Sunday, March 23, 2025

Will Sports Content Become More a Buyers' Market?

Whenever investors think about media, telecom and technology assets, changes in the content business are an unavoidable subject, as business models are changing.


Among the changes is the role of sports content as a driver of viewer engagement and therefore revenue potential. By some estimates, while sports programming makes up about 10 percent to 15 percent of channels in a typical cable bundle, it accounts for nearly 50 percent of content costs.


Historically, such premiums have been driven by the belief (and reality) that major league content (NFL, NBA, MLB) offers a unique value proposition: live, unscripted events that attract large, real-time audiences. 


The issue is that as the cost of gaining those rights has ballooned, new questions are raised about whether paying for those rights is possibly greater than the revenue generated by having the rights. 


For linear subscription TV services, amortizing the cost of sports programming over a shrinking subscriber base seems unsustainable. And declining viewership for major league sports seems to be happening. 


The caveat is that some viewing also has shifted to streaming platforms. 


Sports Viewership Decline on Linear TV (2020-2024)

Sport/Event

2020 Average Viewers

2022 Average Viewers

2024 Average Viewers

% Change (2020-2024)

NFL Regular Season

15.4 million

14.1 million

12.8 million

-16.90%

NBA Regular Season

1.96 million

1.6 million

1.38 million

-29.60%

MLB Regular Season

1.1 million

0.94 million

0.83 million

-24.50%

NHL Regular Season

0.47 million

0.42 million

0.38 million

-19.10%

Premier League Soccer

0.52 million

0.48 million

0.43 million

-17.30%

College Football (FBS)

1.84 million

1.57 million

1.32 million

-28.30%

NASCAR Cup Series

3.06 million

2.7 million

2.21 million

-27.80%

Olympics (Summer/Winter)*

19.8 million

11.4 million

9.9 million

-50.00%

The Masters Golf

5.6 million

4.8 million

4.2 million

-25.00%

Wimbledon (Finals)

2.2 million

1.9 million

1.7 million

-22.70%


The key observation is that all major sports properties have experienced double-digit percentage declines since 2020. Some note that younger viewers are opting for clips, highlight reels and other shorter-form content, rather than watching “whole games or matches.”


Olympic broadcasts show the steepest decline at 50 percent. 


NBA and College Football have experienced nearly 30 percent viewership drops. 


Traditional sports with older demographics (golf, tennis) have fared somewhat better but still show significant losses. 


Many, for example, would have argued that Warner Brothers Discovery losing NBA rights for TNT would be a major blow. Others might argue the avoided costs are greater than the potential revenue would have been. 


In other words, at what point will licensees begin to more-seriously question how much they can afford to pay to get broadcast rights to such content. We can assume high sports rights costs have been an issue for decades, using cable operator concern about the cost of ESPN carriage rights as a prime example. 


Sport

Total Annual Rights Fees (USD)

Linear Networks

Fees by Linear (USD)

Streaming Networks

Fees by Streaming (USD)

Contract Duration

Content and Format

NFL

$9.46 billion

CBS, Fox, NBC, ESPN/ABC

$8.46 billion

Amazon Prime Video

$1 billion

2023–2033

Amazon pays $1B/year for Thursday Night Football; rest split among linear.

NBA

$6.9 billion

ESPN/ABC, NBC

$4.9 billion

Amazon Prime Video

$2 billion

2025–2036

New deal starts 2025–26; Amazon’s 66 games estimated at $1.8–2B/year.

MLB

$1.96 billion (national)

ESPN, Fox, TBS

$1.84 billion

Apple TV+, Roku

$120 million

Varies (e.g., 2022–2028)

National deals only; RSNs add ~$2B more but are team-specific.

NHL

$625 million

ESPN/ABC, TNT

$625 million

None (ESPN+ simulcasts)

Included in linear

2021–2028

ESPN ($400M) and TNT ($225M) include streaming components.

MLS

$250 million

Fox (limited)

$30 million

Apple TV+

$220 million

2023–2032

Apple’s $2.5B deal dominates; Fox’s smaller linear package.

WNBA

$200 million

ESPN, CBS, Scripps

$150 million

Amazon Prime Video

$50 million

2026–2036

Part of NBA’s $76B deal; streaming share estimated.

NASCAR

$1.1 billion

Fox, NBC

$800 million

Amazon Prime Video, TNT

$300 million

2025–2031

New deal splits linear (Fox/NBC) and streaming (Amazon/TNT).

Big Ten

$1.07 billion

Fox, CBS, NBC

$1 billion

Peacock (via NBC)

$70 million

2023–2030

Peacock’s share is estimated; linear dominates.

Still, much of the value of sports rights is arguably intangible, as revenues (advertising, subscription revenue contribution) might not directly cover the cost of rights payments. So much of the value comes from higher ability to attract and retain customers, for example, by boosting perceived content value. 


There clearly is an argument to be made that direct revenue opportunities do not actually explain why distributors would pay so much for sports rights. Obviously there is perceived value beyond the direct revenue upside. 


When Warner Brothers Discovery lost its NBA rights, the avoided costs were about $1.4 billion, against expected revenue of about $600 million, for example. 


Looking at various sports rights costs and direct revenues, it might be argued that the value of such rights is to be found only partly in direct revenues, since no sport seems to generate direct distributor revenue in excess of rights cost. 


Sport

Annual Licensing Rights Cost (USD)

Linear Licensees

Linear Revenue Est. (USD)

Streaming Licensees

Streaming Revenue Est. (USD)

NFL

$9.46 billion

CBS, Fox, NBC, ESPN/ABC

$4.5–5B (ads)

Amazon Prime Video

$1–1.5B (ads + subs)

NBA

$6.9 billion

ESPN/ABC, NBC

$2–2.5B (ads)

Amazon Prime Video

$0.8–1.2B (ads + subs)

MLB

$1.96 billion (national) + ~$2B RSNs

ESPN, Fox, TBS

$1.5–2B (ads)

Apple TV+, Roku

$50–100M (subs)

NHL

$625 million

ESPN/ABC, TNT

$400–500M (ads)

None (ESPN+ simulcasts)

Included in linear

PGA Tour

$550 million

CBS, NBC, Golf Channel

$300–400M (ads)

None (Peacock simulcasts)

Included in linear

MLS

$250 million

Fox (limited)

$20–30M (ads)

Apple TV+

$150–200M (subs)


Sports rights have been a seller’s market for decades, but one wonders if that now is potentially changing.


Saturday, March 22, 2025

How Long Until 50% Use of AI?

Most of us are familiar with the notion that newer waves of computing technology get adopted faster than older waves. Where it took almost two decades for personal computers to be adopted by half of households, it took less than a decade for internet use to reach half of U.S. households. Smartphones arguably reached half of users in about six years. 


So many of us would not be surprised if artificial intelligence use reached half of U.S. households in three years. That would be helped along by the fact that AI is expected to be used on smartphones, by consumer applications (social media, search, e-commerce, entertainment content), in autos and other machines and appliances as well. 


Of course, assumptions matter. We have to select particular products or apps to measure adoption. For purposes of the present analysis, we use the IBM PC as the tracked device. Obviously there were many hobbyist PCs available before then, but the IBM PC became the first mass market device “regular people” rather than hobbyists used. 


Likewise, with the internet, we track the multimedia World Wide Web, even if some people used bulletin boards before then. 


Smartphones likewise were available before the Apple  iPhone, perhaps most notably the Research in Motion BlackBerry, a mobile email device. But it was the iPhone that kicked off massive adoption by consumers. 


source: Pew Research Center 


The point is that adoption rates are lengthened if we use the hobbyist or early-adopter phases of each technology, rather than the point at which consumer mass adoption began. 


Technology

Year Introduced

Years to 10% Adoption

Years to 50% Adoption

Personal Computers

1981

5 (1986)

19 (2000)

Internet

1991

4 (1995)

9 (2000)

Smartphones

2007

2 (2009)

6 (2013)


If we consider advanced AI adoption starting around 2020 (with language models like GPT-3), AI  might reach 10-percent adoption in two years and 50 percent in three to four years. And that might be too conservative an assumption, given the fact that AI already has been used in making content recommendations, voice interfaces and search, even before the launch of language models. 


On the other hand, few consumers likely think of their use of search, e-commerce, social media or voice interfaces as “AI use,” whereas they probably do consider use of ChatGPT and other models as AI use. 


However, hardware embodiments (robots, autonomous vehicles) may align more with smartphone adoption timelines, as significant infrastructure, device development and cost reductions have  to occur.


The bigger question is “so what?” What impact will AI have on user experience or behavior? What new use cases will develop? What new markets could be created?


Why Regulatory Risk Can Influence Model Responses

As someone who uses language models including Gemini, Perplexity and Claude for various research tasks including some that seek to summarize...