Sports content rights have for decades been a growing issue for video service distributors. But the problem is growing, according to Bernstein Research senior analyst Craig Moffett.
Moffett says carriage fees for Disney’s ESPN and ESPN 2 alone account for 20 percent of the cost of a typical wholesale-priced cable subscription. ESPN collects, on average, $4.69 per subscriber, according to SNL Kagan.
And since revenue for a content rights owner represents cost to a distributor, those costs simply are passed along to customers.
Also, though the national networks like ESPN and regional sports channels account for about 50 percent of the cost of the average cable, satellite or telco TV service bill, Moffett argues, though representing about 20 percent of viewing hours consumed.
To be sure, sports enthusiasts might not mind paying. But lots of consumers watch live sports programming sparingly. Some don't watch at all. When overall prices are moderate, that isn't an issue. As monthly fees keep rising, prices will become an issue.
It isn't clear how far the cost run-up can continue before a growing number of consumers start voting with their wallets and disconnecting cable, satellite or telco video services, unless the current bundling practices change.
To be sure, few consumers have any idea about wholesale costs, nor should they. But the executives who run the video subscription business, and its programming suppliers, always have argued that consumers actually fare better when they "pay for channels they don't watch," compared to "buying only the channels they want."
The argument is not without merit. It is possible that consumers who watch perhaps a dozen channels or so would wind up paying as much, or more, for a la carte channels. Studies are relatively inconclusive, but it is possible that a move to full a la carte pricing might not save most end users money.
Nor is it clear how high prices must rise before there is a significant end user rebellion, rather than the modest abandonment we have seen so far.
Saturday, April 7, 2012
Sports Programming Will Be a Key Driver of Video Service "Cord Cutting," Eventually
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
AT&T iPhones "Out of Contract" Can Be Unlocked
AT&T now allows customers "in good standing" to unlock their out-of-contract Apple iPhones. You might argue that is good news for mobile virtual network operators that cannot get rights to sell the iPhone. In some limited cases, that might be correct.
But AT&T says the unlocked devices will not work on the Verizon Wireless network. Nor does it appear MVNOs using CDMA (Sprint, Verizon, others) will be able to support the device, either.
The unlocked devices will work on U.S. GSM networks, but only in voice mode and slower EDGE network connections on the T-Mobile USA network.
So it doesn't appear the change in policy will mean much danger for AT&T. Of course, users can buy unlocked devices directly from Apple, if they don't mind paying between $649 and $849, and then putting up with any hassles service providers might impose when trying to use those unlocked devices.
But AT&T says the unlocked devices will not work on the Verizon Wireless network. Nor does it appear MVNOs using CDMA (Sprint, Verizon, others) will be able to support the device, either.
The unlocked devices will work on U.S. GSM networks, but only in voice mode and slower EDGE network connections on the T-Mobile USA network.
So it doesn't appear the change in policy will mean much danger for AT&T. Of course, users can buy unlocked devices directly from Apple, if they don't mind paying between $649 and $849, and then putting up with any hassles service providers might impose when trying to use those unlocked devices.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Square Wants to Solve "Commerce" Problems, not "Payment" Problems
"Square's mission is to reinvent commerce on both sides of the counter," says Keith Rabois, Square COO. "We actually look at all of those pain points [small businesses face] and try to rank order them in terms of how much friction is there for that small business person, how much of a disadvantage do they have."
"We will try to find the solution for them over time," but "it won't all happen overnight," Rabois says. Square's big success so far has been built on one particular pain point, namely the cost and difficulty for a very-small business, or a home-based business, or a retailer selling goods in a non-traditional venue, of accepting credit and debit cards.
But that point of view also means Square might not be looking at "mobile payments" in the sense of using a mobile phone as a replacement for a plastic card. That process, many would argue, simply is not broken, in North America.
One might argue that the next big opportunity is not low-cost merchant point of sale terminals but business management software and apps, the sorts of tools that allow merchants to figure out whether they should change operating hours, change pricing on products and adapt offers to changes in weather.
You also might note that where some mobile wallet, payment or commerce apps and platforms try to provide value for customers, Square has, up to this point, tried to focus squarely on value for merchants.
In addition to "what problem are you trying to solve," would-be firms in the mobile commerce space also must ask "whose problem am I trying to solve?"
"We will try to find the solution for them over time," but "it won't all happen overnight," Rabois says. Square's big success so far has been built on one particular pain point, namely the cost and difficulty for a very-small business, or a home-based business, or a retailer selling goods in a non-traditional venue, of accepting credit and debit cards.
But that point of view also means Square might not be looking at "mobile payments" in the sense of using a mobile phone as a replacement for a plastic card. That process, many would argue, simply is not broken, in North America.
One might argue that the next big opportunity is not low-cost merchant point of sale terminals but business management software and apps, the sorts of tools that allow merchants to figure out whether they should change operating hours, change pricing on products and adapt offers to changes in weather.
You also might note that where some mobile wallet, payment or commerce apps and platforms try to provide value for customers, Square has, up to this point, tried to focus squarely on value for merchants.
In addition to "what problem are you trying to solve," would-be firms in the mobile commerce space also must ask "whose problem am I trying to solve?"
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
U.K. DSL at 50 Mbps to 100 Mbps, in May 2012
U.K.'s Origin Broadband is launching new broadband access services offering "faster than 40 Mbps service" starting in May 2012.
The £35.50 per month version of the service will run VDSL2, allowing some consumers to get speeds up to 100 Mbps, depending on how far they are physically located from the Origin optical transceiver (cabinet, typically).
Short access loops are the key to higher speeds using digital subscriber line technology. That is one reason European service providers often are less keen on investing lots of their own money in fiber to the home: in dense urban areas in Western Europe, DSL works just fine, compared to fiber services, at the the moment.
In North America or Australia, which have less dense population, and consequently longer access loops, DSL has not perform as well. The cable industry's marketing argument that DSL is "old" technology is clever, but not entirely correct.
Access loop length is the issue for all versions of DSL, since signal attenuation for any baseband signal is an issue. Of course, signal attenuation is an issue for all communication systems, but cable systems can use repeaters (amplifiers) on their copper network.
DSL, in its consumer broadband form, tends not to use repeaters, at least in urban areas.
The £35.50 per month version of the service will run VDSL2, allowing some consumers to get speeds up to 100 Mbps, depending on how far they are physically located from the Origin optical transceiver (cabinet, typically).
Short access loops are the key to higher speeds using digital subscriber line technology. That is one reason European service providers often are less keen on investing lots of their own money in fiber to the home: in dense urban areas in Western Europe, DSL works just fine, compared to fiber services, at the the moment.
In North America or Australia, which have less dense population, and consequently longer access loops, DSL has not perform as well. The cable industry's marketing argument that DSL is "old" technology is clever, but not entirely correct.
Access loop length is the issue for all versions of DSL, since signal attenuation for any baseband signal is an issue. Of course, signal attenuation is an issue for all communication systems, but cable systems can use repeaters (amplifiers) on their copper network.
DSL, in its consumer broadband form, tends not to use repeaters, at least in urban areas.
Distance to Cabinet | Downstream | Upstream |
---|---|---|
147 m | 106 Mbps | 22 Mbps |
171 m | 121 Mbps | 27 Mbps |
183 m | 98 Mbps | 9 Mbps |
245 m | 104 Mbps | 21.6 Mbps |
248 m | 107 Mbps | 27 Mbps |
269 m | 98 Mbps | 27 Mbps |
392 m | 81.5 Mbps | 19.8 Mbps |
416 m | 96 Mbps | 30 Mbps |
490 m | 76 Mbps | 24.2 Mbps |
612 m | 56 Mbps | 22 Mbps |
857 m | 32 Mbps | 8.5 Mbps |
1372 m | 22 Mbps | 1.7 Mbps |
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
"If Facebook Were Built Today, It Would Be a Mobile App"
"Mobile is the epitome" of social, Pearce claimed. "If Facebook were built today, it would be a mobile app," says James Pearce, Facebook head of mobile developer relations.
Facebook, for example, currently has 425 mobile users, compared to 825 million total users.
But those millions are fractured among native apps running on specific mobile platforms and browser-based mobile Web apps. Surprisingly, according to Pearce, Facebook's mobile Web app usage outweighs that on Android and iOS combined.
That's one reason why Facebook hopes HTML5 will get huge traction. HTML5 would solve the mobile handset fragmentation problem, allowing Facebook and its partners to create apps without worry about device incompatibility issues.
That's one reason Facebook is supporting the Core Mobile Web Platform Community Group, of the W3C, which brings together developers, carriers, phone makers and browser developers. But you might guess, rightly, that if HTML5 wins, other distribution channels might lose.
Think about app stores, and you see the issues. That could be one reason why neither Apple nor Google have joined the effort.
Facebook, for example, currently has 425 mobile users, compared to 825 million total users.
But those millions are fractured among native apps running on specific mobile platforms and browser-based mobile Web apps. Surprisingly, according to Pearce, Facebook's mobile Web app usage outweighs that on Android and iOS combined.
That's one reason why Facebook hopes HTML5 will get huge traction. HTML5 would solve the mobile handset fragmentation problem, allowing Facebook and its partners to create apps without worry about device incompatibility issues.
That's one reason Facebook is supporting the Core Mobile Web Platform Community Group, of the W3C, which brings together developers, carriers, phone makers and browser developers. But you might guess, rightly, that if HTML5 wins, other distribution channels might lose.
Think about app stores, and you see the issues. That could be one reason why neither Apple nor Google have joined the effort.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Friday, April 6, 2012
NFC Has Hit the "Trough of Disillusionment"
Google Wallet co-founding engineer Rob von Behren has left Google for payments startup Square. It isn't unusual for engineering personnel to change jobs. He had been working on Google Wallet since 2009.
But there will now be suggestions of two types. The first is that Google Wallet "is in trouble." The other suggestion might be that near field communications "is in trouble." One might argue that neither really is the case.
Rarely does an important new technology succeed the first time, or succeed right away. Apple's success with the iPad follows more than a decade of manufacturers trying to create a big new market for tablets, with almost no success. The Apple iPod is more nearly an example of an innovation that breaks the rule and becomes a nearly-instant success.
But that's unusual. Almost always, a foundational technological approach takes time to show its significance. For that reason, many have been warning that it was "inevitable" that near field communications would pass the peak of its hype cycle and enter a period of disillusionment, which one might argue now is happening.
That does not mean NFC will "fail," merely that it could be an important technology that ultimately will prove to be a mass market success. But that could take some time. Just how much time is not so obvious.
But most important new technologies, especially when they involve change in a big and well-established ecosystem, take some time to mature. In part, that can happen because a value chain is complicated enough that lots of different contributors must be put into place to offer a full and robust solution.
But in technology, the "best" solution, technologically, does not always "win." The perhaps classic examples are VHS and Betamax standards for videocassette recorders. Betamax was "better" in technology terms such as image quality. But VHS was "good enough" to satisfy market demand.
If we assume NFC now has entered a period where the hype has crested, that might only mean that the typical hard work to construct a workable ecosystem can now proceed. That might also occur simultaneously with market success for other approaches that are good enough right now to win in the market.
What cannot be predicted is whether the good enough solutions will preclude the "better" solutions, or whether it will simply take NFC the typical time most important technologies require to become mass market realities.
But there will now be suggestions of two types. The first is that Google Wallet "is in trouble." The other suggestion might be that near field communications "is in trouble." One might argue that neither really is the case.
Rarely does an important new technology succeed the first time, or succeed right away. Apple's success with the iPad follows more than a decade of manufacturers trying to create a big new market for tablets, with almost no success. The Apple iPod is more nearly an example of an innovation that breaks the rule and becomes a nearly-instant success.
But that's unusual. Almost always, a foundational technological approach takes time to show its significance. For that reason, many have been warning that it was "inevitable" that near field communications would pass the peak of its hype cycle and enter a period of disillusionment, which one might argue now is happening.
That does not mean NFC will "fail," merely that it could be an important technology that ultimately will prove to be a mass market success. But that could take some time. Just how much time is not so obvious.
But most important new technologies, especially when they involve change in a big and well-established ecosystem, take some time to mature. In part, that can happen because a value chain is complicated enough that lots of different contributors must be put into place to offer a full and robust solution.
But in technology, the "best" solution, technologically, does not always "win." The perhaps classic examples are VHS and Betamax standards for videocassette recorders. Betamax was "better" in technology terms such as image quality. But VHS was "good enough" to satisfy market demand.
If we assume NFC now has entered a period where the hype has crested, that might only mean that the typical hard work to construct a workable ecosystem can now proceed. That might also occur simultaneously with market success for other approaches that are good enough right now to win in the market.
What cannot be predicted is whether the good enough solutions will preclude the "better" solutions, or whether it will simply take NFC the typical time most important technologies require to become mass market realities.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Some Problems Cannot be Fixed: are Voice and Messaging Those Sorts of Problems?
IP-based social messaging services on smart phones cost telecom operators $8.7 billion in lost text messaging revenue in 2010, and $13.9 billion in 2011, Ovum estimates.
The decline, representing nearly six percent of total messaging revenue in 2010 and nine percent in 2011, is expected to continue. Optimists will argue that over the top social messaging represents an opportunity. Pessimists, or perhaps realists, will argue that there isn't all that much service providers can do except slow the rate of revenue descent.
That might seem defeatist, but there already are prior examples. Telcos were not able to arrest dramatically-falling long distance calling rates over the past few decades. Telcos have not been able to reverse the trend of declining local voice lines for about a decade.
Text messaging appears to be the next service to enter a "mature" phase, as well. The point is that a product late in its life cycle is not that big an opportunity, except for the last remaining consolidator of such services.
Much the same argument--that incumbents should embrace it fully-- has been made about VoIP services. But, with some exceptions, it has proven difficult for incumbents to embrace VoIP in ways that are revenue neutral.
The decline, representing nearly six percent of total messaging revenue in 2010 and nine percent in 2011, is expected to continue. Optimists will argue that over the top social messaging represents an opportunity. Pessimists, or perhaps realists, will argue that there isn't all that much service providers can do except slow the rate of revenue descent.
That might seem defeatist, but there already are prior examples. Telcos were not able to arrest dramatically-falling long distance calling rates over the past few decades. Telcos have not been able to reverse the trend of declining local voice lines for about a decade.
Text messaging appears to be the next service to enter a "mature" phase, as well. The point is that a product late in its life cycle is not that big an opportunity, except for the last remaining consolidator of such services.
Much the same argument--that incumbents should embrace it fully-- has been made about VoIP services. But, with some exceptions, it has proven difficult for incumbents to embrace VoIP in ways that are revenue neutral.
For example, VoIP service provider revenues will reach $18.9 billion, in the U.S. market, by about 2015, according to the Telecommunications Industry Association.
That compares with circuit-switched voice revenue that, though declining at a 1.5 percent compound annual rate through 2015, still will represent, in 2015, a $127 billion revenue stream. VoIP will amount to about $19 billion in 2015.
In other words, as a revenue source, legacy voice is seven times bigger than VoIP.
That is not to deny the importance of VoIP in the consumer market. In 2012, VoIP access lines will be about 49 percent as large as circuit-switched lines, for example, suggesting that perhaps 58 million VoIP lines are in service, the data suggests.
But the notable point is that VoIP does not represent all that much revenue. In 2015, declining circuit-switched voice will still represent an order of magnitude more revenue than VoIP.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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