Monday, August 2, 2010

Will Clearwire Make its 2010 Buildout Goals?

Summer normally is the time of year when landline and wireless construction gets into really high gear. In Clearwire's case, it had better.

Clearwire is racing to add coverage and win customers before Verizon unveils out LTE network in the fourth quarter of this year. At the moment Clearwire might be only half way to meeting its 2010 timetable.

Some of us are anxious for Clearwire to meet its goals, on time. Clearwire might be even more motivated, as the spectrum and speed advantage the company has held over all its other major competitors will be coming to an end relatively soon.

Verizon's LTE network is supposed to be lit, covering 100 million people with Verizon's own fourth-generation network, and taking away much of Clearwire's marketing advantage.

iPhone 4, Samsung Galaxy S (Captivate), Evo 4G

Here's a review of the Apple iPhone 4m the Samsung Galaxy S (Captivate) and the HTC Evo 4G.

HTC Evo WiFi Hotspot Function Demo

Who Ever Thought Verizon Would Not Need the iPhone?

Make no mistake, Apple's iPhone has been a huge success for AT&T. Other carriers, and the most often mentioned candidate, Verizon Wireless, would likely not spurn the chance to sell the iPhone.

But it is just possible that Android devices now are getting enough traction that Verizon Wireless, though it might want to sell the iPhone, does not actually need to sell the iPhone.

That is a big shift. Android's growth, fueled by Verizon exclusives such as the Droid X and Droid Incredible, might finally be reaching the point where the issue no longer is so critical.

The Android-powered HTC devices might be reaching such critical mass that going too far out of the way to get an iPhone deal is less important. Apple has a carefully-cultivated and faithful following. But most people are not Apple addicts. If the Android can demonstrate it is as easy to use, supports the same apps, costs the same and works the same, most people are likely to give it a look.

Right now HTC seems to have captured most of those qualities.

Not Your Imagination: People Do Different Things on Their Mobiles

The way U.S. consumers spend their Internet time on their mobile phones is different from the way they spend their time when interacting with Internet applications and services on their PCs, the Nielsen Company has found.

If total Internet use were one hour, the top PC apps would be social networking and blogs, at 13 minutes, 36 seconds of use. Games would occupy six minutes, six seconds. Email tasks would consume five minutes. Use of portals would come in at two minutes, 35 seconds. Search would occupy two minutes, six seconds.

On a mobile device, applications usage patterns are very different. Email activities account for 25 minutes, while seven minutes are consumed interacting with portals. Social networking and blogs would occupy six miinutes, 18 seconds, while search would occupy four minutes.

The Nielsen survey also found a28 percent rise in the prevalence of social networking behavior on the part of mobile Internet users, but the dominance of email activity on mobile devices also was highly pronounced, with an increase from 37.4 percent to 41.6 percent of U.S. mobile Internet time.

Portals remain as the second heaviest activity on mobile Internet (11.6 percent share of time), despite their double digit decline and social networking’s rise to account for 10.5 percent share means the gap is much smaller than a year ago (14.3 percent vs. 8.3 percent).

Other mobile Internet activities seeing significant growth include music, video and movies, both seeing 20 percent plus increases in share of activity year over year. As these destinations gain share, it’s at the cost of other content consumption. News, current events and sports destinations saw more than a 20 percent drop in share of U.S. mobile Internet time.

There seems to be a clear lesson here. People do not have unlimited money or time to spend with applications. So as applications proliferate, users will have to make choices about how they use their time. A day, after all, is a zero-sum game. People might be able to multitask up to a point, but only up to a point. Even if users had unlimited funds, they would not have unlimited time to spend on mobile applications.

“Despite the almost unlimited nature of what you can do on the web, 40 percent of U.S. online time is spent on just three activities, social networking, playing games and emailing leaving a whole lot of other sectors fighting for a declining share of the online pie,” said Nielsen analyst Dave Martin.

more detail here

Top 10 Mobile Downloads

What are the top 10 downloads to mobiles, across ecosystems?

GetJar conducted a review of more than 70,000 apps within its store in July 2010, and Facebook was number one. But messaging, search and mail were among the top 10 apps.

Other leading categories include lifestyle, entertainment, music, maps, search, financial, sports and productivity downloads, though.

Teens are Distracted Drivers (As if Anybody Doesn't Know That)

Almost nine in 10 teenage drivers (86 percent) have driven while distracted, even though 84 percent of teen drivers know it’s dangerous, according to the American Automobile Association. A survey conducted in May of nearly 2,000 male and female teen drivers ages 16 to 19 revealed that 73 percent have adjusted their radio/CD/MP3 player, 61 percent have eaten food, and 60 percent have talked on a cell phone while driving.

Directv-Dish Merger Fails

Directv’’s termination of its deal to merge with EchoStar, apparently because EchoStar bondholders did not approve, means EchoStar continue...