Tuesday, June 23, 2026

Regulation and Deregulation Both Make Sense, at Different Times in an Industry's Lifecycle


In 1948, the Supreme Court ruled that five studios had monopolized the American film industry. Paramount, Warner Bros., MGM, RKO, and Fox owned the theaters that showed their own movies.


The court ordered them to sell.


For the next 72 years, the Paramount Consent Decrees kept the studios apart.


In August 2020, a federal judge terminated the decrees. The reasoning was that the market had changed beyond recognition.


Streaming had replaced theaters as the primary distribution channel. The studios were no longer dangerous monopolists. They were struggling incumbents.


Six years later, Paramount and Warner Bros. are merging. The deal is worth $111 billion including debt. The Justice Department approved it on June 12, 2026.


Two of the five studios that the Supreme Court forced apart are coming back together voluntarily. Not because they are too powerful, but because they are too weak to survive alone.


It’s a familiar story. Regulation is often designed to solve a specific market structure problem (monopoly power, natural monopoly characteristics, or high barriers to entry). 


Over time, technology, globalization, new business models, and substitute products can eliminate the original source of market power. Regulations that once made sense may then become unnecessary, counterproductive, or even protective of incumbents.


Industry

Original Monopoly Concern

Regulatory Response

What Changed?

Why Regulation Became Less Necessary

Railroads (1880s)

Railroads often held local transportation monopolies

Interstate Commerce Act of 1887 and creation of the ICC

Trucks, highways, pipelines, barges, airlines emerged

Railroads lost their transportation monopoly and faced extensive intermodal competition. The ICC was ultimately abolished in 1996. (PBS)

Airlines (1938–1978)

Fear that airlines would become monopolies and require centralized route and fare control

Civil Aeronautics Board regulated routes, prices, and entry

Industry matured; economists found regulation often restricted competition rather than promoting it

Congress passed the Airline Deregulation Act of 1978, eliminating most economic regulation. (Congress.gov)

Long-distance telephone service

AT&T dominance in national telephony

Rate regulation, entry restrictions, antitrust oversight

Fiber optics, microwave transmission, wireless networks, internet communications

Long-distance became highly competitive and prices collapsed. (Investopedia)

Telephone equipment

AT&T controlled devices connected to the network

FCC restrictions and later interoperability rules

Standardized interfaces and competitive equipment markets

Consumers now freely purchase phones and network devices from many suppliers. (WIRED)

Telegraph

Western Union's dominance

State and federal oversight of messaging services

Telephone, fax, email, messaging apps

Telegraph market essentially disappeared; monopoly concerns vanished with the technology itself.

Trucking (mid-20th century)

Concern about destructive competition and market concentration

ICC regulation of routes and pricing

Improved logistics, highways, nationwide competition

Most economic regulation was removed in the late 1970s and early 1980s. (LegalClarity)

Natural gas transportation

Pipeline monopolies in some regions

Extensive price and transportation regulation

Competitive gas production, spot markets, interstate trading hubs

Many pricing controls were relaxed as markets became more competitive.

Stock trading commissions

Dominant exchanges could maintain fixed commissions

SEC oversight and fixed-rate structures

Electronic trading and competing exchanges

Fixed commissions were abolished in 1975 ("May Day"), leading to intense competition.

Broadcast television

Scarce spectrum created limited competition

FCC ownership and content regulations

Cable TV, satellite TV, streaming services, internet video

The original scarcity rationale weakened substantially.

Local newspapers

Dominant local print monopolies

Special antitrust accommodations and ownership rules

Internet advertising, social media, digital news

Many newspaper monopolies disappeared due to competition from digital substitutes.


In the case of the studios, massive changes in the video and movie business make older restrictions unnecessary. 


Television was an alternative to “going to the movies, and therefore a threat. But studios discovered:

  • TV licensing created new revenue

  • Old film libraries became valuable assets

  • Syndication emerged as a lucrative business. 


The additional changes in distribution (cable TV, home video, streaming) likewise emphasized the role of content ownership and creation for studios, even as new distributors emerged to capture value. 


Era

Largest Value Capture

Theater

Studios + theaters

Broadcast TV

Networks

Cable TV

Cable operators

DVD

Studios

Streaming

Platforms


Among the new issues with streaming is the importance of distribution versus “discovery,” as “scarcity value” migrates. 


Era

Scarce Resource

Theaters

Screens

Broadcast TV

Spectrum

Cable TV

Channel capacity

DVD

Shelf space

Streaming

Consumer attention


Frequently, the substitute products and competitors come from “outside” an industry’s chosen domain. 


Perhaps the classic example is railroads believing they were in the trains business, when they were actually in the transportation business. The substitutes did not come from inside the “railroad” business but from outside. 


Product

Apparent Monopoly

Important Substitute

Railroads

Railroads

Trucks, barges, airlines

Long-distance calls

AT&T

Mobile, VoIP, messaging apps

Broadcast TV

Local stations

Cable, satellite, streaming

Newspapers

Local newspaper

Internet and social media

Taxi medallions

Local taxis

Ride-sharing platforms

Video rental stores

Blockbuster

Streaming services



Each major distribution innovation created new winners, weakened existing gatekeepers, and shifted where revenue accumulated:

  • broadcast television

  • cable television

  • home video

  • DVD

  • streaming. 


Era

Dominant Distribution

Key Gatekeeper

Main Revenue Source

1920s–1950s

Movie theaters

Theater chains

Ticket sales

1950s–1980s

Broadcast TV

TV networks

Advertising

1980s–2000s

Cable TV

Cable operators

Subscription fees + advertising

1980s–2010s

VHS/DVD

Retailers & studios

Unit sales/rentals

2010s–present

Streaming

Streaming platforms

Subscriptions

Emerging

AI-assisted distribution

Platforms & recommendation engines

Subscription + advertising + commerce


The point is that “where” monopoly danger exists will shift with time. And so must the regulatory concern.  Emerging industries might need one pattern. Declining industries virtually always need another: preventing concentration early; encouraging it in the industry decline phase.


Monday, June 22, 2026

Is Uber's Share of Ride Revenue Unfair?

It is easy enough to get an argument about the cost of using a marketplace such as the Apple App Store, Etsy or Uber. When Apple takes 15 percent to 30 percent of a sale, it can seem unfair to the seller. Uber’s take, said to be up to 50 percent in some cases, can seem usurious. 


But distribution, the roles in a value chain that move products or services from manufacturer to buyer, have a definite cost. 


And for some of us, a market maker or marketplace represents the cost of distribution. Seen that way, perhaps 30 percent is not unreasonable. 


Market makers, platforms and distributors all move goods between buyers and sellers. 



Function

Traditional Distributor

Marketplace / Market Maker (Uber, eBay, Etsy)

Takes ownership of product?

Usually yes

Usually no

Holds inventory?

Yes

No

Warehousing/logistics?

Major function

Usually little or none

Sets resale price?

Often yes

Usually seller sets price

Bears inventory risk?

Yes

No

Main asset

Physical network

Digital network

Revenue model

Gross margin on resale

Commission ("take rate")

Value provided

Physical distribution

Matching buyers and sellers

Scalability

Limited by physical assets

Highly scalable


A traditional distributor such as Sysco or McKesson buys products, stores them, transports them, and resells them.


A platform such as Uber, eBay, or Etsy generally does not own the underlying goods or services. Instead it creates a market, establishes trust, handles payments, provides discovery, and charges a fee.


The point is that platforms, market makers and distribution networks provide a similar function. 


From a value-chain perspective, both perform an intermediation function:

  • "How do products get from factory to customer?"

  • "How do buyers find sellers and transact safely?"


Both reduce search costs, transaction costs, and coordination costs.


The major innovation of digital marketplaces is that they perform many distribution functions without taking inventory ownership.


One could argue that Uber is a "virtual distributor" of transportation services, while eBay and Etsy are "virtual distributors" of goods.


So distribution represents a necessary part of any retail value chain. 


Research from the Reserve Bank of Australia found that for retail goods, roughly half of the final retail price reflects wholesale and retail distribution margins and costs. 


But distributor profits themselves were less than 10 percent of final sale price.


Final Retail Price = $100

Share

Manufacturing cost

$50

Wholesale distribution costs and margin

$15

Retail costs and margin

$35

Final consumer price

$100


Industry

Distributor Margin

Electronics

3%–10%

FMCG/Grocery

3%–10%

Industrial products

10%–20%

Medical products

20%–30%+

Apparel

15%–30%

source: Unanswered



Digital marketplaces usually charge commissions ("take rates") rather than earning resale margins.


Platform

Approximate Take Rate

Etsy

~6.5% transaction fee plus payment and advertising fees; effective cost often 10%-20%+ for sellers (Reddit)

eBay

Often around 10%-15% depending on category (Business Insider)

Uber

Company reports roughly 20%+ take rates, though some external studies estimate substantially higher in certain markets (Business Insider)


Looked at that way, take rates or distribution costs are quite similar. 


Role

Typical Share of Final Transaction Value

Physical distributor profit

3%-30%

Marketplace take rate

10%-30%

Combined wholesale + retail distribution system

Often 30%-50%+

Uber/eBay/Etsy platform fee

Often 10%-30% (50% in some cases for Uber)


Industrial Products

Digital Era Products

Scarcity = moving products

Scarcity = matching participants

Value = logistics

Value = network effects

Advantage = warehouses

Advantage = users and data


In economic terms, platforms replace physical intermediation with information intermediation.


So we move from:

Manufacturer → Distributor → Retailer → Consumer


to:

Producer → Marketplace → Consumer. 

As a result, a 10 percent to 20 percent marketplace fee can sometimes replace a traditional channel structure that consumed 30 percent to 50 percent of the final selling price.

source: Len Sherman 


In other words, a 30-percent take rate for sellers on a platform or marketplace might seem out of line, but might not actually be usurious. 


Water is an Issue, But Not Because of Data Centers or AI

The near-hysteria about water consumption needs to be kept in proper perspective. In the water-short American West, including the Colorado R...