Friday, September 10, 2010

Video Game Sales Hit Lowest Level Since 2006

August 2010 console video game sales fell to their lowest level in four years, according to NPD Group. The belief that sales had begun to recover, based on numbers from late spring and early summer, has proved to be wrong.

U.S. video game sales dropped 10 percent to $1.6 billion compared with August of 2009, according to NPD Group.

One has to wonder whether mobile and online gaming is starting to displace some amount of demand for console games. It would be easy to blame the recession, which undoubtedly has had some effect. But the popularity of games in the Apple App Store, if any indication, suggests people now are spending more time with simpler games they can play on the go.


According to the NPD Group, 20 percent of the U.S. population ages six and older reports having played a game on a social network in the past three months.  That suggests 56.8 million U.S. consumers were social gamers in the quarter.

About 35 percent of social network gamers say they are new to gaming, never having  participated in any other type of gaming before they started playing games on social networks. Females and older age groups are more likely to be new gamers than other groups measured in the study.

Interestingly, despite the perception that social network gamers are primarily females, the study finds that social network gamers are fairly evenly divided between genders, at 47 percent male, and 53 percent female.

"Although 35 percent of social network gamers are new to gaming, it's clear that a lot of existing gamers have been drawn into the social network gaming arena as well," said Anita Frazier, Industry Analyst, The NPD Group. "This impacts both the time they spend with other types of gaming, as well as the amount of money they’re spending on gaming. As more players are drawn into these games, the entire games industry is going to feel, and have to adjust to, the impact."

While you can play these games for free, it is worth noting that 10 percent of social network gamers have spent real money playing these games and 11 percent indicate that they are likely to make a future purchase.  Social network games are also impacting spending on other types of gaming activities as gamers report spending 20 percent less on gaming overall since they started playing social network games.


Europeans Want Android Tablets

What would the average eWEEK Europe reader want for leisure time? The answer, it turns out is an Android-based tablet along the lines of the recently announced Samsung Galaxy Tab.

Twenty-six percent of the people responding to eWEEK Europe’s gadget poll said they’d love an Android tablet like the Galaxy, while another 18 percent said their next personal-use gadget would be an Android phone.

Apple did poorly in the poll, even though the short list held three Apple devices, including the massively-hyped iPad, the recently re-launched iPod and the Apple TV, which is sure to spark another Apple frenzy.

Thursday, September 9, 2010

Google: Mobile Search grew 4x This Year

Google director of product management Nick Fox says Google has seen a 400 percent increase in mobile queries from fully featured mobile browsers in one year.

Google Maps With Street View

I'd have to say, of all the features I like about Droids and my Evo, the navigation application has been the most significant.

Google Adds Walking Directions for Android Google Maps

Google has added "Walking Navigation", a marriage of walking directions, turn-by-turn GPS navigation and satellite imagery, to the newest version of Google Maps for Android. The Street View is visually appealing, though often I prefer the more-basic "map-like" directions.

The latest addition comes as a part of Google Maps for mobile 4.5 for Android. It takes walking directions, which takes advantage of pedestrian pathways, overpasses and other such things, and pairs them with turn-by-turn GPS directions and satellite imagery.

Amazon Simplifies Checkout

Amazon has made it easier for merchants to use Amazon checkout without leaving the shopping context.

Cloud Computing Market is Bifurcated

Newer enterprises founded within the last 10 years are twice as likely to use cloud computing as are older firms, says the Yankee Group.

On the other hand, though cloud usage is significantly rarer among older enterprises, which hold a conservative view of the technology, those firms are most likely to choose more established names for their cloud needs, especially service providers and vendors such as AT&T, IBM and Microsoft, than newer cloud upstarts.

As often is the case in the communications and technology businesses, there is a natural bifurcation of supply and demand. Enterprises may prefer to work with other substantial companies, while small businesses will be more comfortable using smaller suppliers.

The smaller and newer firms seem to be optimistic that the cloud will evolve into a primary IT platform over the next several years and are willing to buy services from newer cloud companies coming from outside the traditional IT market, such as Amazon, Google or Terremark.

Will Generative AI Follow Development Path of the Internet?

In many ways, the development of the internet provides a model for understanding how artificial intelligence will develop and create value. ...