The success of the Apple iPad has created a halo around tablets in general: About 14 percent, or 27 million, U.S. online consumers say they intend to buy some kind of tablet in the next 12 months, more than any other type of device.
Friday, September 10, 2010
Consumers Show Interest In Tablet PCs
The iPad has been a huge hit with consumers, says Forrester Research. Only a couple of months after the launch, 1.3 percent, or 2.5 million, U.S. online consumers report that they already own an Apple iPad, and an additional 3.8 percent (7.4 million) say they intend to buy one.
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tablet PC
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Video Game Sales Hit Lowest Level Since 2006
August 2010 console video game sales fell to their lowest level in four years, according to NPD Group. The belief that sales had begun to recover, based on numbers from late spring and early summer, has proved to be wrong.
U.S. video game sales dropped 10 percent to $1.6 billion compared with August of 2009, according to NPD Group.
U.S. video game sales dropped 10 percent to $1.6 billion compared with August of 2009, according to NPD Group.
One has to wonder whether mobile and online gaming is starting to displace some amount of demand for console games. It would be easy to blame the recession, which undoubtedly has had some effect. But the popularity of games in the Apple App Store, if any indication, suggests people now are spending more time with simpler games they can play on the go.
According to the NPD Group, 20 percent of the U.S. population ages six and older reports having played a game on a social network in the past three months. That suggests 56.8 million U.S. consumers were social gamers in the quarter.
About 35 percent of social network gamers say they are new to gaming, never having participated in any other type of gaming before they started playing games on social networks. Females and older age groups are more likely to be new gamers than other groups measured in the study.
Interestingly, despite the perception that social network gamers are primarily females, the study finds that social network gamers are fairly evenly divided between genders, at 47 percent male, and 53 percent female.
"Although 35 percent of social network gamers are new to gaming, it's clear that a lot of existing gamers have been drawn into the social network gaming arena as well," said Anita Frazier, Industry Analyst, The NPD Group. "This impacts both the time they spend with other types of gaming, as well as the amount of money they’re spending on gaming. As more players are drawn into these games, the entire games industry is going to feel, and have to adjust to, the impact."
While you can play these games for free, it is worth noting that 10 percent of social network gamers have spent real money playing these games and 11 percent indicate that they are likely to make a future purchase. Social network games are also impacting spending on other types of gaming activities as gamers report spending 20 percent less on gaming overall since they started playing social network games.
According to the NPD Group, 20 percent of the U.S. population ages six and older reports having played a game on a social network in the past three months. That suggests 56.8 million U.S. consumers were social gamers in the quarter.
About 35 percent of social network gamers say they are new to gaming, never having participated in any other type of gaming before they started playing games on social networks. Females and older age groups are more likely to be new gamers than other groups measured in the study.
Interestingly, despite the perception that social network gamers are primarily females, the study finds that social network gamers are fairly evenly divided between genders, at 47 percent male, and 53 percent female.
"Although 35 percent of social network gamers are new to gaming, it's clear that a lot of existing gamers have been drawn into the social network gaming arena as well," said Anita Frazier, Industry Analyst, The NPD Group. "This impacts both the time they spend with other types of gaming, as well as the amount of money they’re spending on gaming. As more players are drawn into these games, the entire games industry is going to feel, and have to adjust to, the impact."
While you can play these games for free, it is worth noting that 10 percent of social network gamers have spent real money playing these games and 11 percent indicate that they are likely to make a future purchase. Social network games are also impacting spending on other types of gaming activities as gamers report spending 20 percent less on gaming overall since they started playing social network games.
Labels:
gaming
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Europeans Want Android Tablets
What would the average eWEEK Europe reader want for leisure time? The answer, it turns out is an Android-based tablet along the lines of the recently announced Samsung Galaxy Tab.
Twenty-six percent of the people responding to eWEEK Europe’s gadget poll said they’d love an Android tablet like the Galaxy, while another 18 percent said their next personal-use gadget would be an Android phone.
Twenty-six percent of the people responding to eWEEK Europe’s gadget poll said they’d love an Android tablet like the Galaxy, while another 18 percent said their next personal-use gadget would be an Android phone.
Apple did poorly in the poll, even though the short list held three Apple devices, including the massively-hyped iPad, the recently re-launched iPod and the Apple TV, which is sure to spark another Apple frenzy.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Thursday, September 9, 2010
Google: Mobile Search grew 4x This Year
Google director of product management Nick Fox says Google has seen a 400 percent increase in mobile queries from fully featured mobile browsers in one year.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Google Maps With Street View
I'd have to say, of all the features I like about Droids and my Evo, the navigation application has been the most significant.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Google Adds Walking Directions for Android Google Maps
Google has added "Walking Navigation", a marriage of walking directions, turn-by-turn GPS navigation and satellite imagery, to the newest version of Google Maps for Android. The Street View is visually appealing, though often I prefer the more-basic "map-like" directions.
The latest addition comes as a part of Google Maps for mobile 4.5 for Android. It takes walking directions, which takes advantage of pedestrian pathways, overpasses and other such things, and pairs them with turn-by-turn GPS directions and satellite imagery.
The latest addition comes as a part of Google Maps for mobile 4.5 for Android. It takes walking directions, which takes advantage of pedestrian pathways, overpasses and other such things, and pairs them with turn-by-turn GPS directions and satellite imagery.
Labels:
Android,
Google Maps
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Amazon Simplifies Checkout
Amazon has made it easier for merchants to use Amazon checkout without leaving the shopping context.
Labels:
online commerce
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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