consider the extensive changes needed to increase speed and agility.


Organizational silos, slow decision making, and lack of strategic clarity, for example, are impediments to speed. But do you really believe that big firms have been about to abolish silos, speed up decision  making and gain new strategic clarity in a few months' time?


Big barriers exist for real reasons. If they were easy problems they would have been fixed long ago. Few would doubt that executives say these long-standing issues are being addressed. But also, few of us might believe real progress is being made, fast. 


source: McKinsey


Rigid policies and formal hierarchy also are cited as impediments to speed. Have you heard of massive reductions of top level and mid-level management over the past few months?


Or consider the impressionistic claims some might make. “Higher meeting attendance and timeliness” resulted in faster decisions,” one survey respondent says. Do you really believe that? More people in meetings produced faster decisions? Much of the literature specifically argues that more people in meetings. reduces decision-making ability. 


It might be fair to hypothesize that meetings, as such, have had no discernible impact. Does anybody really believe holding more meetings improves output? In fact, there is evidence tot he contrary: more meetings mean less time for getting the actual work done. 


A team of researchers said this: “We surveyed 182 senior managers in a range of industries.  65 percent said meetings keep them from completing their own work. 71 percent said meetings are unproductive and inefficient. 64 percent said meetings come at the expense of deep thinking. 62 percent said meetings miss opportunities to bring the team closer together.”


Another leader notes that “communication between employees and executives has become more frequent and transparent, and as such, messages are traveling much more efficiently” through the organization. 


There already are signs of what might be called collaborative overload. “In most cases, 20 percent to 35 percent of value-added collaborations come from only three percent to five percent of employees. 


Colloquially, that proves the truth of the observation that “if you want something done, give it to a busy person.” The practical observation is that the highest performers are besieged with the greatest amount of demand for time spent in meetings and on work teams. At some point, the danger is that these high performers simply get asked to do too much, reducing their overall contributions and effectiveness. 


source: Harvard Business Review


Not to belabor the point, but value--assuming the insight is correct--can be gleaned by having many fewer people in meetings. 


Nor, for that matter, is it entirely clear how greater numbers of  team members working remotely actually addresses any of those aforementioned issues. Some changes could materially impact performance in a positive way. But the issue is how remote work, for example, materially abolishes silos, speeds up decision making, produces strategic clarity, abolishes rigid policies or reduces hierarchy. 


Some will argue that “employees like it.” The more accurate statement could be that “some employees prefer work from home, and some do not prefer it.” But productivity is not a matter of what people believe. It is a matter of fact, to the extent we can measure it. 


Productivity. is often hard to measure--perhaps almost impossible for information workers--and employees claiming they are productive does not make it so. Also, what we can measure might not actually correlate well with actual output. Quantity is not quality, in other words. Innovative ideas and creativity might not be measurable at all, except by reputation. 


Productivity measurements in non-industrial settings are difficult, as it often is difficult to come up with meaningful quantitative measurements that provide insight. We might all agree that not all tasks create the same value for any organization. Productivity can be described as the relationship between input and output, but “output” is tough to measure. 


And what can be measured might not be relevant. 


Even some who argue work from home productivity is just as high as “in the office” note that work from home productivity is only one percent lower than in the workplace.  


Some argue productivity now is higher or equal to productivity when most people were in offices. Some of us would argue we do not yet have enough data to evaluate such claims or evaluate the sustainable productivity gains. It is one thing when all competitors in a market are forced to have their work forces work from home.


It will be quite something else when WFH is a business choice, not an enforced requirement. As might be colloquially said, widespread WFH will last about as long as it takes for a key competitor not working that way begins to take market share. 


Not to deny that post-pandemic, some firms will find meaningful ways to restructure business processes to gain agility, productivity and speed, but the actual gains will be slower to realize than many expect, as organizational resistance to such changes will be significant. Resistance to change is a major fact of organizational life. 


Thursday, August 6, 2020

Advanced Technology Takes Longer Than You Think to Become Mainstream

Advanced technology often does not get adopted as rapidly as the hype would have you believe. In fact, most useful advanced technologies tend not to go mainstream until adoption reaches about 10 percent. That is where the inflection point tends to occur. That essentially represents adoption by innovators and early adopters. 

source: LikeFolio


One often sees charts that suggest popular and important technology innovations are adopted quite quickly. That is almost always an exaggeration. The issue is where to start the clock running: at the point of invention or at the point of commercial introduction? Starting from invention, adoption takes quite some time to reach 10 percent adoption, even if it later seems as though it happened faster. 

source: Researchgate


Consider mobile phone use. On a global basis, it took more than 20 years for usage to reach close to 10 percent of people. 

source: Quora


That is worth keeping in mind when thinking about, or trying to predict, advanced technology adoption. It usually takes longer than one believes for any important and useful innovation to reach 10-percent adoption


source: MIT Technology Review


That is why some might argue 5G will hit an inflection point when about 10 percent of customers in any market have adopted it.

What Will DoJ Require of Google?

Google is now in the “remedies” phase of an antitrust lawsuit filed by the U.S. Department of Justice, as Google has been found to be a mono...