In the past, it has been possible to describe computing eras strictly in terms of hardware: mainframe, mini-computer, personal computer. Sometime in the 2000s that framework began to fray, as computing moved from “business or enterprise” use cases to consumer content, commerce, education, information gathering and entertainment.
These days, computing leadership often includes large app providers as well as hardware or software suppliers.
Among other implications, it is likely the older models of “computing eras” will have to be redefined, as leadership now can come from software or content firms as easily as from hardware firms. Apple redefined its role when it switched from being a niche provider of personal computers to a major supplier of mobile devices and now services and content.
Microsoft evolved from an operating system provider to a leader in cloud computing, enterprise and consumer applications, gaming, communications and so forth.
And today’s computing leaders mostly are dominant as providers of computing-enabled applications and services, ranging from search to social media to commerce and cloud computing “as a service.”
Hardware still matters, of course (Nvidia, for example). But eras of computing are unlikely to continue to be defined by hardware. Instead, platforms, devices and use cases seem to be what matters.
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