Mobile broadband adoption is the big story in the global Internet access business, representing compound annual growth at rates no lower than 27 percent, and ranging as high as 82 percent, according to the International Telecommunications Union.
Sunday, November 10, 2013
Mobile Broadband Grows Between 27% and 82% Annually
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Fixed Network Broadband Costs Have Fallen At Least 82% Since 2008
People will disagree about whether fixed network broadband is "too expensive" in developed nations. Part of the reason is that prices often are quoted in absolute terms, rather than as a percentage of average monthly income in any nation.
The latter arguably is a better way of comparing costs across regions and nations, as that method shows the relative cost of Internet access compared to other goods and services.
In that regard, one might argue that fixed network Internet access prices are reasonable in virtually every nation. Since 2008, developed nation fixed network broadband access prices have declined from about 2.5 percent of per capita gross national income to about 1.7 percent.
And though broadband access supplied by fixed networks remains prohibitively expensive in many developing nations, since 2009 prices in developing nations have been falling fast.
IN 2009 broadband access cost 165 percent of per capita income. By 2012 that had fallen to 30 percent of income. That still is too high for mass adoption, but the declining cost trend remains intact.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Friday, November 8, 2013
Own the Desktop, Living Room, Platform or Experience?
The war to “win the livingroom” arguably has been key to strategies of any number of service or device suppliers, ranging from cable TV companies to suppliers of TVs and game consoles. The issue is whether that “war” is worth winning, or can be won.
Netflix integration with video service provider set-top boxes might also be seen as one example of that strategy.
Traditionally, such arguments were made by firms with big stakes in the video or gaming ecosystems. One might argue the value of such a strategy is a bit less unclear now that content consumption of many types occurs on a variety of devices and networks, in a user environment where multitasking is the norm.
In other words, many devices, apps and networks all provide search, content, apps and communications value used “in the livingroom.”
These days, more attention seems to be placed on platform strategies. As Best Buy is becoming a platform for various “store within a store” revenue streams, so operating systems, browsers and devices remain key for some platform strategies.
That is not to say an “own the desktop” or “own the livingroom” strategy cannot be part of a broader effort to create a winning platform. But either the desktop or living room metaphors are likely less useful than once appeared to be the case.
In part, that is because the growth of mobile devices (smart phones and tablets) make “owning the customer experience” more valuable than once was the case, since the same tools and environments are used at home, at work and “out and about.”
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Telenor Users to Get Free Wikipedia Access in Myanmar
Myanmar is the latest country where mobile phone users will be able to get mobile access to Wikipedia free of charge (without paying data plan charges), provided by Telenor Group.
Telenor and Oredoo recently won licenses and spectrum to create two new mobile networks in Myanmar.
The partnership between Telenor and the Wikimedia Foundation was established in February 2012 and was founded on a shared commitment to bring Wikipedia to Telenor customers free of data charges.
The initiative is part of the Wikimedia Foundation’s mobile strategy, which focuses on reaching the billions of people around the world whose primary opportunity to access the Internet is by means of a mobile device.
Following the agreement, special versions of Wikipedia for mobile phones were launched in Thailand, Malaysia and Montenegro. In addition, Telenor aims to launch Wikipedia Zero in Pakistan, Bangladesh, India and Serbia in 2014.
The initiative is similar to Google Free Zone, which makes mobile search available to any mobile phone equipped for Internet access, without requiring a data plan.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Google South Africa TV White Spaces Trial Ends, No Interference Encountered
As you probably would expect for a high-profile TV white spaces trial with regulatory implications, the Google-sponsored trial of white spaces technology in Cape Town, South Africa has ended in success, connecting 10 schools using TV white spaces without interference, a key issue for TV white spaces systems that must dynamically select which frequencies to use in a particular area.
The trial partners included Google, the Wireless Access Providers' Association, a non-profit industry representative for more than 170 independent wireless operators in South Africa, CSIR Meraka, TENET, e-Schools Network and Carlson Wireless.
The trial was intended to demonstrate the value of TV white spaces technology, helping to persuade regulators that TV white spaces can be licensed for use in South Africa.
Microsoft also is running TV white spaces trials in Africa as well, in Kenya and South Africa.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Thursday, November 7, 2013
Device Preferences Shape Service Provider Opportunities
“Screens” are important to Internet service providers, telcos, cable TV companies and satellite video and Internet providers for one simple reason: ownership and use of various screens is a precondition for service demand.
For decades, the primary screen used by most consumers was the television. Then followed the PC, then the mobile phone, MP-3 player and now the tablet. Whole industries, ranging from broadcast TV and cable TV to DVD rentals and sales and the Web were created by use of those screens.
So changes in device preferences should shape demand for services provided to those devices.
And though the data remains fragmentary, it appears younger consumers see less need to own and use desktop or notebook PCs and televisions, and more often substitute a mobile device for both TVs and PCs.
Nearly half of all people 18 to 34 in the United Kingdom, for example, consider mobile a more important screen than television for media consumption, a study by Weve has found.
Separately, Gartner estimates PC shipments in Western Europe declined 12.8 percent from the same period in 2012. PC sales have been dropping since at least 2011.
"The PC market in Western Europe continued to shrink, declining faster than expected," said Meike Escherich, principal research analyst at Gartner. To be sure, demand has shifted to tablets, so even if mobile and desktop PC shipments declined by 14.5 percent and 9.8 percent, respectively, users can use tablets as functional substitutes.
Those trends bear watching. If people don’t own and use TVs, they don’t need a video subscription service aimed at TVs. If people don’t own and use PCs and the Internet, they will have no need for Internet access. If people do not want to use landline phones, they don’t need landline phone service.
On the other hand, demand could be shaped in new ways. In the past the primary reason for buying Internet access was access to email (dial-up era) and in the broadband era has morphed into access to the Web.
In the future there could be multiple reasons for buying Internet access, ranging from offload of mobile device data usage to the fixed connection, support of in-home Wi-Fi for tablets and PCs, as well as video consumption on all devices, including TVs.
Historically, device penetration created a ceiling for service adoption. In any given market, if 15 percent of households find no reason to use the Internet or PCs, those households are not going to be prospects for buying Internet access.
Roughly the same argument applies to ownership of televisions, with the caveat that televisions can be used without video subscriptions, as displays for non-connected game players, DVD and Blu-ray devices.
What is new is that widespread use of a variety of connected devices changes the demand driver for Internet access, even if use of some dedicated (TV) or general purpose (PC) devices is lessening, to some extent, in some demographic groups.
One wild card is the suitability of mobile and fixed networks to support the range of devices and use cases many users will have.
The data also suggests mobile devices now are firmly established as competitors to conventional media channels in the United Kingdom, Weve argues. Assuming people prefer to use their mobiles as content consumption devices on the Wi-Fi connection, rather than the mobile network, while in the home,
When including screens used for work or personal purposes, 40 percent of respondents surveyed consider the PC the most important screen, especially for work activity,
But 28 percent of respondents say that mobile devices are now their first screen for media consumption, ahead of TV at 27 percent.
And demographics matter, as 46 percent of respondents 18 to 34 year consider their mobile device as their first and most important screen.
Over a quarter of surveyed consumers turn to their mobile first to interact with online content, rising to 45 percent among 18-34 year olds.
Nearly 10 percent of consumers turn to their mobile first to make online purchases.
The nationwide survey of 2,000 adults between the ages of 18 and 55 (or older) found that
about 39 percent say their mobile device is the screen they look at most often.
One might argue those findings could have implications beyond the advertising and media business, and affect fortunes for video entertainment providers.
Many would note that rates of television ownership among Millennials are lower than might have been expected in past decades, mirroring a trend to rent rather than own homes and cars.
Nielsen found in 2011 that U.S. television ownership actually dropped for the first time.
That is a break from past behavior, as in 2010, Nielsen estimated the typical U.S. home owned more than two TV sets each.
One might argue, impressionistically, that younger people view televisions as quite optional, when forming their own households.
Though lack of income is an issue for some, quite often, even consumers who can afford to own televisions simply do not buy them, getting most of their video from streaming sites, viewed on tablets, PCs and phones.
Ironically, less demand for some devices might change consumption in ways that create new use cases for service provider products.
Traditional video subscription services might be supplanted, eventually, by streaming alternatives that make the Internet access connection more valuable, while devaluing the legacy service.
In some other cases, a mobile connection might supplant the fixed connection.
But all the trends mean that the historic market ceiling for PC-based Internet access, or the historic floor for video subscriptions, potentially are changing. Increasingly, even households that do not use “the Internet” might discover broadband access is useful to support their mobile device usage, supply TV and voice services.
Put simply, the way Internet access in any market potentially grows to 100 percent is not “use of PCs” or “use of the Internet” but any of those apps, plus “use of mobile phones,” “use of tablets” or “want to watch TV.”
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Wednesday, November 6, 2013
Inhabitants Per Household Drives Bandwidth Demand, Study Finds
Number of users per household is likely to emerge as the key driver of bandwidth demand, according to consultants Robert Kenny & Tom Broughton, in a study conducted for the U.K. Broadband Stakeholders Group.
A single-person household in 2023 will require require only about 5 Mbps and 8 Mbps to 10 Mbps for shorter periods of time. Also, the broadband connection is idle for most of the time.
A multi-person household with four occupants using high-definition streaming will experience appreciable usage almost constantly during the busy hours, with approximately 90 minutes of
Usage of video streaming, and especially use of higher-definition video sources, also will affect bandwidth consumption, but the key factor will be number of users per connection, one might reasonably conclude.
Looking across all households, the model indicates that the median household will require bandwidth of 19 Mbps by 2023, while the top one percent of high-usage households will have demand of 35 Mbps to 39 Mbps.
Those forecasts will strike some as low, given expectations that many consumers will have access to much-higher speeds by 2020 or perhaps 100 Mbps or higher.
But the analysts note that 64 percent of U.K. households are composed of just one or two people, limiting the effective amount of required bandwidth.
For example, even if two people are each watching their own HDTV stream, each surfing the web and each having a video call all simultaneously, the total bandwidth for this use
case is 15 Mbps in 2023.
Also, the growth of video consumption will be matched, to some extent, by improvements n video compression techniques that will reduce required bandwidth by about nine percent annually, for standard definition, high definition and 4K TV alike.
In addition, an increase in traffic does not necessarily equal an increase in maximum bit rate requirements. Up to a point, higher usage can occur without necessarily requiring an upgrade of top speeds.
The other issue is that the crucial parameter is peak usage, not average usage, which tends to be quite low, across a whole network. Even when data consumption per connection, over a month, is 23 GB, most of that consumption occurs in a “spiky” manner.
About 34 percent of monthly consumption happens in the 6 pm to 12pm period. During those “busy hours,” data consumed per connection is 7.8 GB.
Traffic per hour during the busy hours is 43.4 MB, but average usage is just 0.10 Mbps. Likewise, average modem sync speed is 12.7 Mbps, while average utilisation of the network is just 0.9 percent.
On the other hand, the study deliberately excluded the top four minutes a month of usage (peak demand) to get a better sense of sustained or typical demand. Accommodating the absolute four minutes of peak usage would boost a four-user household speed threshold up to 50 Mbps.
The authors also note that changing end user expectations could significantly affect supplier requirements. For example, For example, the analysis assumes users will tolerate 10 minutes waiting time for a console game to load. If that load time was reduced to 2.5 minutes, then 16 percent of households would require 83 Mbps.
Reducing the waiting time further would quickly take demand over 100 Mbps for those households.
Perhaps wisely, the study notes that “one cannot predict the future with exact certainty.” So the study conclusions do not include any impact of demand stimulation by providers or potential new applications that could boost demand for faster connections.
“In some cases we believe that current usage was constrained by current bandwidth, rather than reflecting what might be reasonably expected absent this constraint,” the authors note. In other words, actual future levels of demand could vary significantly from past consumer behavior.
That is key. Economists couch their conclusions using an important qualifier, “ceteris paribus” (all other things being equal). Of course, when new applications, new devices, new retail offers, new bandwidth and new access technologies become available, they change existing behavior. So behavior in the real world tends not to reflect “ceteris paribus.”
As with the Heisenberg Principle (often called the “uncertainty principle”), which stipulates that, when attempting to measure a particle’s position, the more precisely the position is determined, the less precisely the momentum is known in this instant, and vice versa. In other words, one can know where a particle is, or its momentum, but not both with equal precision.
A related “observer effect” is probably more germane. The problem, in essence, is that the act of measurement changes the process or thing being observed. The reason is that use of measurement instruments necessarily changes the quantity of the measured process or object.
An easy example is the use of a tire pressure gauge to measure tire pressure: applying the gauge lets some air out of the tire, changing the status of tire air pressure somewhat.
For Internet apps, almost anything “new,” ranging from an app or device to the way retail services are priced and packaged, can change user behavior.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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