Virtual reality with a resolution equivalent to 4K TV is presently said to require data speeds of about 1 Gbps for smooth play or 2.5 Gbps for interactive sessions, both requiring a minimal latency of 10 milliseconds, round-trip.
And is why many believe 5G--by itself--will not enable such new use cases. Edge computing and artificial intelligence are intimately required as well.
The need for synchronizing all those elements, plus advances on the device side, might mean that much of the actual commercial upside does not happen within the next decade, but takes longer.
As frustrating as that might be, 3G and 4G have tended to show that important and novel use cases take more than 10 years to develop.
So 5G, edge computing and artificial intelligence, plus advances in devices, applications and monetization models, are intrinsically related where it comes to enabling widespread VR and AR use cases.
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