Hong Kong to has the highest average peak broadband connection speeds in the world, at 49.2 Mbps, with South Korea at second with 47.8 Mbps and Japan at 39.5Mbps, according to Akamai data.
The number of households buying services advertised at more than 10Mbps is substantial in all three markets. In Hong Kong, 28 percent of customers buy services operating at faster than 10 Mbps. In Japan, 37 percent of consumers buy services running faster than 10 Mbps. In South Korea 53 percent do so.
The average connection speed was 9.3 Mbps in Hong Kong, 15.7 percent in South Korea and 10.9 percent in Japan."
The implication is that, as with most phenomena related to broadband access, "average" does not tell you very much. Whether the issue is supply or demand, a very small number of instances accounts for a huge amount of consumption, while a large number of instances represents quite modest demand.
About 97 percent of smart phone users, for example, consume 1 Gbyte or less of data each month. The top one percent consumes nearly double that amount.
In 2010, Comcast notes that the typical user consumes 2 Gbytes to 4 Gbytes a month.
Monday, August 13, 2012
In Broadband Access Business, "Average" can be Quite Misleading
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
What's the Difference Between Over the Top and Carrier Apps?
Deutsche Telekom took a step into mobile gaming:with a €2 million investment in Flaregames and now has gotten a worldwide license to create a browser-based game based on the popular Asterix Belgian comic books, as part of a larger expansion of its gaming activities.
By definition, the games are "over the top" apps. That raises the question of the difference between over the top apps and carrier apps, from a carrier's business perspective.
To be sure, carrier views have been shaped largely by the fact that the first wave of OTT apps have competed directly with carrier voice and messaging offers. In the past, the adjectives "low gross revenue, low margin" have been an unstated part of the understanding carrier executives have of over the top apps or even broadband access services, as exemplified by the disdain for the term "dumb pipe."
And yet, what is a broadband access service, especially in a fixed network context, other than simple access? The features, values and apps come from all the apps and services a Web browser or app can supply. If the adjectives "high gross revenue, high margin" were appended to the phrase "dumb pipe," how many carrier executives would not want to be in the dumb pipe business?
Also, even so, simple access is just one of multiple services offered by most carriers, and Internet access is but one of them. The Deutsche Telekom gaming initiative is one way a particular carrier is moving to create "high margin" OTT apps it owns.
Increasingly, what matters is not the manner of delivery, or even the substantial disruption of carrier service pricing, or the type of app, but the ownership.
In point of fact, OTT represents the foundation of software architecture, where apps are intentionally designed to run over virtually any physical network. So the manner of delivery no longer is a useful way of understanding the difference between carrier-owned and third party owned apps.
The disruption of pricing is a key issue, especially for all legacy apps, but that is a problem carriers simply must grapple with; it cannot be wished away. One might argue that, going forward, it is the matter of ownership that is key.
Over the top voice and messaging apps are feared not because they are available to any potential user with a broadband connection, but because those apps are owned by a third party.
To be sure, disruptive pricing impact is certain to occur, as OTT providers reset consumer expectations about what apps or services such as voice or messaging should cost, and what the key feature set should be.
Increasingly, though, it is helpful to keep in mind that though carriers are right to be concerned about low gross revenue, low margin OTT apps that cannibalize existing carrier services, they should not similarly view with disdain other OTT apps that offer high gross revenue, high margin and do not cannibalize legacy services.
In other words, the clear disruption of carrier voice and text message services should not cloud vision about other OTT apps.
But 10.5 percent of service providers anticipate more than 40 percent of the user base will be using OTT services by the end of 2012, the survey found.
In 2016, 100 percent of respondents believe at least 11 percent of their customers will be using OTT services. In fact, 42 percent of operators believe that over 40 percent of their customer base will be using OTT services in 2016.
All that is a genuine worry. But OTT is not everywhere, and always, something a carrier should avoid or oppose.
By definition, the games are "over the top" apps. That raises the question of the difference between over the top apps and carrier apps, from a carrier's business perspective.
To be sure, carrier views have been shaped largely by the fact that the first wave of OTT apps have competed directly with carrier voice and messaging offers. In the past, the adjectives "low gross revenue, low margin" have been an unstated part of the understanding carrier executives have of over the top apps or even broadband access services, as exemplified by the disdain for the term "dumb pipe."
And yet, what is a broadband access service, especially in a fixed network context, other than simple access? The features, values and apps come from all the apps and services a Web browser or app can supply. If the adjectives "high gross revenue, high margin" were appended to the phrase "dumb pipe," how many carrier executives would not want to be in the dumb pipe business?
Also, even so, simple access is just one of multiple services offered by most carriers, and Internet access is but one of them. The Deutsche Telekom gaming initiative is one way a particular carrier is moving to create "high margin" OTT apps it owns.
Increasingly, what matters is not the manner of delivery, or even the substantial disruption of carrier service pricing, or the type of app, but the ownership.
In point of fact, OTT represents the foundation of software architecture, where apps are intentionally designed to run over virtually any physical network. So the manner of delivery no longer is a useful way of understanding the difference between carrier-owned and third party owned apps.
The disruption of pricing is a key issue, especially for all legacy apps, but that is a problem carriers simply must grapple with; it cannot be wished away. One might argue that, going forward, it is the matter of ownership that is key.
Over the top voice and messaging apps are feared not because they are available to any potential user with a broadband connection, but because those apps are owned by a third party.
To be sure, disruptive pricing impact is certain to occur, as OTT providers reset consumer expectations about what apps or services such as voice or messaging should cost, and what the key feature set should be.
Increasingly, though, it is helpful to keep in mind that though carriers are right to be concerned about low gross revenue, low margin OTT apps that cannibalize existing carrier services, they should not similarly view with disdain other OTT apps that offer high gross revenue, high margin and do not cannibalize legacy services.
In other words, the clear disruption of carrier voice and text message services should not cloud vision about other OTT apps.
To be sure, over the top voice and messaging is a concern of mobile service provider executives around the world, for good reasons. Over the top mobile voice and texting apps now affect traffic for almost 75 percent of mobile service providers operating in 68 countries surveyed by mobileSquared as part of a project sponsored by Tyntec.
About 52.1 percent of respondents estimate over the top mobile apps have displaced about one percent to 20 percent of traffic in 2012. That’s a clear issue since traffic lost means lost revenue as well.
Almost 33 percent of respondents expect one percent to 10 percent of their customers will
be using OTT services by the end of 2012, with 57 percent of respondents believe 11 percent to 40 percent of their customers will be using OTT services in 2012.
But 10.5 percent of service providers anticipate more than 40 percent of the user base will be using OTT services by the end of 2012, the survey found.
In 2016, 100 percent of respondents believe at least 11 percent of their customers will be using OTT services. In fact, 42 percent of operators believe that over 40 percent of their customer base will be using OTT services in 2016.
All that is a genuine worry. But OTT is not everywhere, and always, something a carrier should avoid or oppose.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Saturday, August 11, 2012
Will Scale or Scope Characterize Mobile Strategies Next 5 Years?
Leading U.S. service providers have for more than a decade focused their growth strategies on "scope economies" rather than "scale economies." Simply, "scope" means you sell more products a relatively fixed set of customers. "Scale" means you get more customers.
For leading cable companies, the problem is partly that the U.S. Federal Communications Commission has clearly signaled that no single U.S. cable company will be allowed to control more than 30 percent of all U.S. cable subscribers. For Comcast, that essentially has meant that no more cable companies can be acquired.
AT&T recently encountered resolute opposition to its proposed acquisition of T-Mobile USA, a move that would have lead to even more industry concentration than the U.S. Department of Justice believes is permissible.
But there are other issues. As cable has encountered market share erosion, first to satellite providers and now to telco TV providers, and as telcos have lost share to cable voice services, each type of firm has had to lean on "scope" mechanisms, namely selling additional services to a smaller number of customers.
Amidst growing signs that the U.S. mobile service provider market is becoming unstable, in terms of market structure, the issue is what will happen, in terms of growth strategies based on either scale or scope.
What appears to be clear is that AT&T and Verizon will have trouble justifying growth by acquisition, namely, adding more subscribers by buying additional mobile companies, with their customers. Even Sprint might have trouble convincing regulators it can combine with a firm as large as T-Mobile USA.
That suggests that mergers to create larger entities will have to happen either as Sprint or T-Mobile USA buy smaller regional carriers; as regional players combine; or as new contestants enter the market in part by buying up existing mobile carrier assets.
There could be a new wave of mobile virtual network operators as well, but those efforts will not likely disrupt market structure in terms of shares held by the top four providers. The point is that, at least for the top four mobile service providers, scale no longer will be the normal and primary means for revenue growth (with the exception of Sprint or T-Mobile USA buying smaller regional mobile service providers).
Instead, scope economics will prevail. In other words, adding more subscribers won't go too far before regulatory resistance is encountered. Instead, the top four providers will have to add more services.
What does seem likely is a scale approach by newer entrants and the regional providers, below the big four players.
"What is clear for now, in our view, is that the current strategy, indeed the entire current business, isn't working," said Craig Moffett, an analyst at Sanford C. Bernstein.
Moffett seems to be referring to the whole business operated by regional U.S. wireless carriers. To be sure, Moffett has been saying that the U.S. mobile business is saturated since at least 2009.
The immediate stress is heavy for the regional mobile providers, often using prepaid models. Regional or prepaid service providers clearly have had a tougher 2012 than had been the case in the mid-2000s, for example.
Leap hasn't been profitable since 2005, for example. MetroPCS profits dropped 63 percent during the first quarter of 2012. That suggests to some observers that consolidation among the regionals is inevitable.
For leading cable companies, the problem is partly that the U.S. Federal Communications Commission has clearly signaled that no single U.S. cable company will be allowed to control more than 30 percent of all U.S. cable subscribers. For Comcast, that essentially has meant that no more cable companies can be acquired.
AT&T recently encountered resolute opposition to its proposed acquisition of T-Mobile USA, a move that would have lead to even more industry concentration than the U.S. Department of Justice believes is permissible.
But there are other issues. As cable has encountered market share erosion, first to satellite providers and now to telco TV providers, and as telcos have lost share to cable voice services, each type of firm has had to lean on "scope" mechanisms, namely selling additional services to a smaller number of customers.
Amidst growing signs that the U.S. mobile service provider market is becoming unstable, in terms of market structure, the issue is what will happen, in terms of growth strategies based on either scale or scope.
What appears to be clear is that AT&T and Verizon will have trouble justifying growth by acquisition, namely, adding more subscribers by buying additional mobile companies, with their customers. Even Sprint might have trouble convincing regulators it can combine with a firm as large as T-Mobile USA.
That suggests that mergers to create larger entities will have to happen either as Sprint or T-Mobile USA buy smaller regional carriers; as regional players combine; or as new contestants enter the market in part by buying up existing mobile carrier assets.
There could be a new wave of mobile virtual network operators as well, but those efforts will not likely disrupt market structure in terms of shares held by the top four providers. The point is that, at least for the top four mobile service providers, scale no longer will be the normal and primary means for revenue growth (with the exception of Sprint or T-Mobile USA buying smaller regional mobile service providers).
Instead, scope economics will prevail. In other words, adding more subscribers won't go too far before regulatory resistance is encountered. Instead, the top four providers will have to add more services.
What does seem likely is a scale approach by newer entrants and the regional providers, below the big four players.
"What is clear for now, in our view, is that the current strategy, indeed the entire current business, isn't working," said Craig Moffett, an analyst at Sanford C. Bernstein.
Moffett seems to be referring to the whole business operated by regional U.S. wireless carriers. To be sure, Moffett has been saying that the U.S. mobile business is saturated since at least 2009.
The immediate stress is heavy for the regional mobile providers, often using prepaid models. Regional or prepaid service providers clearly have had a tougher 2012 than had been the case in the mid-2000s, for example.
Leap hasn't been profitable since 2005, for example. MetroPCS profits dropped 63 percent during the first quarter of 2012. That suggests to some observers that consolidation among the regionals is inevitable.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Web 3.0 Will be Mobile, Commerce Driven
Our ways of describing "eras" of computing, or software, or communications, sometimes are too much affected by hype. But sometimes there is a huge kernel of truth to a taxonomy.
So one might say Web 1.0 was about web connectivity. Web 2.0 might be characterized as "social," says Jay Jamison, BlueRun Ventures partner.
Web 3.0 will be "mobile," says Jamison. Aside from the obvious notion of an era characterized by use of smart phones and other "smaller screens," the notion is that apps and services will be real-time, ubiquitous (always connected, always with you), location aware, able to integrate sensors and using high quality cameras and audios.
For some of us, that means the mobile web will b e highly organized around commerce, including advertising and promotion that drive commerce.
Your current location, weather, traffic, local merchants other friends nearby, how often you’ve been to this specific store or location will enable a new level of commerce opportunities for potential advertisers and merchants.
That's why some of us think mobile commerce, including mobile payments, mobile wallet, location-based advertising and promotion, will be so important.
So one might say Web 1.0 was about web connectivity. Web 2.0 might be characterized as "social," says Jay Jamison, BlueRun Ventures partner.
Web 3.0 will be "mobile," says Jamison. Aside from the obvious notion of an era characterized by use of smart phones and other "smaller screens," the notion is that apps and services will be real-time, ubiquitous (always connected, always with you), location aware, able to integrate sensors and using high quality cameras and audios.
For some of us, that means the mobile web will b e highly organized around commerce, including advertising and promotion that drive commerce.
Your current location, weather, traffic, local merchants other friends nearby, how often you’ve been to this specific store or location will enable a new level of commerce opportunities for potential advertisers and merchants.
That's why some of us think mobile commerce, including mobile payments, mobile wallet, location-based advertising and promotion, will be so important.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
"Mobile Payments" Increasingly is About Other Things
Ever since the mobile payments business began its ascent of the "hype" meter, there has been volumes of debate about where the value of "mobile payments" actually lies. For many suppliers, the value remains in the transaction fees purchases drive.
For many others, including perhaps most other potential interests in the ecosystem, the value lies elsewhere. Advertising, promotions or loyalty are some of the ways mobile commerce, in a broad sense, can be realized.
Some would argue the value lies squarely in the ability of mobile commerce tools to allow merchants to find customers, have customers find them engage customers and enhance the shopping experience.
Merchants care about knowing as much as they can about a customer that has walked through the front door of the shop. Retailers care about allowing customers to find exactly what they want, as fast as possible, perhaps find products they didn't know they needed, then buy quickly and efficiently, without standing in long lines.
Retailers care about maintaining relationships with those shoppers after they leave the store.
At the end of the day, most of the potential value of mobile commerce will involve all sorts of things besides the actual way a customer makes a purchase.
Experience might be the reason Starbucks essentially decided to outsource its payments operations to Square, instead of any other supplier you might name. Apparently, Starbucks thinks Square's interface and app make for the best end user experience, as a "payment app."
For many others, including perhaps most other potential interests in the ecosystem, the value lies elsewhere. Advertising, promotions or loyalty are some of the ways mobile commerce, in a broad sense, can be realized.
Some would argue the value lies squarely in the ability of mobile commerce tools to allow merchants to find customers, have customers find them engage customers and enhance the shopping experience.
Merchants care about knowing as much as they can about a customer that has walked through the front door of the shop. Retailers care about allowing customers to find exactly what they want, as fast as possible, perhaps find products they didn't know they needed, then buy quickly and efficiently, without standing in long lines.
Retailers care about maintaining relationships with those shoppers after they leave the store.
At the end of the day, most of the potential value of mobile commerce will involve all sorts of things besides the actual way a customer makes a purchase.
Experience might be the reason Starbucks essentially decided to outsource its payments operations to Square, instead of any other supplier you might name. Apparently, Starbucks thinks Square's interface and app make for the best end user experience, as a "payment app."
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Friday, August 10, 2012
What European LTE has Changed
The most significant change in European wireless markets as a result of Long Term Evolution is the phase out of unlimited data plans, the second most important consequence being a drop in prices.
More than 90 percent of the LTE operators surveyed in Europe were found to use a speed-based element in their LTE tariffs, even though this type of pricing is rarely seen elsewhere in the world.
Typical advertised maximum speeds are 7.2 Mbps, 14.4 Mbps (HSPA), 42.2 Mbps (HSPA+) and 100 Mbps (LTE).
Tariffs are then priced in line with the advertised speeds. At 7.2 Mbps, a 10 GB monthly allowance costs $23 on average, rising to $44 for an 80 Mbps service (the highest speed at which a 10 GB plan is available). At the other end of the scale, an unlimited plan costs $35 at 7.2 Mb/s rising to $70 at 80 Mbps.
Conversely, at a per GByte level, the average price of data decreases as network speeds increase. The average cost per GByte at 7.2 Mbps in Europe is calculated at $6.20, dropping to around $1.15 per GB at 80 Mbps (LTE).
Wireless Intelligence says 4G LTE data costs $2.50 per GByte on average in Europe, around half the global average of $4.86.
The first commercial cellular LTE networks were switched on in Europe in December 2009 and there are now 38 live operators across 18 European markets, accounting for almost half of the global total. There were 88 live cellular LTE operators worldwide by the end of Q2 2012, according to Wireless Intelligence.
The most competitive LTE market in Europe is Sweden, where all four of the country’s mobile operators have launched the next-generation technology. The Swedish market-leader TeliaSonera had an estimated 170,000 LTE connections in the second quarter of 2012, accounting for almost three percent of its total subscriber base, while rivals 3 Sweden, Telenor and Tele2 have also launched LTE services.
As a result, a Swedish 4G data contract can cost as little as $0.63 per GByte per month (at both Tele2 and 3 Sweden). By comparison, the best value 4G data tariff at the world’s largest LTE operator, US market-leader Verizon Wireless, works out at $7.50 per GByte, Wireless Intelligence says.
More than 90 percent of the LTE operators surveyed in Europe were found to use a speed-based element in their LTE tariffs, even though this type of pricing is rarely seen elsewhere in the world.
Typical advertised maximum speeds are 7.2 Mbps, 14.4 Mbps (HSPA), 42.2 Mbps (HSPA+) and 100 Mbps (LTE).
Tariffs are then priced in line with the advertised speeds. At 7.2 Mbps, a 10 GB monthly allowance costs $23 on average, rising to $44 for an 80 Mbps service (the highest speed at which a 10 GB plan is available). At the other end of the scale, an unlimited plan costs $35 at 7.2 Mb/s rising to $70 at 80 Mbps.
Conversely, at a per GByte level, the average price of data decreases as network speeds increase. The average cost per GByte at 7.2 Mbps in Europe is calculated at $6.20, dropping to around $1.15 per GB at 80 Mbps (LTE).
Wireless Intelligence says 4G LTE data costs $2.50 per GByte on average in Europe, around half the global average of $4.86.
The first commercial cellular LTE networks were switched on in Europe in December 2009 and there are now 38 live operators across 18 European markets, accounting for almost half of the global total. There were 88 live cellular LTE operators worldwide by the end of Q2 2012, according to Wireless Intelligence.
The most competitive LTE market in Europe is Sweden, where all four of the country’s mobile operators have launched the next-generation technology. The Swedish market-leader TeliaSonera had an estimated 170,000 LTE connections in the second quarter of 2012, accounting for almost three percent of its total subscriber base, while rivals 3 Sweden, Telenor and Tele2 have also launched LTE services.
As a result, a Swedish 4G data contract can cost as little as $0.63 per GByte per month (at both Tele2 and 3 Sweden). By comparison, the best value 4G data tariff at the world’s largest LTE operator, US market-leader Verizon Wireless, works out at $7.50 per GByte, Wireless Intelligence says.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Over the Top Voice, Texting now Affecting Revenue for 75% of Mobile Service Providers
Over the top mobile voice and texting apps now affect traffic for almost 75 percent of mobile service providers operating in 68 countries surveyed by mobileSquared as part of a project sponsored by Tyntec.
About 52.1 percent of respondents estimate over the top mobile apps have displaced about one percent to 20 percent of traffic in 2012. That’s a clear issue since traffic lost means lost revenue as well.
Almost 33 percent of respondents expect one percent to 10 percent of their customers will
be using OTT services by the end of 2012, with 57 percent of respondents believe 11 percent to 40 percent of their customers will be using OTT services in 2012.
But 10.5 percent of service providers anticipate more than 40 percent of the user base will be using OTT services by the end of 2012.
In 2016, 100 percent of respondents believe at least 11 percent of their customers will be using OTT services. In fact, 42 percent of operators believe that over 40 percent of their customer base will be using OTT services in 2016.
The issue is what to do about the threat. In some countries, it might be legal for mobile operators to block use of OTT apps, as some carriers blocked use of VoIP. You can make your own judgment about whether that is a long-term possibility.
There are direct and indirect ways to respond, though. It is at least conceivable that some mobile service providers can legally create separate fees for consumer use of over the top voice and messaging apps. In other cases service providers will have to recapture some of the lost revenue by increasing mobile data charges in some way.
Verizon Wireless protects its voice and texting revenue streams by essentially changing voice and texting services into the equivalent of a connection fee to use the network. Verizon charges a flat monthly fee for unlimited domestic voice and texting.
The harder questions revolve around whether any service provider should create its own OTT voice and messaging apps, even if those apps compete with carrier services. Aside from potentially cannibalizing carrier voice and data services, this approach arguably does take some share from rival OTT providers.
On the other hand, it is a defensive approach that essentially concedes declining revenue, with some amount of ability to capture revenue in the “OTT voice and messaging” space.
Some larger service providers might find they are able to consider a partnering strategy with leading OTT players. To some extent, this also is a defensive move aimed at recouping some lost voice and messaging revenues. In other words, if a customer is determined to switch to OTT voice and data, the revenue from such usage ought to flow to the mobile service provider, if possible.
But there is a notable difference to the branded carrier OTT app approach. In principle, such OTT apps can be a way of extending a brand’s service footprint outside its historic licensed areas, into countries where it is not currently licensed.
Instead of functioning as a defensive tactic that recoups some share of OTT revenue in territory, OTT voice and messaging can be viewed as an offensive way of providing voice and messaging services out of region, says Thorsten Trapp, Tyntec CTO.
Over the longer term, it might also be possible for mobile service providers to replicate the network effect that makes today’s voice and messaging so appealing, namely the ability to contact anybody with a phone, anywhere, without having to worry about whether the contacted party is “on the network” or “in the community” or not.
The RCS-e/Joyn effort is an example of that approach.
Likewise, mobile service providers might be able to create a mediating role that bridges a closed OTT community by enabling third party access to some other third party community using the mobile phone number.
About 52.1 percent of respondents estimate over the top mobile apps have displaced about one percent to 20 percent of traffic in 2012. That’s a clear issue since traffic lost means lost revenue as well.
Almost 33 percent of respondents expect one percent to 10 percent of their customers will
be using OTT services by the end of 2012, with 57 percent of respondents believe 11 percent to 40 percent of their customers will be using OTT services in 2012.
But 10.5 percent of service providers anticipate more than 40 percent of the user base will be using OTT services by the end of 2012.
In 2016, 100 percent of respondents believe at least 11 percent of their customers will be using OTT services. In fact, 42 percent of operators believe that over 40 percent of their customer base will be using OTT services in 2016.
The issue is what to do about the threat. In some countries, it might be legal for mobile operators to block use of OTT apps, as some carriers blocked use of VoIP. You can make your own judgment about whether that is a long-term possibility.
There are direct and indirect ways to respond, though. It is at least conceivable that some mobile service providers can legally create separate fees for consumer use of over the top voice and messaging apps. In other cases service providers will have to recapture some of the lost revenue by increasing mobile data charges in some way.
Verizon Wireless protects its voice and texting revenue streams by essentially changing voice and texting services into the equivalent of a connection fee to use the network. Verizon charges a flat monthly fee for unlimited domestic voice and texting.
The harder questions revolve around whether any service provider should create its own OTT voice and messaging apps, even if those apps compete with carrier services. Aside from potentially cannibalizing carrier voice and data services, this approach arguably does take some share from rival OTT providers.
On the other hand, it is a defensive approach that essentially concedes declining revenue, with some amount of ability to capture revenue in the “OTT voice and messaging” space.
Some larger service providers might find they are able to consider a partnering strategy with leading OTT players. To some extent, this also is a defensive move aimed at recouping some lost voice and messaging revenues. In other words, if a customer is determined to switch to OTT voice and data, the revenue from such usage ought to flow to the mobile service provider, if possible.
But there is a notable difference to the branded carrier OTT app approach. In principle, such OTT apps can be a way of extending a brand’s service footprint outside its historic licensed areas, into countries where it is not currently licensed.
Instead of functioning as a defensive tactic that recoups some share of OTT revenue in territory, OTT voice and messaging can be viewed as an offensive way of providing voice and messaging services out of region, says Thorsten Trapp, Tyntec CTO.
Over the longer term, it might also be possible for mobile service providers to replicate the network effect that makes today’s voice and messaging so appealing, namely the ability to contact anybody with a phone, anywhere, without having to worry about whether the contacted party is “on the network” or “in the community” or not.
The RCS-e/Joyn effort is an example of that approach.
Likewise, mobile service providers might be able to create a mediating role that bridges a closed OTT community by enabling third party access to some other third party community using the mobile phone number.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Subscribe to:
Posts (Atom)
FTC Opens New Inquiry Into Microsoft Cloud Computng Practices
The U.S. Federal Trade Commission plans an investigation into Microsoft cloud computing practices, apparently licensing practices that tend...
-
We have all repeatedly seen comparisons of equity value of hyperscale app providers compared to the value of connectivity providers, which s...
-
It really is surprising how often a Pareto distribution--the “80/20 rule--appears in business life, or in life, generally. Basically, the...
-
One recurring issue with forecasts of multi-access edge computing is that it is easier to make predictions about cost than revenue and infra...