Showing posts with label mobility. Show all posts
Showing posts with label mobility. Show all posts

Wednesday, October 20, 2010

60% of Office Workers Say They Don't Need Their Offices

 A new study funded by Cisco found that 60 percent of workers around the world believe that they do not need to be in the office anymore to be productive. This was especially the case in Asia and Latin America. More than nine of 10 employees in India (93 percent) said they did not need to be in the office to be productive. This sentiment was extremely prevalent in China (81 percent) and Brazil (76 percent) as well.


In fact, their desire to be mobile and flexible is so strong that 60 percent of workers would choose jobs that were lower-paying but allowed work outside of the office over higher salaried jobs that lacked such flexibility. 


According to the study, which involved surveys of 2,600 workers and IT professionals in 13 countries, 13 percent of respondents noted that having the flexibility to work anywhere would dictate their company loyalty, while 12 percent said it would have an impact on their choice of jobs. In fact, two-thirds of respondents said they would take a job with less pay and more flexibility in device usage, access to social media and mobility over a higher-paying job with less flexibility.

Friday, September 10, 2010

Laptops are Most Common Mobility Tool

Laptops are the most widely provided enterprise worker mobility tool, but only 28 percent of employees have one provided to them by their employer.

Similarly, mobile phones, smartphones, PDAs, netbooks and tablets are reserved for only a small minority of the work force.

Click on image for a larger view.

21% of Enterprise Employee Time is Away From Primary Location

Employees spend more time away from their primary office than you might think. While heavy business travel is restricted to a minority of employees (only 11 percent spend more than 20 percent of their work week traveling for business), employees have a host of other reasons to spend time away from their office and colleagues.

Click on image for a larger view.

On average, 21 percent of employees’ work week is spent away from their primary work location (not including the daily commute), and that number rises to 37 percent for executives.

Whether taking a business trip, using public Wi-Fi in Internet cafes and libraries or working remotely from home, employees are spending an increasing amount of time working in mobile and indeed multiple locations.

Tuesday, February 2, 2010

Why Cloud Computing is the Finger Pointing at the Moon, Not the Moon


The thing about "cloud computing" is that it is very difficult to isolate and separate from other broader changes in computing infrastructure, all of which are happening simultaneously. We are, most would agree, on the cusp of a change in basic change in computational architecture from "PC" centric to something that might be called "mobile Internet computing," for lack of a more-descriptive and well-understood term.

The point, simply, is that the shift to "cloud-based" computing is inextricably bound up with other crucial changes such as a shift to use of mobile devices as the key end user access device, the rise of Web-based, hosted and remote applications and user experiences.

For most people, businesses and organizations, the shift of geolocational "places" where computing takes place will occur in the background. The main change is the evolution in things that can be done with computational resources.

Aside from something like an order of magnitude more devices that are connected to computing resources, the new mobile Internet will mean the creation of something like a "sensing" fabric will be put into place. Cameras will create "eyes," microphones will create "mouths to speak," and "ears" to hear. Kinesthetic capabilities will create new ways to interact with information overlaid on the "real" or physical world.

All those new devices also will create new possibilities for enriching "location" information. GPS is fine for fixing a location in terms of latitude and longitude. But what about altitude? What about locating devices, people or locations that are in high-rise buildings? Emergency services and first responders need that additional information.

But the possibilities for "sensing" networks grow exponentially once communications, altitude, attitude and other three-dimensional information is available to any application. Lots of medical and recreational devices now can capture biomedical information in real time. Add real-time communications and many other possibilities will open up.

The point is simply that cloud computing as computational architecture will enable other changes, going well beyond simple ability to send and receive information of any sort. The shift to distributed computing will, with mobile sensors, devices and people, lead to vastly-different ability to monitor the environment, process and annotate or contextualize events and objects in the real world with granularity.

That is not to understate the challenges and opportunities for a wide range of companies in the ecosystem, caused directly by a shift of core competencies. By definition, a change of computing eras has always been accompanied by a completely new list of industry leaders.

Keenly aware of that historic precedent, none of today’s computing giants will take anything for granted as the new era begins to take hold. At the same time, it is hard not to predict that key stakeholders of just about every sort might find themselves severely disrupted by the shift.

So far, whole industries ranging from media and music to telecom, advertising and retailing have found themselves struggling to adjust to a world with lower barriers to entry and radically different ways of creating and delivering products and services people want.

As the shift to the next computing paradigm occurs, many more human activities and business models will find themselves subject to attack and change.

Within the global communications business, it should be noted that the incremental growth of just about everything “mobile” will hit an inflection point. Whether that happened in 2009, will happen in 2010 or takes just a bit longer is not the point.

To talk about a world where a trillion devices are connected, in real time, to the Internet, to servers, software and applications, is to talk about a world where mobility IS communications. Mobility will not be merely an important segment of the business, it will be THE business at the end user level.

That is not to say the core backbone networks, data centers and other long-haul and even access networks are unimportant; to the contrary they will be the fundamental underpinning of the “always on, always connected” ecosystem of applications and business activity which will depend on those assets.

Without denigrating in any way the “pipes,” dumb or otherwise, that will be the physical underpinning of all the applications, there is only so much value anybody can wring out of plumbing. Most of the economic value is going to reside elsewhere.

That said, there already are numerous ways to look at cloud computing infrastructure, as it is used to build businesses that create added value.

Almost by definition, cloud computing enables consumption of software and applications that use remote computing facilities. We sometimes call this “software as a service” and the trend is an early precursor of what happens in the shift from PC-based to mobile and cloud-based computing.

Such uses of cloud computing will have intermediate effects on end user experiences. Lots of everyday computing or application experiences will shift away from local computing or storage, and towards on-the-fly rendering.

The shift to utility computing—enterprise use of cloud computing—will shift data centers from “owned and operated” facilities to outsourced services. But that likely will have less impact than the shift to SaaS-based applications.

The former is an “industrial” shift; the latter is more an “end user” shift. And all cloud computing effects will have most impact when they directly touch end user experiences.

Utility computing contributes to many end user experiences, but much utility computing is “behind the scenes.” Hosted applications are, and increasingly will be, everyday experiences for most human beings.

Web services are the area where end user impact will be noticed most strikingly, and where the most-profound transformations will occur, as Web services—mostly mobile—will touch end users with services and features that cannot be provided any other way.

Cloud computing is important, to be sure. But we will miss the bigger picture in focusing too narrowly on what it means for data centers, utility computing services, transport and access providers. Even the huge trend towards mobility is a sub-plot.

Cloud computing will enable an era of ubiquitous computing, with social and economic consequences we cannot begin to imagine. It is a huge business change for all of us in communications. But it is just a finger pointing at the moon; not the moon itself.

Sunday, November 18, 2007

Demand is Going to Grow for "Unconverged" Experiences


Maybe some of you already agree that "Swiss Army knife" mobile platforms have to make compromises. And one of the compromises is ease of use. There's just so much complexity a user can put up with before the alternative--a simpler device--starts to make sense. And we are getting there.

Sure, you have to carry multiple devices. But think about it: most of us already do that, and as nice as one device would be, choosing between a notebook and a mobile phone or email device is too tough a choice. I carry two or three communications devices everywhere, if on the move. And then an iPod Shuffle for music. For short periods of time I will make do with either an email device or a smart phone in the pocket. But the other devices are there.

If an airplane is involved; if I am going to be "out of town," two is the minimum number of devices, and I usually carry three. Yes, it is a hassle. But so is restriction to one device. So far at least, three is the irreducible number.

And there might be a consumer backlash coming even from the ranks of users who don't have to "run and gun" with heavy text entry. Universal McCann's European office has surveyed 10,000 Internet users in 21 countries and found that demand for a convergent device such as the iPhone is actually pretty low, at least in the U.K. market.

About 41 percent of the 500 Britons surveyed expressed an interest in owning a converged mobile handset, on par with France and South Korea. Interest in Japan, Taiwan, the U.S. market and Germany was even lower, with only 27 percent of Japanese respondents expressing an interest. Now, those are significant numbers for Apple, to be sure.

The interest was greatest in Mexico at 79 percent and similarly high in other developing markets, including Brazil and Malaysia at 72 percent and India at 70 percent. The point is that these are markets where the smart phone will be the PC. The irreducible number there is one.

In the U.K. market, most people already own a mobile phone and one or more of the devices that the iPhone could replace, with 24 percent of respondents owning five or more devices. For example, 82 percent of Britons own a mobile phone and 48 percent own an MP3 player, the research suggests.

There is demand for new services. Some 48 percent said they would like iPod video capabilities on their mobile phone.

About 43 percent said they wanted wireless Internet capability and 28 percent want audio-only iPod functionality.

Convergence is in many ways a compromise driven by financial limitations, not aspiration. In the markets where multiple devices are affordable, the vast majority would prefer that.

Up to a point, multiple features are important. It's a simple example, but the 5-megapixel camera on a Nokia N95 is way better than no camera or a 2-megapixel camera on a BlackBerry.

The point is that there is a limit to how much complexity and how many trade-offs a user is going to put up with to have "just one device."

And then there are the cultural issue. I think we are reaching a point where "always connected" has to be balanced. "Real," as opposed to "digital" life is going to start looking really attractive at some point. I think the move already has begun.

"Unconverged," indeed "not digital, not connected" pursuits are going to be seen as more interesting, as the pendulum starts to swing back. When "connected" starts to become a burden, people will "unconnect." When "convergence" starts to become too complex, with too many trade-offs, people will "uncoverge." Just watch.

Wednesday, November 14, 2007

Global Telecom Revenue Up Again

For all the talk of how IP-based services will cannibalize legacy communications revenue, only narrowband voice services seem to be stalled at this point. In 2008, projects Insight Research, worldwide service provider revenues are predicted to grow to $1.7 trillion
in 2008, and to keep growing to $2.7 trillion in 2013.

While the overall CAGR is 10.3 percent, there are notable regional differences. The Europe/Middle East/Africa (EMEA)region has the slowest growth rate at 5.2 percent annually. The Asia Pacific region is experiencing the highest five-year growth overall, at 15.5 percent. The Latin American region is next with a growth of 12 percent.

Broadband wireline revenues are growing at a 6.7 percent cumulative annual growth rate over the forecast period, while narrowband wireline services revenues are essentially flat at 0.4 percent over the same period.

Clearly wireless and broadband are where the growth is. Wireless revenues will grow from 60.3 percent of all telecommunications services revenues in 2008 to 72.3 percent in 2013.

Wireless services revenues are growing at 14.4 percent over the forecast period, while wireline services, which includes both broadband and narrowband services, grows much more modestly at 2.6 percent.

Thursday, December 21, 2006

Mobility is Key for Business Unified Communications

There's a really simple reason why mobile devices are destined to play a key, perhaps the key role, as unified communications develops. At least 41 percent of the workforce already is mobile, and just about every employee is a mobile user in their personal roles. So to the extent unified communications almost always the ability to send and receive communications on mobile and desktop devices, mobility is a virtual requirement, even for workers who are not "mobile" in the normal course of their work day.

"There are lots of ways people communicate now," notes Sphere Communications SVP Todd Landry. "What does it mean to unify all that?" Some might say it means different media types can be more tightly integrated with other forms, Landry says. "At the lowest level, you want multiple forms of communications unified, plus mobile and desktop integration. "At another level, it might mean availability of presence state and text messaging, voice and video, so calls are handled differently depending on what you are doing," Landry says. "At a still higher level, it is communications integrated with business processes."

"Traversing between work and personal roles, your presence and control might move between domains," he says. "So the mobile phone is probably the most important device to support." First of all it is ubiquitous. And it will become a more important tool for business users, simply because device power is growing so fast. Mobile devices now allow users to do "the same sorts of things you do on your PC, and yet we call one a "phone" and the other a "PC," Landry notes.

"Tokens" are the New "FLOPS," "MIPS" or "Gbps"

Modern computing has some virtually-universal reference metrics. For Gemini 1.5 and other large language models, tokens are a basic measure...