Most people outside the communications industry will be unaffected and largely unconcerned about Mobile World Congress happening. But even many who are in the computing and software industries might not have to be too interested.
Yes, every next-generation mobile platform has featured higher capacity (speeds, bandwidth) and lower latency. Sometimes that really makes a difference, enabling new and compelling features. Text messaging doesn’t take lots of bandwidth, but it arguably was a “killer app” for 2G. Steaming video enabled by 4G networks might be in the same category.
Most observers might agree that proposed 3G apps actually did not emerge until the time of 4G. But most assessments of new killer features or apps since 4G have yet to emerge.
We might note that the hoped-for advances often happen only in every other generation of networks, as hyped apps for any particular generation take longer to be commercialized than was hoped.
That has led to some thinking that “every other generation” of mobile platforms is consequential (in terms of killer features and apps). So 2G and 4G were more consequential, 3G and 5G less so, with perhaps some expectation that 6G could be the platform that is more important than 5G.
But we might also be at a point where speeds and feeds simply matter less, as the value of the mobile access connection is less driven by bandwidth and latency, and more by device and app capabilities.
Perhaps it always is true that the value is driven by “what the platform enables” rather than “bandwidth” the platform supports. That has been true, arguably, for decades, as broadband internet access has gotten better.
But we might also be at a point where, generally speaking, the networks support “more than enough” bandwidth, and “better than required” latency for most useful consumer or business use cases.
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