Right now, we seem to be at the "gee whiz" point with augmented reality: you are likely to see a demonstration and say "wow," but not grasp precisely how augmented reality contributes to a business model or incremental revenue stream.
We will have gotten there when we aren't saying "wow" or wondering what the killer app is.
Wednesday, April 21, 2010
Metaio Crafts Augmented Reality App for Lego
Labels:
augmented reality
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
The New Business Paradigm: Popcorn
Nick Thomas, Forrester Research analyst, suggests content business models might emerge in ways
that are similar to what happened in the "exhibition" part of the movie business.
The "popcorn" analogy speaks to the way theater owners make money. Films don’t generally make
much profit for cinema owners. In fact, the revenue model for movie theaters actually is concessions.
Taking a look at media business models that are starting to be challenged in fundamental ways,
Thomas suggests the "popcorn" analogy is fruitful. In other words, content-based companies might
need to look at new revenue streams created around content, if little money or profit can be made from the content itself.
The observation is correct, but complicated. Theater owners make money from popcorn because
they actually cannot make money from selling content, though other entities within the value chain actually can make money directly from creation and selling of content.
You might suggest that in the future, theatrical exhibition might become a vertically-integrated part of a more-unified content distribution business. In fact, that is precisely the situation that once held, but regulators decided that arrangement put too much power into the hands of the studios, so structural separation was mandated.
The point is that under the current regulatory environment, movie studios largely cannot sell popcorn as they are legally barred from being in the theatrical distribution business. Movie theaters are allowed to be in the "sell overseas" business, the pay-per-view, the DVD or on-demand viewing businesses.
Not all options are available for participants in the value chain to make money from the content ecosystem. Licensing, for example, has been a key wrap-around for some content companies who can license the creation of toys, clothing and other products based on cartoon,movie or TV characters, for example.
Performance (live concerts) have become a key driver of revenue in the music business, where at one point it was the selling of records that was the key revenue source.
There is no question but that, under all circumstances, ancillary revenue streams are good for content or copyright owners. The issue is how much potential revenue such ancillary revenue sources might be, and how big they will be.
For U.S. content companies, syndication for TV broadcast, cable TV exhibition, pay per view, international exposition, precorded media and now on-demand have extended the original theatrical exhibition model.
The point is that such ancillary revenue streams have grown over time, but it now appears some of those venues face shrinkage. The whole idea now is what new ancillary revenue streams can be created if demand or profit margins in several of the channels seems to be weakening. "Popcorn" is the right strategic way of thinking about the problem. It will be much tougher to envision, tactically.
link
that are similar to what happened in the "exhibition" part of the movie business.
The "popcorn" analogy speaks to the way theater owners make money. Films don’t generally make
much profit for cinema owners. In fact, the revenue model for movie theaters actually is concessions.
Taking a look at media business models that are starting to be challenged in fundamental ways,
Thomas suggests the "popcorn" analogy is fruitful. In other words, content-based companies might
need to look at new revenue streams created around content, if little money or profit can be made from the content itself.
The observation is correct, but complicated. Theater owners make money from popcorn because
they actually cannot make money from selling content, though other entities within the value chain actually can make money directly from creation and selling of content.
You might suggest that in the future, theatrical exhibition might become a vertically-integrated part of a more-unified content distribution business. In fact, that is precisely the situation that once held, but regulators decided that arrangement put too much power into the hands of the studios, so structural separation was mandated.
The point is that under the current regulatory environment, movie studios largely cannot sell popcorn as they are legally barred from being in the theatrical distribution business. Movie theaters are allowed to be in the "sell overseas" business, the pay-per-view, the DVD or on-demand viewing businesses.
Not all options are available for participants in the value chain to make money from the content ecosystem. Licensing, for example, has been a key wrap-around for some content companies who can license the creation of toys, clothing and other products based on cartoon,movie or TV characters, for example.
Performance (live concerts) have become a key driver of revenue in the music business, where at one point it was the selling of records that was the key revenue source.
There is no question but that, under all circumstances, ancillary revenue streams are good for content or copyright owners. The issue is how much potential revenue such ancillary revenue sources might be, and how big they will be.
For U.S. content companies, syndication for TV broadcast, cable TV exhibition, pay per view, international exposition, precorded media and now on-demand have extended the original theatrical exhibition model.
The point is that such ancillary revenue streams have grown over time, but it now appears some of those venues face shrinkage. The whole idea now is what new ancillary revenue streams can be created if demand or profit margins in several of the channels seems to be weakening. "Popcorn" is the right strategic way of thinking about the problem. It will be much tougher to envision, tactically.
link
Labels:
business model
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Big Marketers Shifting Online Budgets to Video Sites
About 57 percent of advertisers surveyed by Advertiser Perceptions say they are shifting spending from television to online vide sites, said Randy Cohen, Advertiser Perceptions president.
The study suggets that 70 percent of big ad spenders, those budgeting $10 million or more, were likely to move money from TV to online video.
Whether any political fallout was a factor, 70% of marketers more commonly preferred to target based on demographics, vs. 59% who more commonly used behavioral metrics.
source
The study suggets that 70 percent of big ad spenders, those budgeting $10 million or more, were likely to move money from TV to online video.
Whether any political fallout was a factor, 70% of marketers more commonly preferred to target based on demographics, vs. 59% who more commonly used behavioral metrics.
source
Labels:
online advertising
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Tuesday, April 20, 2010
Small Cable Operators Think Dumb Pipe Might be a Better Business Model
Not every cable operator thinks over-the-top video is a worse business model than providing cable TV. In fact, some believe providing what might be wholesale services to third parties might actually provide better profit margins than cable TV now does.
"Our video margins are going down year after year," said Colleen Abdullah, the CEO of WideOpenWest Holdings.
Wave Broadband COO Steve Friedman also agreed that the profits from an over-the-top model might be better than the current cable TV business, especially if the new model simply substituted a bandwidth usage model for the current monthly subscription model.
While the dumb pipe model may in fact be better for small operators, that probably is not the case for larger providers.
Probably the worst of all possible outcomes is over-the-top competition from firms such as Comcast, where Comcast sells the video content directly to broadband users, and the local cable modem provider is not able to charge for the additional bandwidth consumed. That is one reason why the dumb pipe model would not work unless some form of consumption-based charging were adopted.
"Over-the-top video will eventually emerge as a challenge to the current model of large, expensive bundles of programming," said Blair Levin, the executive director of the FCC's Omnibus Broadband Initiative. Levin thinks such a move is "inevitable."
The basic tradeoff is that cable operators would essentially trade current linear video subscription revenue for higher broadband access revenues. That essentially was the business decision Qwest Communications made years ago, when it concluded it was better off outsourcing linear entertainment to DirecTV, and building its optical access infrastructure in a way that ultimately is conducive for over-the-top or on-demand video.
"The final inevitability is mobile broadband," said Levin. "We know it's coming. We know it's going to be very, very big."
"In 1994, you could envision as inevitable the Internet replacing existing platforms for communications and entertainment," Levin said. "And based on numerous metrics, that transformation is well underway."
Levin also warned that consumer anger over the cost of cable TV now reminds him of similar sentiment leading up to the 1992 cable act, and that there will likely be "some kind of response, either from the market or from the government," to address those concerns.
Any such move would further limit the upside from linear video and likely propel more movement towards an over-the-top approach.
http://www.lightreading.com/document.asp?doc_id=190749&site=lr_cable&f_src=lightreading_gnews
"Our video margins are going down year after year," said Colleen Abdullah, the CEO of WideOpenWest Holdings.
Wave Broadband COO Steve Friedman also agreed that the profits from an over-the-top model might be better than the current cable TV business, especially if the new model simply substituted a bandwidth usage model for the current monthly subscription model.
While the dumb pipe model may in fact be better for small operators, that probably is not the case for larger providers.
Probably the worst of all possible outcomes is over-the-top competition from firms such as Comcast, where Comcast sells the video content directly to broadband users, and the local cable modem provider is not able to charge for the additional bandwidth consumed. That is one reason why the dumb pipe model would not work unless some form of consumption-based charging were adopted.
"Over-the-top video will eventually emerge as a challenge to the current model of large, expensive bundles of programming," said Blair Levin, the executive director of the FCC's Omnibus Broadband Initiative. Levin thinks such a move is "inevitable."
The basic tradeoff is that cable operators would essentially trade current linear video subscription revenue for higher broadband access revenues. That essentially was the business decision Qwest Communications made years ago, when it concluded it was better off outsourcing linear entertainment to DirecTV, and building its optical access infrastructure in a way that ultimately is conducive for over-the-top or on-demand video.
"The final inevitability is mobile broadband," said Levin. "We know it's coming. We know it's going to be very, very big."
"In 1994, you could envision as inevitable the Internet replacing existing platforms for communications and entertainment," Levin said. "And based on numerous metrics, that transformation is well underway."
Levin also warned that consumer anger over the cost of cable TV now reminds him of similar sentiment leading up to the 1992 cable act, and that there will likely be "some kind of response, either from the market or from the government," to address those concerns.
Any such move would further limit the upside from linear video and likely propel more movement towards an over-the-top approach.
http://www.lightreading.com/document.asp?doc_id=190749&site=lr_cable&f_src=lightreading_gnews
Labels:
cable regulation,
dumb pipe,
online video,
over the top
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
HD Voice Increases Call Duration, Says Skype
Jonathan Rosenberg, Skype chief technology strategist, says high-definition call quality can increase the length of a voice call 45 percent. That, in turn, could theoretically lead to higher revenues for application or service providers whose services are sold "by the minute." Call duration might have no revenue implications at all if the endpoints are talking on a "no incremental cost" basis, though.
Skype's studies suggest, as you would expect, that audio quality is higher on a high-definition call. The Skype survey suggests there is a correlation between call audio quality and call duration.
With the lowest quality, approximating mobile call quality, the average call lasted about 21.5 minutes. At the highest quality it went about 31 minutes.
It's difficult to say whether the relationship is correlational or causal, though. One variable might be that users on the highest-quality codecs are predisposed to use Skype for conferencing sessions, which would have call duration parameters quite different from a casual voice conversation between two people, for example.
Skype's studies suggest, as you would expect, that audio quality is higher on a high-definition call. The Skype survey suggests there is a correlation between call audio quality and call duration.
With the lowest quality, approximating mobile call quality, the average call lasted about 21.5 minutes. At the highest quality it went about 31 minutes.
It's difficult to say whether the relationship is correlational or causal, though. One variable might be that users on the highest-quality codecs are predisposed to use Skype for conferencing sessions, which would have call duration parameters quite different from a casual voice conversation between two people, for example.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
All Online Advertising Does Not "Suck"
No, all mobile or Web advertising does not "suck," as Apple CEO Steve Jobs says. But Jobs probably is right about rich media being an easier way to make ads engaging. Good creative helps, too, as shown by this Google spot for Chrome.
Labels:
advertising,
Apple,
Chrome,
Google,
Steve Jobs
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Why Most Advertising Will Continue to "Suck," Despite iPad
It's easy to lament the relative "ineffectiveness" of banner advertising, or for Steve Jobs, Apple CEO, to argue that mobile and online advertising "sucks."
Online banner ads have click through rates of perhaps 0.03 percent, even when lots of people are exposed, some would argue.
Though improving, it remains difficult to match an actual user's present interests, location and spending intentions with a relevant and compelling message, most of the time. So targeting will help.
But even targeting won't entirely fix the problem. Some say rich media is part of the answer, and that makes intuitive sense, as it is easier to create an emotional bond or reaction using rich media, compared to most other forms of messaging.
Rich media banners, on the other hand, might get a three-percent to 10-percent "roll over" rate. If the creative is good enough, users actually will spend time playing around with the content. That can be a game-like experience, video or even compelling content that doesn't use video.
But really-interesting rich media takes time and money to create. And that is going to be the biggest problem. Most campaigns will not support the creation of truly-compelling creative. Think of the ads developed for the Super Bowl and you'll get the problem. If it were financially possible to create that sort of content routinely, marketers clearly would.
There is another angle as well. Much advertising works, even when largely falling on "deaf ears" and "inattentive eyes." Sure, there's lots of waste. But enough eyes and ears are reached, even with simple messages, to justify the marketing expense. Targeted is better, but even minimal targeting, with everyday, run of mill creative, will produce results sufficient to justify the investment.
Not every movie ever produced is a "hit." In fact, most are either flops or modest successes. That will hold for most advertising as well.
link
Online banner ads have click through rates of perhaps 0.03 percent, even when lots of people are exposed, some would argue.
Though improving, it remains difficult to match an actual user's present interests, location and spending intentions with a relevant and compelling message, most of the time. So targeting will help.
But even targeting won't entirely fix the problem. Some say rich media is part of the answer, and that makes intuitive sense, as it is easier to create an emotional bond or reaction using rich media, compared to most other forms of messaging.
Rich media banners, on the other hand, might get a three-percent to 10-percent "roll over" rate. If the creative is good enough, users actually will spend time playing around with the content. That can be a game-like experience, video or even compelling content that doesn't use video.
But really-interesting rich media takes time and money to create. And that is going to be the biggest problem. Most campaigns will not support the creation of truly-compelling creative. Think of the ads developed for the Super Bowl and you'll get the problem. If it were financially possible to create that sort of content routinely, marketers clearly would.
There is another angle as well. Much advertising works, even when largely falling on "deaf ears" and "inattentive eyes." Sure, there's lots of waste. But enough eyes and ears are reached, even with simple messages, to justify the marketing expense. Targeted is better, but even minimal targeting, with everyday, run of mill creative, will produce results sufficient to justify the investment.
Not every movie ever produced is a "hit." In fact, most are either flops or modest successes. That will hold for most advertising as well.
link
Labels:
advertising,
Apple,
iPad
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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