BT plans to launch its own touch-screen, tablet style computer, which inevitably will be seen as a way to compete with the Apple iPad, though BT apparently is not positioning the device in that way, and the comparison likely is misplaced.
The Telegraph reports that although no official details have been released by BT, the new device will have a screen larger than the 3.5-inch display found on the iPhone, but smaller than the 9.7-inch screen on the iPad.
In principle, the device could resemble the existing "OpenTablet 7," which is more an "advanced telephone" than a mobile device.
The BT device appears something more along the lines of the "Internet appliance" several telecom carriers have attempted to popularize in the past, though building on mobility rather than the fixed-line network. Previous attempts have focused on an easy-to-use device connected perhaps in a kitchen that allows light web browsing.
OpenPeak's "OpenTablet 7" can be used as a wireless, detachable tablet and features 3G HSDPA connections. It isn't yet clear what connectivity options BT will offer, but up to this point similar devices have been viewed as ways to enhance the value of a fixed-line connection by enabling use of new appliances and devices on those networks.
BT positions the new device as a cross between "a mini PC" and "the telephone of the future," which is roughly how the earlier attempts have been framed.
In a sense, that positions the new device as the latest attempt to build a "smart" fixed-line telephone, not a mobile tablet computer.
That will be the big issue. Prior attempts to create such an appliance have not gotten traction.
Monday, May 17, 2010
BT to Launch Own "Tablet," But Isn't Aiming at iPad
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Sunday, May 16, 2010
Shift to Prepaid Wireless Continues
I doubt this is news to anybody who follows subscriber trends in wireless, but prepaid accounts continue to grow, accelerating through all of 2009 and 2010 so far.
Up to a point that might be considered a good thing for service providers who have made a business of prepaid, especially some of the regional providers.
But it never is too helpful when the "big guys," or at least some of them, decide they have to play in the prepaid segment, as Sprint now is doing.
The new "Common Cents" service is the fourth prepaid brand Sprint supports, after Boost Mobile, Virgin Mobile and Assurance Wireless, which is a government-subsidized cell phone program for people who are under or close to the poverty line.
Under the new plan, customers will pay seven cents per minute for phone calls and they will be charge seven cents per text message.
Wal-Mart is planning to sell phones, costing $20 to $70, in more than 700 stores.
Sprint will also give customers a break by rounding down on the minutes used in order to aattract more subscribers. Sprint says that "with minutes that round down after the first minute, not up, consumers get more minutes for their money."
In the first quarter of 2010, Sprint lost 578,000 postpaid subscribers. But it gained 348,000 prepaid customers.
Sprint also positions each of the prepaid brands in different segments. While Common Cents is geared toward value customers, who aren't looking for much beyond basic cell phone and texting service, Virgin Mobile's and Boost Mobile's services offer more data-centric plans that target the youth market.
TheVirgin Mobile and Boost brands have been offering flat-rate pricing for all-you-can-eat plans for $50 a month. Soon Virgin Mobile will also offer a $25 plan that comes with unlimited texting, e-mail, and Web surfing, plus 300 minutes a month of voice service. For $40 a month, customers can get 1,200 voice minutes.
Up to a point that might be considered a good thing for service providers who have made a business of prepaid, especially some of the regional providers.
But it never is too helpful when the "big guys," or at least some of them, decide they have to play in the prepaid segment, as Sprint now is doing.
The new "Common Cents" service is the fourth prepaid brand Sprint supports, after Boost Mobile, Virgin Mobile and Assurance Wireless, which is a government-subsidized cell phone program for people who are under or close to the poverty line.
Under the new plan, customers will pay seven cents per minute for phone calls and they will be charge seven cents per text message.
Wal-Mart is planning to sell phones, costing $20 to $70, in more than 700 stores.
Sprint will also give customers a break by rounding down on the minutes used in order to aattract more subscribers. Sprint says that "with minutes that round down after the first minute, not up, consumers get more minutes for their money."
In the first quarter of 2010, Sprint lost 578,000 postpaid subscribers. But it gained 348,000 prepaid customers.
Sprint also positions each of the prepaid brands in different segments. While Common Cents is geared toward value customers, who aren't looking for much beyond basic cell phone and texting service, Virgin Mobile's and Boost Mobile's services offer more data-centric plans that target the youth market.
TheVirgin Mobile and Boost brands have been offering flat-rate pricing for all-you-can-eat plans for $50 a month. Soon Virgin Mobile will also offer a $25 plan that comes with unlimited texting, e-mail, and Web surfing, plus 300 minutes a month of voice service. For $40 a month, customers can get 1,200 voice minutes.
Labels:
Boost Mobile,
Common Cents,
prepaid wireless,
Virgin Mobile
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Channel Conflict Develops in Mobile App Store Ecosystem
Channel conflict is an almost-inevitable by-product of complex ecosystems. A recent survey suggests channel conflict already is rising in the mobile application store ecosystem. A survey of 400 developers by Evans Data Corp. recently found that 80 percent of developers in North America think they should receive more than 70 percent of the revenue generated by their apps in an app store.
Of course, when Google launched its Android Market, the company pointed out that "developers will get 70 percent of the revenue from each purchase; the remaining amount goes to carriers and billing settlement fees."
"Google does not take a percentage," the company said. "We believe this revenue model creates a fair and positive experience for users, developers, and carriers." But what is fair from Google's point of view might not be viewed the same way by developers or carriers.
That's channel conflict.
link
Of course, when Google launched its Android Market, the company pointed out that "developers will get 70 percent of the revenue from each purchase; the remaining amount goes to carriers and billing settlement fees."
"Google does not take a percentage," the company said. "We believe this revenue model creates a fair and positive experience for users, developers, and carriers." But what is fair from Google's point of view might not be viewed the same way by developers or carriers.
That's channel conflict.
link
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Facebook To Create Ad Network?
It is widely believed that Facebook will soon follow the AdSense playbook by introducing an off-property ad network. They’ll try to use their strong base of advertisers to dominate intent-generating ads the way AdSense dominated intent harvesting ads.
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Apple Offers "Curated Computing," Not "Open"
The conventional wisdom is that open and standardized platforms are better than closed platforms, for any number of practical reasons, ranging from cost speed and speedier innovation to applications richness. For some, that is the importance of the "network neutrality" debate, though oddly, innovation arguments can be made on both sides, or all sides, of the argument.
But Apple always has been the salient exception to the "open and standards based" rule. In the past world, where Apple as a PC manufacturer and had three percent to four percent market share, that might not have mattered much. In today's world, where Apple emerged from nowhere to dominate the MP3 player market, then reshaped the mobile handset market and seems to be on the cusp of validating a new market for tablet devices, Apple's approach will be more important.
The iPad might be a new kind of PC, or might reshape existing devices; it is hard to tell at this point which future is more likely. But either way, Apple is creating what might be called "curated computing," where choice is deliberately limited to improve end user experience, says Forrester Research analyst Sarah Rotman Epps.
Curated computing is perhaps a new mode of computing in which choice is constrained to deliver more relevant, less complex experiences, says Rotman Epps, in some ways resembling the old AOL approach, or even mobile service provider "walled garden" portals. You might argue that those approaches do not seem to have worked too well, but Apple always seems to be the exception to the rule.
It might be a bit of a stretch, but the analogy might be that a PC is a general-purpose computing platform, while an iPad is something more like an iPod. That is not to say iPad users cannot send and receive email and surf the Web, but simply that the principle is that "general purpose" computing is not the point.
Rather, users default to curated applications as the primary use mode, with Web surfing, email and other experiences being somewhat secondary. Put another way, where the Web is the default mode for most Internet-connected computing devices, the application is more the default mode for iPhones and iPads.
The broader question always seems to come back to the issue of how much choice users really want, and how much experience is enhanced when choices are limited. Apple always has delivered an enhanced end user experience precisely because its hardware choices were limited to "my way or the highway."
In all likelihood, should the tablet trend establish that there is a discrete new class of devices and behaviors suitable to less "general purpose" computing and more "content consumption," then curated experiences might be viable in a way that would defy the historical failures of walled garden approaches.
Should that prove to be the case, at least some in the mobile ecosystem might have to rethink the historic preference for open and standards-based development and "run time" environments.
But Apple always has been the salient exception to the "open and standards based" rule. In the past world, where Apple as a PC manufacturer and had three percent to four percent market share, that might not have mattered much. In today's world, where Apple emerged from nowhere to dominate the MP3 player market, then reshaped the mobile handset market and seems to be on the cusp of validating a new market for tablet devices, Apple's approach will be more important.
The iPad might be a new kind of PC, or might reshape existing devices; it is hard to tell at this point which future is more likely. But either way, Apple is creating what might be called "curated computing," where choice is deliberately limited to improve end user experience, says Forrester Research analyst Sarah Rotman Epps.
Curated computing is perhaps a new mode of computing in which choice is constrained to deliver more relevant, less complex experiences, says Rotman Epps, in some ways resembling the old AOL approach, or even mobile service provider "walled garden" portals. You might argue that those approaches do not seem to have worked too well, but Apple always seems to be the exception to the rule.
It might be a bit of a stretch, but the analogy might be that a PC is a general-purpose computing platform, while an iPad is something more like an iPod. That is not to say iPad users cannot send and receive email and surf the Web, but simply that the principle is that "general purpose" computing is not the point.
Rather, users default to curated applications as the primary use mode, with Web surfing, email and other experiences being somewhat secondary. Put another way, where the Web is the default mode for most Internet-connected computing devices, the application is more the default mode for iPhones and iPads.
The broader question always seems to come back to the issue of how much choice users really want, and how much experience is enhanced when choices are limited. Apple always has delivered an enhanced end user experience precisely because its hardware choices were limited to "my way or the highway."
In all likelihood, should the tablet trend establish that there is a discrete new class of devices and behaviors suitable to less "general purpose" computing and more "content consumption," then curated experiences might be viable in a way that would defy the historical failures of walled garden approaches.
Should that prove to be the case, at least some in the mobile ecosystem might have to rethink the historic preference for open and standards-based development and "run time" environments.
Labels:
Apple,
Google tablet,
iPad
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Friday, May 14, 2010
Is Internet Access a Common Carrier Service?
On May 6th America’s Federal Communications Commission announced a plan to classify the last mile of Internet access as a “telecommunications service”; it is currently classified as an “information service."
That raises a thorny question: is Internet access really a utility, rather than an information service? In other words, is broadband access more like electricity than television or radio or publishing? It matters how the question is answered.
Since the 1930s providers of telecommunications services in America have been obliged to agree on rates with the FCC. They cannot discriminate among customers or traffic, and they have to contribute to a fund that subsidises rural connections. The new plan promises to refrain from any price regulation; the FCC wants to ensure primarily that packets pass from point to point without preferential treatment."
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Cellphones Now Used Mostly for Data
Liza Colburn uses her cellphone constantly. She taps out her grocery lists, records voice memos, listens to music at the gym, tracks her caloric intake and posts frequent updates to her Twitter and Facebook accounts.
The one thing she doesn’t use her cellphone for? Making calls.
The one thing she doesn’t use her cellphone for? Making calls.
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Thursday, May 13, 2010
No Skype for Microsoft 7
Microsoft has been having a tough time in the mobile market, it is safe to say, and now Skype says it will not develop a Skype client for Microsoft 7, says Dan Neary, Skype Asia Pacific VP.
Microsoft 7 is the successor to the Windows Mobile operating system.
Neary did not give a reason why Skype is taking that path, but Skype's demurral can hardly be good news for Microsoft.
link
Microsoft 7 is the successor to the Windows Mobile operating system.
Neary did not give a reason why Skype is taking that path, but Skype's demurral can hardly be good news for Microsoft.
link
Labels:
Microsoft
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Mobile Agencies Look Beyond Apps
Advertising agencies say branded mobile apps aren't the be-all, end-all for mobile marketing, and will be challenged by mobile Web browser functionality, which will allow apps to run within the browser context.
Despite the hype surrounding the mobile application space thanks to app-centric devices such as Apple's iPhone and iPad devices, mobile agencies suggest new technologies like HTML5 and Apple's iAd product could help turn marketers' attention away from the crowded branded app space.
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Wednesday, May 12, 2010
Android 2.2 Runs 450% Faster than 2.1
The new Google Android version 2.2 appears to be as much as 450 percent faster than version 2.1, according to test run by Android Police. To the extent that faster processing means lower latency for any number of operations conducted on a mobile device, that should be a good thing.
Android Police tests suggest, for example, that the HTC Hero gets a test score of about 2 million floating-point operations per second, often called simply "FLOPs."
The Nexus One running Android 2.1 gets about 6.5 MFLOPS to 7 MFLOPS.
The Android version 2.2 operating system seems to run at 37.5 MFLOPS. One practical result is that Flash-authored video should run much better, as Flash puts strain on processors. Much-faster processors should mean much-better video performance.
While real-life applications will most certainly not be 450 percent faster across the board, but it stands to reason that it will help most applications run faster.
link
Android Police tests suggest, for example, that the HTC Hero gets a test score of about 2 million floating-point operations per second, often called simply "FLOPs."
The Nexus One running Android 2.1 gets about 6.5 MFLOPS to 7 MFLOPS.
The Android version 2.2 operating system seems to run at 37.5 MFLOPS. One practical result is that Flash-authored video should run much better, as Flash puts strain on processors. Much-faster processors should mean much-better video performance.
While real-life applications will most certainly not be 450 percent faster across the board, but it stands to reason that it will help most applications run faster.
link
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Tuesday, May 11, 2010
Broadcasters Are Serving Up Lots of Web Video
Aside from YouTube, online video offered by broadcast TV networks and Web-only media brands, followed by magazine sites and music labels, seem to be getting the most traffic, a new study by Brightcove and Tubemogul suggests.
About 51.75 percent of viewers are navigating to video directly from the publisher’s main site. Google search drives 39 percent of viewing, followed by Yahoo at 5.58 percent, Bing at two percent and Facebook at 0.40 percent.
In the first quarter of 2010, the broadcast TV networks sampled in the study streamed 380 million videos, with Web media brands coming up close behind at 326 million video streams. However, the native Web brands, which include both video-only and general entertainment and news sites, saw 300 percent annual growth of video views in the first quarter, compared to 44 percent growth for the broadcast sites.
For all of 2009, Web media sites grew twice as fast as broadcast TV sites (165 percent compared to 74 percent). At this rate, they will overtake the broadcast sites in video views later this year, the study suggests.
In the first quarter of 2010, magazine-affiliated sites streamed 190 million videos, up 90 percent. In fact, magazine sites are streaming as many videos as music label sites, which came in at 191 million videos, up 60 percent.
Newspaper sites aren’t doing nearly so well, streaming 136 million videos in the quarter and growing five percent. Newspaper sites are trying to catch up, though, and had two billion video player pageloads in the quarter (pages which loaded with a video player, but were not necessarily clicked on), compared to 1.2 billion for magazine sites, 760 million for Web-only media, and 670 million for broadcast TV sites.
But newspaper sites are having a real problem getting their audiences to watch videos, the study suggests.
For every two billion videos they throw in front of users, only 136 million get viewed (6.8 percent). Broadcast TV sites are getting 380 million views for every 670 million attempts (56.7 percent).
Even magazine sites are seeing a 12.7 percent hit rate.
But newspaper videos get viewed "to the end" more frequently than videos on other sites. The completion rates for videos on newspaper sites are 41 percent, versus 39 percent for magazine sites, 38 percent for broadcast sites, and 29 percent for music label sites.
About 51.75 percent of viewers are navigating to video directly from the publisher’s main site. Google search drives 39 percent of viewing, followed by Yahoo at 5.58 percent, Bing at two percent and Facebook at 0.40 percent.
In the first quarter of 2010, the broadcast TV networks sampled in the study streamed 380 million videos, with Web media brands coming up close behind at 326 million video streams. However, the native Web brands, which include both video-only and general entertainment and news sites, saw 300 percent annual growth of video views in the first quarter, compared to 44 percent growth for the broadcast sites.
For all of 2009, Web media sites grew twice as fast as broadcast TV sites (165 percent compared to 74 percent). At this rate, they will overtake the broadcast sites in video views later this year, the study suggests.
In the first quarter of 2010, magazine-affiliated sites streamed 190 million videos, up 90 percent. In fact, magazine sites are streaming as many videos as music label sites, which came in at 191 million videos, up 60 percent.
Newspaper sites aren’t doing nearly so well, streaming 136 million videos in the quarter and growing five percent. Newspaper sites are trying to catch up, though, and had two billion video player pageloads in the quarter (pages which loaded with a video player, but were not necessarily clicked on), compared to 1.2 billion for magazine sites, 760 million for Web-only media, and 670 million for broadcast TV sites.
But newspaper sites are having a real problem getting their audiences to watch videos, the study suggests.
For every two billion videos they throw in front of users, only 136 million get viewed (6.8 percent). Broadcast TV sites are getting 380 million views for every 670 million attempts (56.7 percent).
Even magazine sites are seeing a 12.7 percent hit rate.
But newspaper videos get viewed "to the end" more frequently than videos on other sites. The completion rates for videos on newspaper sites are 41 percent, versus 39 percent for magazine sites, 38 percent for broadcast sites, and 29 percent for music label sites.
Labels:
Hulu,
online video,
YouTube
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Google Android Strategy is Working, Despite Nexus One
Google's strategy of seeding the market for its Android operating system, unlike its experiment with device retailing (NexusOne) seems to be succeeding.
The Android operating system "continued to shake up the U.S. mobile phone market in the first quarter of 2010," moving past Apple to take the number-two position among smartphone operating systems, according to The NPD Group.
Based on unit sales to consumers last quarter, the Android operating system moved into second position at 28 percent behind RIM’s operating system (36 percent) and ahead of Apple’s OS (21 percent).
Google's effort to retail unlocked, full-price handsets using a Web-site-only approach does not seem to be working out so well, as one might have predicted. Both Sprint and Verizon Wireless have declined to sell the Nexus One, though the logical explanation is that the HTC "Evo" at Sprint and "Incredible" at Verizon Wireless are functional equivalents, at the very least.
And it might just be the case that the battle between AT&T and Verizon Wireless accounts for the change, as iPhone sales in the United States are exclusive to AT&T, essentially limiting sales, while Android devices are pushed both by Verizon, T-Mobile USA and Sprint.
Verizon also has been aggressive about offering "two for the price of one" sales of Android devices.
Smartphone sales at AT&T comprised nearly a third of the entire smartphone market (32 percent), followed by Verizon Wireless (30 percent), T-Mobile (17 percent) and Sprint (15 percent).
Exclusivity on AT&T’s network obviously limits the potential sales for Apple to some extent. Verizon has more than 92.8 million subscribers, none of which can buy an iPhone for use on the network.
It isn't so clear whether the range of Android models or prices are a meaningful contributor to Android sales volume, but one has to think so.
The NPD Group cites an average smartphone price of $151 in the first quarter of 2010, roughly half of the $299 price tag for a top-shelf iPhone. Apple offers subsidized models at $99 and $199, but most subsidized Android phone prices top out at $199 and go down from there.
The Samsung Behold 2 running Android is currently free with a service plan at T-Mobile, for example. With so many choices, consumers can find Android units for well under $99 these days and can shop around in a greater range of price points.
The Android operating system "continued to shake up the U.S. mobile phone market in the first quarter of 2010," moving past Apple to take the number-two position among smartphone operating systems, according to The NPD Group.
Based on unit sales to consumers last quarter, the Android operating system moved into second position at 28 percent behind RIM’s operating system (36 percent) and ahead of Apple’s OS (21 percent).
Google's effort to retail unlocked, full-price handsets using a Web-site-only approach does not seem to be working out so well, as one might have predicted. Both Sprint and Verizon Wireless have declined to sell the Nexus One, though the logical explanation is that the HTC "Evo" at Sprint and "Incredible" at Verizon Wireless are functional equivalents, at the very least.
And it might just be the case that the battle between AT&T and Verizon Wireless accounts for the change, as iPhone sales in the United States are exclusive to AT&T, essentially limiting sales, while Android devices are pushed both by Verizon, T-Mobile USA and Sprint.
Verizon also has been aggressive about offering "two for the price of one" sales of Android devices.
Smartphone sales at AT&T comprised nearly a third of the entire smartphone market (32 percent), followed by Verizon Wireless (30 percent), T-Mobile (17 percent) and Sprint (15 percent).
Exclusivity on AT&T’s network obviously limits the potential sales for Apple to some extent. Verizon has more than 92.8 million subscribers, none of which can buy an iPhone for use on the network.
It isn't so clear whether the range of Android models or prices are a meaningful contributor to Android sales volume, but one has to think so.
The NPD Group cites an average smartphone price of $151 in the first quarter of 2010, roughly half of the $299 price tag for a top-shelf iPhone. Apple offers subsidized models at $99 and $199, but most subsidized Android phone prices top out at $199 and go down from there.
The Samsung Behold 2 running Android is currently free with a service plan at T-Mobile, for example. With so many choices, consumers can find Android units for well under $99 these days and can shop around in a greater range of price points.
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Verizon LTE Test Runs at 8.5 Mbps
In recent tests, Verizon Wireless has found that its new Long Term Evolution network runs at about 8.5 Mbps in the downstream direction in the real world.
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Monday, May 10, 2010
Web Apps Will Catch Mobile Apps, Study Suggests
Count Global Intelligence Alliance as among the analysts who believe Web applications will be a viable competitor to app store programs over time, and that content distribution is likely to be a direct beneficiary of the trend towards using Web browsers to serve up mobile apps.
The same might be said for subscription-based mobile services such as news and weather as well.
Despite conventional wisdom, by 2013 HTML5 will enable Web-based apps to provide user experinces that rival that of mobile apps, GIA argues. But there are other reasons to believe Web-based apps will prove attractive. Web apps offer an architectural advantage, namely cross-device launches. Mobile apps have to be adapted for each operating system, and often for discrete devices as well.
The Web also arguably is a better platform for subscription-basedservices such as communications, news, weather, financial services, retail and shopping, where user analytics are important. But GIA notes that smaller providers and pay-per-download services might well find the mobile apps route profitable, as such an approach can be directly tied to a clear revenue model.
But Web-based mobile apps will take a couple of years to develop. Right now, respondents surveyed by GIA say user adoption is about twice as high when using a mobile app approach. Some 47 percent of respondents reported that user adoption was higher when using a mobile app approach, compared to about 23 percent of respondents who said a Web approach produced higher end user adoption.
Web apps, on the other hand, are a bit more "sticky" than native apps, respondents report. About 27 percent of survey respondents said user activity peaked at initial download and then steadily declined. Only 15 percent of Web app developers said that was the case.
Likewise, about 23 percent of respondents indicated that user activity kept growing after download, compared to about 33 percent of Web apps users. Of course, that might be a statistical artifact produced by the different use cases.
To the extent that a mobile app provides access to "static" content, usage would decline over time, in much the same way that any user's viewing of a new movie will be highest at download and then drop off. Compare that to a cable TV subscription or news feed, that might be used on a continuing basis because the actual content is dynamic, rather than static.
The survey also found that end user session lengths tended to be longer for native apps, compared to Web apps. About half the respondents say native apps produce longer sessions. Only 20 percent of developers say Web apps produce long sessions. Of course, much depends on the type of application.
Many interactive or transactional apps will tend to last longer than many content delivery apps, if only because the transactional app will require time-consuming search and research. A user investigating air travel or lodging in a distant city might need to spend quite a bit of time conducting research, compared to a user playing a game or downloading a specific bit of content.
About 53 percent of native app developers reported that this approach cost more than creating a Web app, compared to 17 percent of respondents who said the Web app cost more than a native app to create.
About 43 percent of developers reported that maintenance and update of native apps cost more than a Web app approach. About 24 percent of respondents indicated that a Web app approach was more costly to maintain and update.
About 60 percent of developers reported that a Web app approach was faster than a native app development approach.
The same might be said for subscription-based mobile services such as news and weather as well.
Despite conventional wisdom, by 2013 HTML5 will enable Web-based apps to provide user experinces that rival that of mobile apps, GIA argues. But there are other reasons to believe Web-based apps will prove attractive. Web apps offer an architectural advantage, namely cross-device launches. Mobile apps have to be adapted for each operating system, and often for discrete devices as well.
The Web also arguably is a better platform for subscription-basedservices such as communications, news, weather, financial services, retail and shopping, where user analytics are important. But GIA notes that smaller providers and pay-per-download services might well find the mobile apps route profitable, as such an approach can be directly tied to a clear revenue model.
But Web-based mobile apps will take a couple of years to develop. Right now, respondents surveyed by GIA say user adoption is about twice as high when using a mobile app approach. Some 47 percent of respondents reported that user adoption was higher when using a mobile app approach, compared to about 23 percent of respondents who said a Web approach produced higher end user adoption.
Web apps, on the other hand, are a bit more "sticky" than native apps, respondents report. About 27 percent of survey respondents said user activity peaked at initial download and then steadily declined. Only 15 percent of Web app developers said that was the case.
Likewise, about 23 percent of respondents indicated that user activity kept growing after download, compared to about 33 percent of Web apps users. Of course, that might be a statistical artifact produced by the different use cases.
To the extent that a mobile app provides access to "static" content, usage would decline over time, in much the same way that any user's viewing of a new movie will be highest at download and then drop off. Compare that to a cable TV subscription or news feed, that might be used on a continuing basis because the actual content is dynamic, rather than static.
The survey also found that end user session lengths tended to be longer for native apps, compared to Web apps. About half the respondents say native apps produce longer sessions. Only 20 percent of developers say Web apps produce long sessions. Of course, much depends on the type of application.
Many interactive or transactional apps will tend to last longer than many content delivery apps, if only because the transactional app will require time-consuming search and research. A user investigating air travel or lodging in a distant city might need to spend quite a bit of time conducting research, compared to a user playing a game or downloading a specific bit of content.
About 53 percent of native app developers reported that this approach cost more than creating a Web app, compared to 17 percent of respondents who said the Web app cost more than a native app to create.
About 43 percent of developers reported that maintenance and update of native apps cost more than a Web app approach. About 24 percent of respondents indicated that a Web app approach was more costly to maintain and update.
About 60 percent of developers reported that a Web app approach was faster than a native app development approach.
Labels:
mobile advertising,
mobile apps,
Web apps
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
Apple's iAd Shooting for the High End in More Ways than One
The conventional wisdom likely is that the new Apple iAd network is going to be positive for mobile advertising, showcasing what can be done with rich media on an easy-to-use device with a large screen.
But iAd might have another effect: driving up ad pricing double to triple current rates. That might be welcome for ad sellers, but not for buyers.
Since Apple never likes anything but the "premium" position in any market where it competes, that might not be too surprising.
According contentSutra, iAd cost per thousand impressions will be highly variable in terms of cost, but in some cases could wind up being triple what marketers are used to paying for banners, and double the price of a video ad on mobile (click on the image for a larger view).
In other cases, a very successful campaign that generates an unusual number of clicks could wind up being more than seven times what an advertiser had anticipated.
Keep in mind that Apple is setting the minimum annual spend at $1 million for brands to use its iAd platform. To put that in perspective, consider that Jaguar and Land Rover in 2009 spent about $1.6 million in aggregate for mobile marketing.
Some advertisers might decide they like the iAd formats, and start shifting lots more money into mobile advertising. Others will push back against the price and take a wait-and-see attitude. Either way, iAd is going to have complex impact. It likely will spur larger mobile advertising commitments from some buyers more concerned with cutting edge than return on investment. Most will watch and see what happens, at least in terms of the high-end, showcase content Apple wants to show it can produce.
But iAd might have another effect: driving up ad pricing double to triple current rates. That might be welcome for ad sellers, but not for buyers.
Since Apple never likes anything but the "premium" position in any market where it competes, that might not be too surprising.
According contentSutra, iAd cost per thousand impressions will be highly variable in terms of cost, but in some cases could wind up being triple what marketers are used to paying for banners, and double the price of a video ad on mobile (click on the image for a larger view).
In other cases, a very successful campaign that generates an unusual number of clicks could wind up being more than seven times what an advertiser had anticipated.
Keep in mind that Apple is setting the minimum annual spend at $1 million for brands to use its iAd platform. To put that in perspective, consider that Jaguar and Land Rover in 2009 spent about $1.6 million in aggregate for mobile marketing.
Some advertisers might decide they like the iAd formats, and start shifting lots more money into mobile advertising. Others will push back against the price and take a wait-and-see attitude. Either way, iAd is going to have complex impact. It likely will spur larger mobile advertising commitments from some buyers more concerned with cutting edge than return on investment. Most will watch and see what happens, at least in terms of the high-end, showcase content Apple wants to show it can produce.
Labels:
Apple,
iAd,
iPad,
mobile advertising
Gary Kim was cited as a global "Power Mobile Influencer" by Forbes, ranked second in the world for coverage of the mobile business, and as a "top 10" telecom analyst. He is a member of Mensa, the international organization for people with IQs in the top two percent.
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