Saturday, September 19, 2026

Is California's Antitrust Lawsuit Against Paramount Skydance Near Resolution?

Is the California lawsuit trying to block the Paramount Skydance merger with Warner Brothers Discovery about to be settled? One might hope so, though some interests might not believe they benefit.


Given the “nuclear option” Paramount could exercise in moving its studios out of Los Angeles to another state, the city and state would benefit from keeping a key firm in a key industry. Paramount itself would prefer not to incur further delay and costs.


Sure, key competitors might prefer continued litigation. But both parties to the lawsuit have big reasons to settle. Paramount wants to execute on its business vision. California wants to keep a key firm in a key industry from moving.


So far, even though much actual production already has left California, studio headquarters and production lots remain based in the Los Angeles area. That matters as video content remains a vital part of the region's economy.  


The antitrust argument has been that the merger would give the merged company too much power in the video content value chain. That seems at least questionable. 


One high-level example is the oft-cited observation that If a consumer pays $100 at the box office:

  • $45–50 ultimately remains with the theater

  • $50–55 goes to the film distributor/studio.


Looking only at the content part of that example, owners of studios with distribution rights represent a bit more than half of revenue shared for exhibition, while theater owners get a bit less than half. But that isn’t the full story of theatrical exhibition revenues and profits. 


Movies represent huge risk, as it is not unusual for the top 10 movies distributed in a year to earn as much as 54 percent of all revenue. In other words, a small number of titles generate disproportionate revenue, which is why we see so many “existing franchise” titles issued. 


source: Statista


Still, it can be argued that talent (actors) and production workers receive about 20 percent of movie revenues; theaters perhaps the same and other participants also in the 20-percent range, with studios generally getting 35 percent of revenue in the broader video value chain that includes streaming and linear TV elements.  



The adage that movie theaters make their profits on popcorn is largely correct. Ticket revenue is shared with the studio, but concessions largely belong to the theater.


Theater chain AMC Entertainment in 2025 generated $2.65 billion of admissions revenue and $1.67 billion of food-and-beverage revenue, for example, according to data filed with the Securities and Exchange Commission by AMC Entertainment. 


And studio gross revenue is not profit, as production, talent, marketing costs, financing and overhead consume up to 90 percent of gross revenue, leaving perhaps five percent to 10 percent as expected profit, overall. 


Theatrical $100

Approximate share

Theater

$45–50

Studio/distributor gross

$50–55

— production/talent

~20–25

— marketing/distribution

~10–15

— studio overhead/financing

~5–10

— studio economic profit

~5–10


In the broader value chain that includes video streaming and linear TV, other elements come into play, such as advertising and subscription revenues. 


Warner Brothers Discovery in 2025 reported revenues of about $17.66 billion, composed of :

  • $6.33 billion advertising revenue

  • $9.82 billion distribution revenue (paid by streaming and linear networks)

  • $1.20 billion content revenue. 


Content itself was a relatively small part of total revenue. The point might be that revenue shares are highly distributed, even if studios and a class of participants might claim the largest single shares in the value chain. 


Even more complicating is the fact that participants often participate in multiple parts of the value chain. Netflix and Disney provide the best examples. 


Model

Content ownership

Distribution ownership

Main economic advantage

Independent producer

Yes

No

Creative/IP specialization

Traditional studio

Yes

Partial

IP + multiple distribution windows

Cable network

Some

Yes

Audience + advertising/carriage

Pure streaming distributor

No/limited

Yes

Customer relationship + scale

Netflix-style integrated platform

Yes

Yes

Content + audience + data + global scale

Fully integrated Disney-like model

Yes

Yes

Multiple windows + franchises


The point is that the video content value chain is quite complex, with lots of participants and lots of distributed revenue streams. It is not so clear that any single role exercises monopoly-style control of the whole value chain. Content matters, but so does distribution, in any of the key segments (theatrical release, linear TV or streaming.


Friday, September 18, 2026

Lots of AI Regulations are Conceivable; Few Will Address Existential Threats

One problem with calls for “regulating artificial intelligence” is that it is not entirely clear what should be done, especially on the core issue of models becoming autonomous, in the context of nation state competition. 


The key idea of one approach known as “Mutual Assured AI Malfunction” is that nation state actors pursuing a monopoly on superintelligent AI should face the realistic prospect that rivals will detect and disable a destabilizing project before it matures. 


That is a specific problem, separate from general controls on autonomous AI use that might apply to all instances of autonomous action. 


MAIM sits within a larger conversation about whether AI competition more closely resembles nuclear arms races or something else. It rejects the idea that global pauses are possible or  politically unrealistic. Instead it treats great-power rivalry as inevitable.


The objective is creation of a default strategic environment in which no power can safely race to an unbridled advantage without expecting its own effort to be maimed. 


MAIM remains a theoretical and strategic proposal rather than formal policy in analyses of United States–China AI competition, for example. 


Critics will note limitations in the analogy to mutually assured destruction, which likewise prevented nuclear war by essentially ensuring that any use of strategic nuclear weapons would result in destruction of whichever nation chose to use it. So strategic nuclear weapons essentially become unusable. 


Nuclear weapons are passive instruments under human command chains.  Autonomous or superintelligent AI is an independent optimizing agent that may pursue goals orthogonal to its creators’ aims.


Nor are rogue actors limited to nation states. Once software exists, copying and iterating is cheap. This makes exclusive control or reliable sabotage harder. Non-state or rogue actors will not face the same mutual-vulnerability constraints that bind nuclear powers.


AI catastrophe scenarios can be harder to calculate in advance and may not leave clear “retaliatory” options once triggered. 


Incentives and actors are more heterogeneous. Nuclear deterrence primarily involved a small number of states with high stakes in regime survival. AI involves commercial firms, researchers, and diffuse national programs whose short-term competitive or profit motives can outweigh distant shared risks. 


So coordination problems are harder. Also, opaque model behavior can erode the signaling and crisis stability that nuclear deterrence relies on.


The point is that deterrence of this sort will be challenging. We won’t always agree on what moves are “destabilizing.” We will not have perfect transparency so there will always be some amount of ambiguity.


Sure, all sorts of “regulations” might also be proposed, but most of them do not directly involve controlling autonomous system misuse. 


That is not to say such other measures are unimportant. But they do not address concerns about existential AI threats posed by autonomous or super-intelligent systems. 


And the “easier” measures might not be directly effective in addressing autonomous system risks, either interstate or intrastate. 


So the “danger” is that politicians under pressure to “do something” will make a lot of noise about issues that arguably are useful, without addressing the “existential” dangers people worry about. 


In that sense, AI autonomy and its existential threats are no easier to solve than many other thorny social problems. 


Approach

What government would actually do

Main benefit

Main drawback / risk

Practicality

Apply existing laws

Use consumer protection, fraud, discrimination, privacy, securities, product-liability, employment and criminal laws when AI causes ordinary legally cognizable harms

Immediate and technology-neutral. Doesn't require government to predict which AI capabilities will matter

Existing laws may not fit novel harms; enforcement is often after the damage occurs

Very high

Mandatory disclosure, transparency

Require companies to disclose model capabilities, limitations, training-data summaries, evaluations, ownership, incidents, etc.

Gives customers, regulators and researchers information without directly controlling development

Disclosure can become expensive paperwork; sensitive information can reveal IP or security vulnerabilities; disclosures don't necessarily make systems safer

Very high

Independent testing, audits

Require frontier or high-risk systems to undergo standardized safety, cybersecurity, bias, privacy or performance testing before deployment

Creates an external check on company self-assessment; potentially catches problems before deployment

Hard to define meaningful tests for rapidly changing models; auditors can become a new bureaucracy; "passing" a benchmark may create false confidence

High

Risk-management standards

Require companies to maintain documented processes for identifying, measuring and mitigating AI risks—similar to financial, aviation or cybersecurity risk management

Regulates process rather than a particular technology; adaptable as AI changes

Companies can satisfy procedures without actually reducing risk; standards can become box-checking exercises

Very high

Incident reporting

Require developers/deployers to report serious AI failures, security breaches, dangerous behavior or loss of control to regulators

Creates a feedback system for regulators and researchers; particularly useful when risks are initially poorly understood

Companies may under-report; determining what constitutes a "serious" incident is difficult; reporting could expose security-sensitive information

High

Liability, duty of care

Make developers or deployers financially responsible when AI causes foreseeable harm, potentially through negligence, product liability or a specific AI duty of care

Uses economic incentives rather than prescriptive technical rules; encourages companies to internalize externalities

Liability can discourage experimentation; causation can be extremely difficult when many parties contribute to an AI system

High, especially sector-by-sector

Sector-specific regulation

Give FDA, FAA, financial regulators, healthcare regulators, employment regulators, etc. authority over AI used in their domains

Probably the most natural approach because the risk of an AI system depends heavily on what it does

Creates multiple regulatory regimes; can slow adoption and produce inconsistent requirements

Very high

Prohibit particular applications

Ban specified uses—e.g., certain forms of biometric surveillance, manipulation, autonomous weapons, discriminatory decision-making or fraud

Very clear red lines; prevents particularly unacceptable uses regardless of technical sophistication

Defining the prohibited category is difficult; legitimate and harmful uses can look technically similar; enforcement can be evaded

High for narrow uses

High-risk classification

Create categories such as "high-risk AI" and impose enhanced testing, documentation, human oversight and monitoring on them

Focuses regulation where potential harm is greatest rather than regulating every chatbot

Classification disputes; innovation may migrate around regulatory boundaries

High

Frontier-model requirements

Impose additional obligations on the largest/most capable models—risk evaluations, cybersecurity, incident reporting, red-team testing, safety plans, etc.

Concentrates regulation on the relatively small number of firms developing frontier systems

Capability thresholds quickly become obsolete; could protect incumbents by making it harder for startups to compete

Medium-high

Government licensing / pre-approval

Require a company to obtain government permission before training or releasing models above a specified capability/compute threshold

Gives government the strongest ability to stop genuinely dangerous systems before deployment

Extremely intrusive; government must determine what constitutes dangerous capability; potentially slows beneficial innovation and entrenches existing firms

Low-medium

Regulate compute

Require reporting/licensing for very large AI-training runs or data centers; track high-end chips and compute clusters

Targets the physical bottleneck underlying frontier AI rather than trying to regulate every model

Compute becomes cheaper/more distributed; companies can optimize algorithms or move overseas; difficult to distinguish benign from dangerous compute

Medium

Chip/export controls

Restrict advanced AI chips, semiconductor equipment or model weights from particular countries/entities

Useful when the objective is national security, because chips are tangible and controllable

Doesn't directly address domestic AI harms; encourages substitution, stockpiling and indigenous foreign capacity

High for national-security objectives

Competition, antitrust policy

Challenge acquisitions, exclusive cloud/model/chip arrangements, discriminatory access, tying and potentially vertical integration

Addresses the possibility that AI becomes concentrated among a handful of firms and preserves competitive access to compute/models

Antitrust remedies are slow; breaking up or restricting efficient integration could reduce economies of scale

High

Interoperability, portability

Require APIs, data portability, model portability or interoperability between AI services

Reduces switching costs and makes it easier for startups to compete

Standardization can freeze technology prematurely and potentially reduce security

Medium

Copyright, training-data rules

Require licensing, compensation, opt-outs, attribution or disclosure concerning copyrighted training material

Protects creators and establishes property rights around a major AI input

Could substantially increase model costs; licensing billions of works is technically difficult; may advantage firms with large legal budgets

Medium

Privacy, data regulation

Restrict collection and use of personal data for training and inference; require consent, minimization and deletion

Addresses a concrete existing harm without regulating AI as such

Reduces useful training data; enforcement and cross-border data issues are difficult

High

AI-generated-content labeling

Require disclosure/watermarking of synthetic images, video, audio or text

Helps people distinguish synthetic from human-created material and can improve provenance

Watermarks can be removed; detection becomes harder as models improve; doesn't solve persuasion/misinformation itself

Medium-high

Government procurement rules

Government agencies purchase only AI satisfying specified security, transparency, privacy or performance requirements

Government can use its enormous purchasing power without regulating the entire private economy

Primarily affects government suppliers; procurement standards can become politicized or overly restrictive

Very high

Taxes, fees on AI or compute

Tax AI usage, high-end compute, AI profits or automation; use revenue for worker transition, social insurance, etc.

Addresses distributional effects while allowing firms to continue innovating

Difficult to identify the tax base; could discourage productive investment and push activity offshore

Medium

Worker-transition policies

Expand unemployment insurance, retraining, wage insurance, portable benefits or education rather than restricting AI

Deals with the consequences of AI rather than trying to stop AI; preserves productivity benefits

Expensive; difficult to target assistance toward genuinely displaced workers

Very high

International agreements

Establish common standards for dangerous capabilities, testing, incident reporting, chip controls and military uses

Reduces regulatory arbitrage and makes some global risks manageable

Extremely difficult because countries have different economic and national-security interests

Low-medium, but potentially important


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