Thursday, February 22, 2024

"Network as an Experience?"

Connectivity service providers these days often use words such as “experience” or “personalization” or “seamless integration” or “user defined” or “advanced features” when describing the value of their products. 


That should not come as a surprise. Most industries and firms try to do the same thing with their own products. 


But the use of such phrases does raise some logical issues. To the extent that the emphasis is on “experience,” how far can that focus go? We might all agree the focus on “experience” or “personalization” is a helpful way to sell existing products to existing customers. 


But can such emphasis go further, perhaps adding new roles in value chains that did not exist before? That is not an easy question to answer. Selling anything “as a service” rather than “as a product” can represent a new role in a value chain. 


The classic old telco example is voice services, which were purchased “as a service” by businesses and consumers, while sellers of business phone systems essentially sold a “product” that allowed customers to create their own voice services. 


In the internet era, hyperscale “computing as a service” suppliers essentially sell a service that customers once purchased as a product (computing machines). 


It is not so clear whether connectivity service providers can leverage “personalization” or “experience” in similar ways to create new roles in the value chain. That is a different matter from reshaping products in ways that are more “user friendly” or “personalized.” 


With the caveat that the phrase “network as an experience” or “network as a service” can be defined, they imply that a tangible product (internet access, for example) can be refashioned as an “intangible” product. 


The general shift is from something that can be measured to something which is difficult to measure; something with basic value or attributes  to something with enhanced value and attributes; almost always implying also a shift from “commodity” to “not a commodity” status. 


But there are at least a few ways the phrase “network as an experience or service” could mark a departure. In the past, “connectivity” services have been physically limited: legally authorized only in certain geographies by law, whether that is a city; a state or province or a nation. 


The rise of all forms of all sorts of exchanges and marketplaces for retailing, for example, illustrate a different model. As e-tailers such as Amazon or Alibaba frequently or mostly enable transactions between buyers and sellers, and do not actually “own” the merchandise sold, so at least some connectivity services might be envisioned as products sold by firms that are facilitators, platforms or marketplaces, not owners of connectivity assets. 


Think of firms that allow buyers and sellers to conduct transactions for various types of services, but without actual ownership of the inventory. Where a traditional connectivity services provider makes its money selling services on networks it owns, a platform or marketplace might make its money in the form of commissions on services sold that use the exchange. 


So even if all connectivity networks “sell services,” an exchange might plausibly be said to “facilitate those transactions.” Network-owning connectivity providers make their money selling connections and bandwidth; marketplaces make their money hosting the transaction platform and earning a commission on completed transactions. 


The major point is that much of the marketing spin around personalization or experience, while meaningful as a way of enhancing the value of existing products, sold to existing types of customers, with existing types of assets, is less apt to create new roles in value chains. 


On the other hand, the business model for a marketplace or platform is different. Airbnb does not “own” the properties that are rented by guests on its platform. Uber does not own the vehicles driven by its drivers. 


In fact, we might not be able to find many industries that do not attempt to use internet-based technologies to personalize and customize their products and services for customers, though the trend seems most advanced for intangible products that--by definition--exist only in performance. 


Tangible products are physical objects whose value can be be embedded in their physical characteristics, materials and functionality. They have “specifications,” for example. 


The performance of tangible products can often be demonstrated beforehand through reviews, testing, or even simple observation, so tangible products allow for some degree of pre-purchase evaluation, reducing reliance solely on "performance" after purchase.


Intangible products cannot easily be evaluated that way, as “quality” exists only in “performance” or “experience” of the product. Intangible products like legal advice, financial advice, or music performances derive their value entirely from their execution or delivery. One cannot fully know their worth until you experience them.


The "quality" of intangible products is often subjective and nuanced, whereas the performance of an auto, a computer or a piece of sports equipment can be quantified more easily. 


So perception matters, especially in the pre-purchase period. Basically, one often has to experience an intangible product directly to understand its value.


Intangibles require trust and reputation: Due to the "performance only" nature of intangibles, consumers rely heavily on trust and reputation when making buying decisions. Word-of-mouth recommendations, qualifications, and past performance become crucial factors.


Intangibles require higher engagement: Since the value of intangibles unfolds during the performance, active engagement from the consumer is often crucial. Active participation in legal consultations, financial planning sessions, or music performances can enhance the perceived value.

Marketing needs to focus on outcomes: When marketing intangibles, emphasizing the potential outcomes and benefits of the performance is more critical than showcasing inherent features.


Industry

Personalization and Customization Examples

Benefits for Customers

Benefits for Businesses

Retail:

Product recommendations based on browsing history and purchase data.   Subscription boxes with curated products based on preferences.   Personalized discounts and promotions.

More relevant product suggestions, leading to higher satisfaction and purchase likelihood.   Discover new products they might enjoy.   Feel valued and understood by the brand.

Increased customer engagement and loyalty.   Improved conversion rates and sales.   Valuable customer data for future marketing and product development.

Finance:

Personalized financial advice based on individual goals and risk tolerance.   Customized loan offers and credit cards.   Budgeting and savings tools tailored to income and spending habits.

Better financial decisions and planning.   Feel more in control of their finances.   Access to products and services that meet their specific needs.

Deeper customer relationships and trust.   Reduced risk of defaults and churn.   Cross selling opportunities based on customer data.

Healthcare:

Personalized treatment plans based on medical history and genetic data.   Telehealth consultations with doctors who specialize in specific conditions.   Wearable devices and apps that track health metrics and offer personalized coaching.

More effective and targeted treatments.   Improved health outcomes and quality of life.   Convenient and accessible healthcare options.

Improved patient engagement and adherence to treatment plans.   Reduced healthcare costs.   Development of new personalized medicine solutions.

Travel and Hospitality:

Personalized travel recommendations based on interests and budget.   Dynamic hotel pricing based on demand and customer preferences.   Customized itineraries and experiences.

Discover new destinations and travel options they might enjoy.   Feel like their trip is planned specifically for them.   More memorable and enjoyable travel experience.

Increased bookings and revenue.   Improved customer satisfaction and loyalty.   Ability to cater to different customer segments with targeted offers.

Education:

Adaptive learning platforms that adjust difficulty and content based on student progress.   Personalized learning paths and recommendations.   Online courses and tutoring tailored to individual needs and learning styles.

More effective and engaging learning experience.   Achieve learning goals faster and easier.   Feel more motivated and supported in their education.

Improved student outcomes and completion rates.   Increased student satisfaction and engagement.   Development of new and innovative learning solutions.

Entertainment:

Streaming services with personalized recommendations based on watch history.   Music platforms that curate playlists based on listening habits.   Video games with customizable characters and storylines.

Discover new content they might enjoy.   Feel like the entertainment is chosen specifically for them.   More engaging and immersive experience.

Increased user engagement and retention.   Valuable data on customer preferences for content development.   Ability to offer targeted advertising and promotions.


                      


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