Wednesday, September 1, 2010

Mobile Gaming Revenues Growing 19% at a Compound Annual Rate

Apple says the iPod "Touch" has more than 50 percent share of the mobile gaming market.

That presumably puts the Touch in line to garner a disproportionate share of mobile gaming revenues growing at a 19 percent a year compound rate.

Where paid gaming is growing about 17.5 percent, ad-supported gaming is growing at a 39 percent compound rate between 2010 and 2014.

That is one reason Apple thinks its iAd network is going to be valuable.

Apple Updates iPod Line

Apple has refreshed its line of iPods. A new iPod Shuffle combines buttons and voice controls in a new small design. It will be in 5 colors, will get 15 hours of battery life and will hold 2GB of music for just $49.

New iPod Nanos have eliminated to the click-wheel and now feature a touch screen with a square-shaped miniature iOS device. It also features a clip on the back like the shuffle, and the screen can be rotated with a pinch-and-twist motion. It has the same colors as the shuffle, plus granite and red versions. $149 for 8GB, and $179 for 16GB.

The iPod Touch, the top portable game player, is now thinner and gets all the hardware upgrades from the iPhone 4, including the Retina Display, the A4 chip, the gyroscope.

Also, it features forward and front-facing cameras, and can now run FaceTime for chatting with iPod and iPhone owners. $229, $299 and $399 are the prices for 8, 32 and 64 GB models.

iPod Touch is Top Mobile Gaming Platform

The iPod touch has become the number-one portable game player in the world, Apple CEO Steve Jobs says. The iPod Touch outsells Nintendo and Sony portable game players twice over, he noted, and controls more than 50 percent of the mobile gaming market.

Canada Mandates Wholesale Broadband Access for Cable and Telcos, at Equivalent Speeds


Every nation has its own way of regulating communications services. In the United States, for example, telcos are not required to sell wholesale access to "fiber to the home" facilities to competitors, though they must do so on copper facilities.
No U.S. cable companies are required to sell competitors wholesale access. This is not the case in Canada, where cable companies as well as telcos have to provide wholesale access, as telcos do (at least that is my understanding of the matter). 


Apparently there has been dispute about whether the wholesale obligations also include the availability of wholesale access at the same speeds a facilities-based telco or cable company must provide to potential wholesale partners. 


The CTRC apparently has ruled that this must be done, and that the obligations apply to cable as well as telco services. 


"This will enable competitors to make use of the cable companies' services just as easily as those of the telephone companies," the Radio-Television and Telecommunications Commission now says. The CRTC says telcos, at least, are allowed to mark up wholesale prices to "10 percent above network costs." 


In the U.S. market, telcos have argued that provides an insufficient profit margin, since many other costs also are involved. Competitors, on the other hand, likely will argue that the fees are too high. It's just another example of channel conflict in the ecosystem. 


The decision does appear to mean that, for the moment, competitors will in most cases have a choice of two underlying providers in each local market, and will be able to match prevailing speeds offered by the telcos and cable companies in each market. 
CRTC ruling

SEO Versus PPC: Where's Your Budget Going in 2011?

28 percent of the biggest companies recently surveyed by (those with revenues exceeding $1 billion per year) in a recent survey apparently do not think search engine optimization is all that important. The firms report spending nothing on SEO.


An eConsultancy survey asked for information on company budgets for search engine optimization. About nine percent reported spending nothing on SEO. Some 43 percent spent up to $25,000. About 18 percent spent between $25,000 and $75,000.

Another 13 percent spent $75,001 - $150,000. Some 16 percent of respondents said they spent $150,001 to more than $3 million on search engine optimization in 2009.

link

Foursquare Sees 'Biggest Day Ever' After Facebook Places Launches | ClickZ

Marketers often say that having a powerful new competitor in an emerging market sometimes, or often, is a good thing because it validates the market for all the contestants. That appears to be the case for Foursquare. At least, that is what Foursquare hopes is the case.
Foursquare CEO Dennis Crowley tweeted on Thursday that his company had its "biggest day ever in terms of new user signups."
The disclosure came one day after Facebook launched its location-based feature, which some industry pundits had deemed a "Foursquare killer."

link

Study: 83% of ALL Holiday Shoppers Influenced by Reviews « Marketing Pilgrim

Of the 92 percent of consumers surveyed by Channel Advisors that say they read product reviews, only three percent say they weren’t swayed by such reviews. That suggests 83 percent of consumers are influenced by online reviews.

A surprising 67% said they would purchase an identical product from an unknown website if the retailer offered a better value, meaning low pricing and free shipping, typically.

So the issue is, what is the balance between low price or free shipping and recommendations as drivers of user behavior. One might suggest low price and free shipping mostly always win when recommendations are favorable.

One might also suggest that favorable recommendations will fail to outweigh price and free shipping.


http://www.marketingpilgrim.com/2010/09/study-83-of-all-holiday-shoppers-influenced-by-reviews.html

Net AI Sustainability Footprint Might be Lower, Even if Data Center Footprint is Higher

Nobody knows yet whether higher energy consumption to support artificial intelligence compute operations will ultimately be offset by lower ...