Wednesday, March 25, 2020

Videogame Play is Not Breaking the Internet

With so many people now working at home, with schools closed, entertainment video and game play bandwidth consumption are new concerns for internet service and app providers. Some note that it is streaming video that represents the single biggest source of new demand on access networks. 

Streaming Netflix at high-definition settings uses up to 3000 MB per hour. Netflix in 4K will use even more. A virtual Zoom meeting, using 1080p settings consumes 1.8 Mbps, or about 810 MB per hour. 

Fortnite and Minecraft both reportedly use about 100 megabytes of data per hour, according to Chris Hoffman, How-To Geek editor. Most games likely consume 40 MB to 150 MB per hour. 

The point is that online games do not use as much bandwidth as some might think. 

Game downloads are another issue. Many digital game downloads are huge. For example, Red Dead Redemption 2 is a 105 GB download. But many are less demanding of bandwidth to support the app download. Fortnite is a  35 GB download, for example.

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