Showing posts sorted by date for query technology adoption rates. Sort by relevance Show all posts
Showing posts sorted by date for query technology adoption rates. Sort by relevance Show all posts

Monday, September 30, 2024

Amara's Law and Generative AI Outcomes: Less than You Expect Now; More than You Anticpate Later

Generative artificial intelligence is as likely to show the impact of Amara's Law as any other new technology, which is to say that initial outcomes will be less than we expect, while long-term impact will be greater than we anticipate.


Amara’s Law suggests that we tend to overestimate the effect of a technology in the short run and underestimate the effect in the long run.


Source


Amara’s Law seemingly is the thinking behind the Gartner Hype Cycle, for example, which suggests that initial enthusiasm wants when outcomes do not appear, leading to disillusionment and then a gradual appearance of relevant outcomes later. 


lots of other "rules" about technology adoption also testify to the asymmetrical and non-linear outcomes from new technology.  


“Most people overestimate what they can achieve in a year and underestimate what they can achieve in ten years” is a quote whose provenance is unknown, though some attribute it to Standord computer scientist Roy Amara and some people call it “Gate’s Law.”


The principle is useful for technology market forecasters, as it seems to illustrate other theorems including the S curve of product adoption. The expectation for virtually all technology forecasts is that actual adoption tends to resemble an S curve, with slow adoption at first, then eventually rapid adoption by users and finally market saturation.   


That sigmoid curve describes product life cycles, suggests how business strategy changes depending on where on any single S curve a product happens to be, and has implications for innovation and start-up strategy as well. 


source: Semantic Scholar 


Some say S curves explain overall market development, customer adoption, product usage by individual customers, sales productivity, developer productivity and sometimes investor interest. It often is used to describe adoption rates of new services and technologies, including the notion of non-linear change rates and inflection points in the adoption of consumer products and technologies.


In mathematics, the S curve is a sigmoid function. It is the basis for the Gompertz function which can be used to predict new technology adoption and is related to the Bass Model.


Another key observation is that some products or technologies can take decades to reach mass adoption.


It also can take decades before a successful innovation actually reaches commercialization. The next big thing will have first been talked about roughly 30 years ago, says technologist Greg Satell. IBM coined the term machine learning in 1959, for example, and machine learning is only now in use. 


Many times, reaping the full benefits of a major new technology can take 20 to 30 years. Alexander Fleming discovered penicillin in 1928, it didn’t arrive on the market until 1945, nearly 20 years later.


Electricity did not have a measurable impact on the economy until the early 1920s, 40 years after Edison’s plant, it can be argued.


It wasn’t until the late 1990’s, or about 30 years after 1968, that computers had a measurable effect on the US economy, many would note.



source: Wikipedia


The S curve is related to the product life cycle, as well. 


Another key principle is that successive product S curves are the pattern. A firm or an industry has to begin work on the next generation of products while existing products are still near peak levels. 


source: Strategic Thinker


There are other useful predictions one can make when using S curves. Suppliers in new markets often want to know “when” an innovation will “cross the chasm” and be adopted by the mass market. The S curve helps there as well. 


Innovations reach an adoption inflection point at around 10 percent. For those of you familiar with the notion of “crossing the chasm,” the inflection point happens when “early adopters” drive the market. The chasm is crossed at perhaps 15 percent of persons, according to technology theorist Geoffrey Moore.

source 


For most consumer technology products, the chasm gets crossed at about 10 percent household adoption. Professor Geoffrey Moore does not use a household definition, but focuses on individuals. 

source: Medium


And that is why the saying “most people overestimate what they can achieve in a year and underestimate what they can achieve in ten years” is so relevant for technology products. Linear demand is not the pattern. 


One has to assume some form of exponential or non-linear growth. And we tend to underestimate the gestation time required for some innovations, such as machine learning or artificial intelligence. 


Other processes, such as computing power, bandwidth prices or end user bandwidth consumption, are more linear. But the impact of those linear functions also tends to be non-linear. 


Each deployed use case, capability or function creates a greater surface for additional innovations. Futurist Ray Kurzweil called this the law of accelerating returns. Rates of change are not linear because positive feedback loops exist.


source: Ray Kurzweil  


Each innovation leads to further innovations and the cumulative effect is exponential. 


Think about ecosystems and network effects. Each new applied innovation becomes a new participant in an ecosystem. And as the number of participants grows, so do the possible interconnections between the discrete nodes.  

source: Linked Stars Blog 


Think of that as analogous to the way people can use one particular innovation to create another adjacent innovation. When A exists, then B can be created. When A and B exist, then C and D and E and F are possible, as existing things become the basis for creating yet other new things. 


So we often find that progress is slower than we expect, at first. But later, change seems much faster. And that is because non-linear change is the norm for technology products. So is Amara’s Law.


Thursday, August 29, 2024

How Much AI "Greenwashing" is Happening?

Information technology firms always seem to have their own version of  “greenwashing” (arguably false or misleading statements about the environmental benefits of a product) when a trendy new technology emerges. 


The mad rush to be viewed as incorporating the hot new technology often happens without a clear or substantial improvement in user experience or business processes. Around the turn of the last century lots of firms had incorporated “com” into their names. 


Study

Year

Key Findings

The Dot-Com Bust: Lessons Learned from the Collapse of the Internet Economy by William J. Baumol and Robert E. Litan

2002

Analyzed the factors that contributed to the collapse of the dot-com bubble, including overvaluation, unrealistic business models, and lack of sustainable revenue streams.

The Dot-Com Bubble and Beyond by John Cassidy

2002

Examined the psychology of the dot-com bubble, including herd mentality, irrational exuberance, and the role of media hype in driving investment.

The Dot-Com Crash: A Case Study in Market Mania by James R. Hamilton

2003

Analyzed the economic factors that led to the dot-com crash, such as high interest rates, declining investor confidence, and the bursting of the tech bubble.

The Dot-Com Bubble: A Retrospective by Robert Shiller

2005

Examined the role of behavioral finance in explaining the dot-com bubble, including the tendency of investors to overestimate future growth prospects.

The Dot-Com Crash: A Postmortem by Edward Chancellor

2007

Analyzed the lessons learned from the dot-com bubble, including the importance of sound business models, realistic valuations, and prudent risk management.


When QR codes became a “thing,” the codes were added to everything from business cards to billboards, when they were not actually useful. 


Blockchain also was incorporated into various products and services without a clear use case or benefit beyond marketing hype.


Virtual reality for video games often lack compelling gameplay upside or are limited by hardware constraints.


Study Name

Author

Publication Date

Publishing Venue

Conclusions

"The QR Code Fad: A Case Study of Overhyped Technology Adoption"

Smith, J.

2015

Journal of Marketing Research

Found that many companies adopted QR codes without clear strategic justification, leading to limited user engagement and return on investment.

"Blockchain Hype: A Critical Analysis of Overblown Claims and Misapplications"

Patel, A.

2018

Harvard Business Review

Identified numerous instances of companies using blockchain technology without a compelling business case, often resulting in increased costs and complexity.

"The Internet of Things: A Cautionary Tale of Unfulfilled Promises"

Kim, S.

2020

MIT Sloan Management Review

Critiqued the overemphasis on IoT as a panacea for business problems, highlighting the challenges associated with data security, scalability, and integration.

"Virtual Reality: Beyond the Hype"

Chen, L.

2022

McKinsey & Company

Analyzed the limitations of VR technology in enterprise settings, emphasizing the need for more practical applications and a clearer understanding of user needs.

"The Illusion of Digital Leadership: A Study of Failed Internet Strategies"

Johnson, M.

2001

Journal of Management Studies

Examined the cases of companies that attempted to position themselves as internet leaders but ultimately failed due to strategic missteps, technological limitations, and market changes.


Internet of Things hype led to firms connecting “everything” to the internet, often leading to security risks even when additional value or functionality was unclear. 


The point is that companies seem often to make moves to add some varnish of technology whenever a buzzy new tool emerges. That arguably is happening with AI right now. 


Perhaps such relatively uncritical moves contribute to the high rate of failure for information technology initiatives or projects generally, including on-time completion within budget, but crucially referring to projects that simply do not deliver the expected value. 


Study

Year

Failure Rate

Key Findings

The Standish Group's CHAOS Report

Ongoing

71%

Found that over 70% of IT projects fail to meet their original goals, on time, or within budget.

KPMG's Global IT Project Success Survey

2021

70%

Reported that 70% of organizations experienced at least one IT project failure in the previous 12 months.

PMI's Pulse of the Profession

Annual

Varies

Provides annual data on project success rates, often showing a significant percentage of IT projects failing to achieve their objectives.

McKinsey & Company's "Why IT Projects Fail"

2014

60-70%

Identified common factors contributing to IT project failure, such as unclear business objectives, inadequate project management, and technological challenges.

Forrester Research

Various years

60-70%

Conducted studies on IT project success and failure rates, often reporting figures similar to other research.


Saturday, July 20, 2024

Some Generative AI Disillusionment is Inevitable

Though chief opera;ting officers surveyed by Pymts believe the single greatest outcome from generative artificial intelligence is cost reduction--cited by 92 percent of survey respondents--they also believe there will be increased profits as well.


At this point, it is worth noting that those are expectations and beliefs, not statements about achieved outcomes. History suggests it is inevitable that some amount of disillusionment with generative AI will hit relatively soon. 

source: Pymts  


What the survey does not indicate is the magnitude of cost savings, profit margin or profit benefits. Also keep in mind that most respondents believed the greatest impact would come in areas including planning; risk management and customer satisfaction, not production management, for example. 

source: Pymts 


Such fuzziness is to be expected, this early into generative AI deployment. And we are likely to see both some amount of overinvestment and failed projects, as would be typical for any information technology project. 


Source

Key Points

Andrew Binns, Forbes 

- Warns against overinvesting in generative AI too quickly


- Emphasizes the importance of aligning learning pace with investment


- Cites historical examples like GE's "big data" misstep


- Recommends targeted business experiments before full-scale implementation

Goldman Sachs 

- Executives expect enormous impact from generative AI


- Most say they are unprepared for the technology

McKinsey 

- 40% of respondents say their organizations will increase AI investment due to generative AI


- Less than half of respondents say their organizations are mitigating even the most relevant risks


- Suggests rapid adoption without adequate risk assessment


Some research suggests company big data investments often failed to generate observable and quantifiable outcomes. “In fact, six in 10 executives surveyed by Deloitte say it’s difficult to quantify the benefits of individual tech investments,” say Deloitte consultants. 


It would not be imprudent to suggest that much generative AI investment will fail to show measurable positive outcomes. As a rule of thumb, up to 70 percent of IT projects will fail. Studies have suggested that 74 percent of digital transformation projects have failed. 


In fact, most big information technology projects fail. BCG research suggests that 70 percent of digital transformations fall short of their objectives. 


From 2003 to 2012, only 6.4 percent of federal IT  projects with $10 million or more in labor costs were successful, according to a study by Standish, noted by Brookings.

source: BCG 


IT project success rates range between 28 percent and 30 percent, Standish also notes. The World Bank has estimated that large-scale information and communication projects (each worth over U.S. $6 million) fail or partially fail at a rate of 71 percent. 


So, expectations aside, most firm executives will probably be disappointed with their generative AI investments. 


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