Wednesday, May 9, 2012

Big Content Brands Get Heavy Use on Smart Phones, So Do Their Apps

Virtually all of the top sites visited by users on smart phones used an app as the gateway, and virtually all were big and obviously popular content sites. 


Among smartphone users age 18 and older accessing the sites from iOS, Android and RIM smart phones, Google Sites ranked as the top property with nearly 94 million unique visitors, representing 96.9 percent of the mobile audience. 


Facebook ranked second with 78.0 million visitors (80.4 percent reach), followed by Yahoo! Sites with 66.2 million visitors (68.2 percent reach) and Amazon Sites 44.0 million visitors (45.4 percent reach).


Analysis of the share of time spent across apps and browsers revealed that even though these access methods had similar audience sizes, apps drove the lion’s share of engagement, representing 80 percent of the mobile media minutes, comScore says. 



Top Smartphone Properties by Total Unique Visitors (Mobile Browser and App Audience Combined)
March 2012
Total U.S. Smartphone Subscribers Age 18+ on iOS, Android and RIM Platforms
Source: comScore Mobile Metrix 2.0
 AudienceEngagement
Total Unique Visitors (000)% ReachBrowser % Share of Total Time SpentApp % Share of Total Time Spent
Total Audience (Browsing and Application combined)97,007100.0%18.5%81.5%
Google Sites93,95496.9%18.9%81.1%
Facebook78,00280.4%20.0%80.0%
Yahoo! Sites66,18568.2%25.3%74.7%
Amazon Sites44,02845.4%14.3%85.7%
Wikimedia Foundation Sites39,07340.3%99.8%0.2%
Apple Inc.38,30939.5%0.3%99.7%
Cooliris, Inc28,54329.4%0.0%100.0%
AOL, Inc.28,02128.9%47.4%52.6%
eBay27,19028.0%17.6%82.4%
Zynga26,61927.4%0.4%99.6%
Twitter25,59326.4%3.5%96.5%
Rovio (Angry Birds)25,05725.8%3.7%96.3%
Weather Channel, The24,13124.9%47.1%52.9%
Microsoft Sites23,93824.7%82.1%17.9%
ESPN23,31724.0%56.8%43.2%

Telefónica Launches Tu Me, Goes "Over the Top" in a Big Way

Telefónica Digital, the global business unit, has launched a new over-the-top mobile app called Tu Me that essentially represents that mobile service provider's effort to compete head-to-head with other over-the-top apps such as Whatsapp, which has been steadily cannibalizing service provider messaging revenue of late. a3 520x382 Telefónica launches Tu Me for iOS, an all in one communications app with searchable timeline


The app is currently available only for iOS devices, but an Android version is on the way. 


The new app is not Telefónica's first foray into over-the-top mobile VoIP, but it is the first time Telefónica has launched a product globally, including markets in which it does not operate a mobile service.

The global launch makes Telefónica one of the first tier-one mobile service providers to embrace an over-the-top VoIP and messaging application of its own, for global use. 

There being only two fundamental strategies a mobile service provider can take to over the top competition, namely embrace or resist, Telefónica is a bit of a pioneer in taking the "embrace it" route. 

The obvious implication is that, over time, more revenue from legacy voice and messaging operations will evaporate, leaving mobile service providers to create other new revenue streams, which might, or might not, involve embracing OTT services in some way. 

The bottom line is the bottom line. The main reason mobile and fixed network service providers dislike OTT has nothing to do with the technology. OTT cannibalizes existing revenue: that's the real problem.

What should not be forgotten is that where OTT actually enables new revenue streams in new product lines, it is a positive. That doesn't mean any particular service provider should embrace OTT voice or messaging in ways that directly and immediately diminish its important legacy revenue.

On the other hand, neither should some service providers avoid OTT, either. The issue is how to finesse the transition. Telefónica seems to have concluded that it has to be more "proactive." In part, the justification is that the new OTT approaches will create new opportunities to compete out of region. That is key.

Mobile share of Web Traffic Soon Will Eclipse Fixed Network Traffic in Many Countries

In several countries around the world, mobile Web traffic is close to overtaking Web traffic from computers, an analysis by Pingdom finds. That finding simply underscores the primacy of all forms of mobile communications, content consumption and transactions in developing regions around the world. 


Right now, the countries with the highest share of mobile traffic as part of total web traffic are:


48.87% – India
47.09% – Zambia
44.95% – Sudan
42.36% – Uzbekistan
40.65% – Nigeria
37.95% – Zimbabwe
35.46% – Laos
34.66% – Brunei
31.79% – Ethiopia
29.2% – Kenya


Mobile versus desktop web traffic

Is Your Mobile Product Providing 10x Better User Experience? If Not, Odds of Failure are High

One rule of thumb used by venture capital investors when assessing technology firms is to look for an order of magnitude better user experience. That rule sometimes is expressed as an order of magnitude better technology performance.

Using that measuring stick, one might argue that, whatever the initial expectations, magazine and newspaper experiences with mobile apps for smart phones and tablets have delivered “end user experience” that is problematic, compared to Amazon’s experience with books.

At the same time, from a provider perspective, mobile apps that were expected to recast newspaper and magazine readership and revenue have proven more complicated than offline publishing, have cost more than expected and provide less profit than expected.

Amazon, on the other hand, arguably has focused on selling digital content with characteristics that are more congruent with the offline end user experience, at costs more controllable and predictable.

While one might argue that tablet and smart phone content availability is not an order of magnitude more valuable to end users than offline versions of those products, one might well argue that the digital versions of songs, videos and books that Amazon sells provide more value than the digital subscriptions magazines and newspapers have tried to sell.

Also, in terms of the “native app versus Web” delivery formats, some content products are better suited, or equally well suited, to Web distribution, compared to app distribution.

Some of the same fundamental questions must be asked of other new mobile businesses that take offline processes, such as shopping, paying and banking, and attempt to create new mobile versions of those products.

Mass adoption will hinge on whether end users perceive dramatically-better experiences, whether we can quantify how much better those experiences are. The notion of “dramatically better” is akin to “order of magnitude” change that can induce massive end user behavior change, while the “incrementally better” notion, with incremental new hassle, is not likely to lead to behavior change.

Looking only at magazine and newspaper apps, there are issues that illustrate the hurdles. Apple’s 30-percent slice of gross revenue is a problem for suppliers, since that is higher than the typical profit margin for a newspaper or magazine publisher. Irrespective of end user experience, it arguably is a “profitless” exercise to sell a digital magazine or newspaper subscription when the revenue split gives a distributor 30 percent of gross revenue.

Among other complications, though, were how publishers could comply with their normal auditing standards used for offline publications, Technology Review notes.

Nor, oddly enough, did mobile apps represent a particularly easy publishing format. Tablets, and some smart phones, support both a "portrait" (vertical) and "landscape" (horizontal) view, depending on how the user held the device.

Then, too, the screens of smart phones were much smaller than those of tablets.

So many publishers ended up producing six different versions of their editorial product: a print publication, a conventional digital replica for Web browsers and proprietary software, a digital replica for landscape viewing on tablets, something that was not quite a digital replica for portrait viewing on tablets, a kind of hack for smart phones, and ordinary HTML pages for their websites.

Not surprisingly, app development costs were unexpected.

But the real problem, some might argue, is that end users expect an online “link rich” experience when using an app for content consumption, much as they expect with Web-based content consumption.

That conflicts with the walled garden that a newspaper or magazine represents. In one sense, a magazine or newspaper is like a compact disc, a collection of items, whereas people increasingly expect to consume items one at a time, in random fashion.

Fundamentally, people consuming in an online channel are looking for songs, not albums. They are looking for stories, not collections.

The point is that transitioning from offline products to mobile products sometimes is not just a matter of authoring, design and software development. Sometimes the product has to be different when it is a mobile-consumed product, not an offline product.

There are many analogies. A mobile payment capability, for example, has to offer an experience that is qualitatively and significantly better than paying with cash or a credit card. It can’t be a little better. It has to be a lot better. And that means it cannot be new experience that is just seconds faster.

There has to be something about the experience that is much better. Maybe a user won’t be able to quantify the changes so easily. But they have to sense that the “new thing” is really lots better than the “old thing.” Slight little improvements won’t motivate change.

You might argue that Square, and other merchant point of sale services offered by Intuit and PayPal have gotten such big traction because they were those sorts of “vastly better” experiences, allowing small retailers to take credit card and debit card payments where they never could do so before.

Something like that will happen for every successful mobile app and use case, period. But most apps and experiences do not represent that sort of clear advantage for end users. Tablets and smart phones, on the other hand, clearly have succeeded in offering user experience and value much better than users had before.

Without such value, new revenue models and businesses will not succeed in the mobile realm.

Tuesday, May 8, 2012

Why "Mobile First" Makes Sense for So Many App, Content, Device, Service Providers

According to some projections, mobile Internet usage will overtake desktop usage before 2015. That's why a "mobile first" strategy makes so much sense. 


Microsoft Tag recently attempted to sum up this constantly changing space with a single infographic


Amobee: the Biggest Mobile Ad Platform in the Mobile Service Provider Business

The typical professional working in the telecom business can be forgiven for not knowing mobile advertising platform Amobee, any more than the typical professional knows all that much about the details of all the other myriad of activities routinely conducted by tier-one mobile service providers globally.

So here are a couple of quick reasons tier-one service providers need to know about Amobee. First, Amobee is a mobile advertising platform designed from the ground up to enable mobile service provider advertising operations, functioning intentionally as a digital ad agency, not just an ad network.

Second, Amobee is owned by Singtel, which operates in some 20 countries throughout Asia and serves 434 million mobile customers and has investments in Bharti Airtel (India), Telkomsel (Indonesia), Globe Telecom (the Philippines), Advanced Info Service (Thailand), Warid Telecom (Pakistan) and PBTL (Bangladesh).

Third, Amobee’s client roster includes Nokia, BMW, AOL, eBay, Zynga, Skype, Google and Barnes & Noble.

In other words, Amobee is carrier friendly, built to scale and already has shown traction with some of the biggest names in advertising.

In mobile advertising, as in everything else a tier-one service provider does, scale matters. To really be financially interesting, a tier-one service provider needs revenue opportunities of some size.

In mobile advertising, that means the biggest brands, with the biggest budgets, which is why Amobee has been built essentially as a digital version of a Madison Avenue agency.

Amobee, owned by parent Singtel, was intentionally created as the digital and mobile equivalent of a Madison Avenue agency, not an “advertising network.” Amobee also was created with a global clientele in mind, the sort of advertiser that might very well need to support its products in countries on many continents.

That is quite a daunting task. Ignore for the moment the need for “creative” approaches for different cultures, in many languages. The simple act of placing ads (“insertions”) on a number of mobile networks in each separate country, plus many different mobile advertising networks, and you get some idea of the sheer complexity.

The whole idea is to make the task of reaching huge mobile audiences efficiently, working with one contact point, not dozens to scores of different mobile companies and similar numbers of ad networks to get the required coverage.

Consider that between the Singtel audience of 434 million, and screens served by other customers Vodafone and Telefonica, the Amobee reach is about a billion people. That’s serious scale.

In the latest news, Amobee has acquired a 3D specialist operation known as Adjitsu, a feature Admobee CEO Trevor Healy believes will provide an edge in a young mobile ad business that nevertheless, from a creative point of view, “can be quite static and pedestrian.”

The other very-practical angle is that one thing a brand does not want is a viewer immersed in a 3D program to suddenly find themselves watching either a high-definition or standard-definition video ad, if video is the ad format the advertiser prefers.

Tablets Win Because 75% of All PC Use is Content Consumption, Sharing

Tablets, at least in developed markets, are not direct substitutes for personal computers, though they are substitutes for many of the key activities people also can do on PCs. 


Most early surveys suggest that people owning tablets also own PCs, making the tablet a new device in the consumer electronics environment, not generally a replacement for a PC. 


Content consumption is the reason tablets potentially can displace most of the functions of a PC. 


Some surveys also suggest that 75 percent of activities conducted on PCs consist of content consumption or content sharing. 


Still, the ability of a tablet to support email, social networking and Internet apps does show how much traditional PC application value has shifted to content consumption and "light" text communications. 


“The use of applications such as email, social networking and Internet access, that were traditionally the domain of the PC, are now being used across media tablets and smartphones, making these devices in some cases more valued and attractive propositions,” said   Ranjit Atwal, research director at Gartner. 


“Consumers will now look at a task that they have to perform, and they will determine which device will allow them to perform such a task in the most effective, fun and convenient way," says Atwal. "The device has to meet the user needs not the other way round.”


In a real sense, the developed region "computing" market now has fragmented into distinct segments, with various devices providing some "lead" value as a platform. Smart phones are the most portable, real-time computing device. Tablets tend to be used at home, on the couch, and are a casual, content consumption platform. Notebooks are the portable computing device while desktop PCs increasingly are an at-the-office "work" device. 



DIY and Licensed GenAI Patterns Will Continue

As always with software, firms are going to opt for a mix of "do it yourself" owned technology and licensed third party offerings....