Tuesday, October 23, 2012

Before the Web, there was "Teletext"

"Ceefax," the BBC "Teletext" service, originally launched in 1974, before the emergence of the mass market Internet and the World Wide Web, has been shut down. 

First broadcast on 23 September 1974, Ceefax was built on pages of text and crude block graphics transmitted as codes embedded in unused, off-the-screen lines of the 625-line PAL TV signal. 

Some 30 pages were provided at first, each transmitted one after the other in a repeated cycle. The viewer entered the page number he or she wanted to view, and when the page came round again it was displayed on screen.

Of course, with the demise of analog broadcasting, Ceefax also became impossible, as the telextext service relied on the analog TV protocol. 

It is worth noting that interest in what we now call multimedia has achieved huge marketplace success. It's just that the platform turned out to be the World Wide Web, not the TV. 



Monday, October 22, 2012

Why Windows 8 Might be the "Make or Break" Microsoft OS

Microsoft says it eventually will merge its PC and mobile operating systems. And that explains why many observers think Windows 8 will be so important: it is a step towards that eventual fusion of mobile and PC operating systems. 

Forrester Research analysts believe three operating systems will be dominant in 2016: Google, Apple and Microsoft. 

The result is a market where Microsoft still dominates PCs, Apple’s iPad leads the tablet category, and Google’s Android leads in smart phone sales.

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Google Study Confirms Tablet Venues, Lead Apps

tablet-Usage-location-google-researchA new study of how people use tablets reinforces what other studies have found, namely that tablets are personal content consumption devices, not “work” devices used in “non-work” settings such as couches, beds and kitchens.

The Google researchers tracked the way 33 U.S. tablet users interacted with their devices, and found that tablets primarily are used for personal purposes and to play games and check email.

Tablets also are “lean back“ devices used in bed, on couches and while cooking, for example.

A majority of tablet sessions involved multitasking. More than  60 percent of the participants watched TV while using their tablets. About 40 percent used their tablets while eating and drinking, while 27 percent used their tablets while cooking.

The Google study also found that many of the participants just used TV as background noise while checking their email and doing other things completely unrelated to watching TV.

Across all reports of tablet use, the most frequent activities were  checking emails (with light responding), playing games, social networking, looking up and searching information, listening to music, shopping (browsing and purchasing), lightweight content creation (notes, lists,
forms), reading a book, checking the weather, reading news, watching TV/movies/videos, and conducting a local search.

Tablets were used for more activities during a typical weekday as compared to a typical weekend day: 61 percent of usage (1.86 incidences) occurred on a typical weekday and 39 percent (1.21 incidences) occurred during a typical weekend day.

Weekdays showed more frequent email checking, managing of calendars, and checking the weather, but also included longer activities such as listening to music or social networking.  

Activities such as watching videos, playing games, reading and shopping were more frequently done on weekends.


Firms Using Social Media for Marketing Will Have to Use Social for Customer Replies

By 2014, organizations that refuse to communicate with customers by social media will face the same level of wrath from customers as those that ignore today's basic expectation that they will respond to emails and phone calls, Gartner argues. 

For organizations that use social media to promote their products, responding to inquiries by social media channels will be the new minimum level of response expected by consumers, Gartner predicts. 

“The dissatisfaction stemming from failure to respond via social channels can lead to up to a 15 percent increase in churn rate for existing customers,” says Carol Rozwell, Gartner VP and distinguished analyst. 

U.S. Consumer Mobile Share of "Online" Attention Doubles

According to new estimates by eMarketer, time spent using mobile devices for activities such as Internet and app use, gaming, music and others has more than doubled in the past two years among U.S. consumers. 

In 2012, the amount of time consumers spent using mobile devices—excluding talk time—will grow 51.9 percent to an average 82 minutes per day, up from just 34 minutes in 2010, eMarketer estimates. 

This year, eMarketer estimates time spent online will grow 3.6 percent to an average 173 minutes per day, compared to 7.7 percent growth in 2011 to 167 minutes per day. 

 


 

89% of App Store Downloads are "Free"

Free apps will account for 89 percent of total downloads in 2012, according to Gartner, Inc. Worldwide mobile app store downloads will surpass 45.6 billion in 2012, with free downloads accounting for 40.1 billion, and paid-for downloads totaling 5 billion.

"In terms of the apps that consumers are buying, 90 percent of the paid-for downloads cost less than $3 each," says Sandy Shen, research director at Gartner. "Similar to free apps, lower-priced apps will drive the majority of downloads. Apps between 99 cents and $2.99 will account for 87.5 percent of paid-for downloads in 2012, and 96 percent by 2016." 

Gartner expects Apple's App Store to have more than 21 billion downloads in 2012, which is an increase of 74 percent over 2011 and indicates continued strong demand for mobile app content. 

"Apple's market share is the largest, considering its App Store accounts for 25 percent of available apps in all stores," said Brian Blau, research director at Gartner. Demand for apps overall will still be dominated by Apple, Google and Microsoft sites, though important third party stores will operate. 

Mobile App Store Downloads, Worldwide, 2010-2016 (Millions of Downloads)
2011
2012
2013
2014
2015
2016
Free Downloads
22,044
40,599
73,280
119,842
188,946
287,933
Paid-for Downloads
2,893
5,018
8,142
11,853
16,430
21,672
Total Downloads
24,936
45,617
81,422
131,695
205,376
309,606
Free Downloads % 
88.4% 
89.0% 
90.0% 
91.0% 
92.0% 
93.0%
Source: Gartner (September 2012)
"Amazon will become a powerful competitor," says Shen. "In China, there is a boom market of independent Android stores, due to the lack of presence of Google Play and 'weak' stores" operated by the mobile service providers.

As you might guess, giving away apps implies some other revenue model, and these days that largely means in-app sales of content goods or products. 

In-app purchases will drive 41 percent of the store revenue in 2016, Gartner expects.

Gartner expects the number of downloads featuring in-app purchase will increase from five percent of total downloads in 2011 to 30 percent in 2016, and its contribution to the store revenue will increase from 10 to 41 percent in the same period. 

Every Budget is Becoming an IT Budget

Twelve years ago technology spending outside of IT was 20 percent of total technology spending; it will become almost 90 percent by the end of the decade, according to Gartner

Much of this change is being driven by the "digitization" of companies’ revenue and their services, meaning that social, mobile, cloud and other "content," marketing, customer and partner support, plus research and developing operations have to be supported. 

To address these changes, organizations will create the role of a Chief Digital Officer as part of the business unit leadership, which will become a new seat at the executive table. Gartner predicts that by 2015, 25 percent of organizations will have a Chief Digital Officer.

381 Million Mobile Money Users in Emerging Markets by 2017

According to a new research report by Berg Insight, the number of active mobile money users in emerging markets will grow from 61 million in 2011 to 381 million by 2017, a compound annual growth rate (CAGR) of 36 percent. 

Several of the most successful mobile money services are today in use in Africa, but Asia-Pacific is expected to become the most important regional market, accounting for nearly two thirds of the active user base in 2017. 

The total value of mobile money transactions is projected to grow from US$ 44 billion in 2011 at a CAGR of 44 percent to US$ 395 billion in 2017

Sales of Low-Cost Smart Phones Will Double Every Year


The low-cost smartphone segment, defined as models with a selling price of less than $150, report. Low-cost smartphone shipments are forecast to double every year from 2010 to 2016, increasing from 4.5 to 311.0 million, NPD predicts
Those pricing trends are crucial for adoption of smart phone technology in emerging regions. 
About 60 percent of the demand will come from the Asia Pacific region, where a large majority of component suppliers and manufacturing factories are located—providing both time and cost savings, NPD notes. 
Android is the most popular operating system for low-cost smart phone designs, NPD says. 
                   Android-Based Low Cost Smart Phone Shipments by Region
Source: NPD DisplaySearch Smartphones: Displays, Designs and Functionality report
The penetration rate of Android-based low-cost smart phones is increasing, with NPD DisplaySearch forecasting Android share to grow from two percent of total smart phone shipments in 2012 to 29 percent in 2016. 
                                          Penetration of Low-Cost Smart Phones
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13 Billion Years of Galaxy History, in 2 Minutes

NASA has created a simulation of how a spiral (disc shaped)  galaxy such as the Milky Way forms, over 13.5 billion years. It's two minutes for your inner geek. 

The simulation ran on the Pleiades supercomputer at NASA's Ames Research Center in Moffett Field, Calif., and required about one million CPU hours.


Cloud Computing in Europe Could Provide €250 Billion EU GDP Growth in 2020

According to a new IDC study conducted on behalf of the EU, removing barriers to adoption of cloud services would have a strong impact on adoption in the EU, increasing the value of spending on public cloud services from €35.2Bn to €77.7Bn by 2020.

According to the model developed by IDC, if the EU adopts a 'no intervention' policy towards cloud adoption, cloud could generate up to €88 billion of contribution to the EU GDP in 2020. However, if the EU follows a proactive a “policy-driven" scenario towards cloud, it would generate up to €250 billion GDP in 2020, corresponding to an increase of €162 billion over the 'no intervention' scenario. 

"We estimate that the cumulative impact for the period 2015 to 2020 will be €940 billion in the “policy-driven” scenario, compared to €357 billion in the “no intervention” one," said Giuliana Folco,  IDC research vice president, European Industry Solutions.

That might be a bit optimistic, though, as there seem to be other reasons for resistance to cloud computing

The fear of a US-owned cloud company turning over personal data of a European citizen to U.S. authorities, plus a less positive view of outsourcing in general, are retarding the growth of cloud computing in Europe, according to Christian Echeyne, director of IT infrastructure technologies and engineering for Orange Business Services. 

Of course, some might simply argue that U.S. cloud computing adoption also lags behind Asia-Pacific and Latin America adoption as well. 

Google Generating $8 Billion from Google Play, Implies Developers Earning $26.7 Billion

Google revealed yesterday that its mobile business is now generating revenue at a run rate of $8 billion a year. If you assume Google's share of app revenue is roughly 30 percent of gross, that implies developers collectively are earning roughly $26.7 billion in revenue. 

This is up from the US$2.5 billion figure given a year ago, but also now includes sales generated from Android’s  Google Play: store as well as mobile advertising income. 

“This time last year, I announced that our run-rate for mobile advertising hit US$2.5 billion. That seemed like a pretty big number even for Google. But now we have built up additional mobile revenue from users paying for content and apps in Google Play,” explained Google CEO Larry Page.

AT&T Distributes "PayPal Here"

PayPal Here, PayPal's point of sale dongle for smart phones and tablets,  is now available at 1,800 AT&T retail stores across the United States

You might wonder why AT&T would do so, since it is not a formal partner of PayPal Here in other respects. In fact, the move is not directly part of the Isis mobile wallet service, either. 

AT&T began selling the Square mobile point of sale dongle in August 2012 as well. 

The obvious upside for AT&T is that Square and PayPal Here dongles only can be used on Apple iPhone and Android smart phones, and that the availability of the dongles helps AT&T sell some incremental number of devices and service plans, to customers who generally represent higher average revenue per account.

At the same time, the move better positions AT&T as a supplier of small business mobile solutions. 

Sunday, October 21, 2012

New Google, Apple, Microsoft Devices Coming Week of Oct. 23, 2012

Apple’s ‘iPad mini’ release on October 23 will be followed by Microsoft’s Windows Phone 8 introduction on October 29, will be matched by Google's introduction of  a number new devices. The new Google devices include a 10-inch tablet "Mini."



Google Results Show Mobile Danger to PC-Based Revenue Models

Eric Jackson, founder and managing member of hedge fund Ironfire Capital, has argues that it is not impossible for Google to substantially fail in five to eight years, as advertising shifts to mobile apps. There are two angles to the looming danger.



First, people now are "finding things" using apps other than search. That threatens the search advertising business that underpins Google's current success. The other angle is that attention and advertising revenues already are starting to shift to mobile formats, as opposed to "PC-based" online venues. 

Jackson's forecast  might be a bit more aggressive than some others think, as search continues to grow, as a percentage of total online ads. But there is widespread thinking that mobile is where the growth will occur. 


But mobile is going to be a game changer, virtually all application providers believe. 

According to the company’s earnings report, Google's profit losses in the quarter were caused by flagging ads revenue, in which the amount paid by advertisers to Google’s click-per-click has decreased by 15 percent, earnings report suggests.  

On the other hand, some might counter, Google is making a transition rather well. About half of all U.S. mobile ad spending goes toward search ads, more than the roughly 47 percent of total digital spending in Web search, according to eMarketer Inc. 

Google takes a 95 percent share of mobile-search revenue in the U.S., estimates eMarketer. 





U.S. Consumers Still Buy "Good Enough" Internet Access, Not "Best"

Optical fiber always is pitched as the “best” or “permanent” solution for fixed network internet access, and if the economics of a specific...