Saturday, June 24, 2023

AI Fruit has Take a Long Time to Ripen

With all the present hype about generative AI and AI in general, it is worth considering that important new technologies that become widely adopted often take quite a long time to reach  “ubiquity.” 


And artificial intelligence is the poster child for expected major technology that has taken many decades to reach “awareness,” and is only in the early stages of “adoption.” Granted, there are very high hopes for applied use cases, such as generative AI


Some might point to the Eliza chatbot, created in 1966, as a starting point. Assuming we can say that generative AI is entering the early phases of adoption, then Eliza, a rule-based system that could simulate human conversation, represents a 57-year gestation.


To the extent that generative AI is a form of neural network, and if we date neural network research to the early 1980s, with a working prototype created in 1987, then generative AI has been in development for 36 years. 


To the extent that generative AI is an application of generative adversarial networks in 2014, then generative AI to support use cases such as Image, text, music, video generation; gaming or drug discovery might be said to have been nearly a decade in the making.


And while AI has been an unusually slow developing capability, even lots of other innovations have taken decades to reach ubiquitous use. 


With the caveat that we can argue about when “adoption” first happened, it can easily take a decade before any important and valuable new technology is generally used by four out of five people. “Decades” is not an unusual length of time before that happens. 


Innovation

Year launched

Year reached 10% adoption

Year reached 80% adoption

Years to reach 80% adoption

Personal computers

1975

1983

1995

20 years

The internet

1983

1993

2000

17 years

Cell phones

1983

1994

2005

22 years

Graphical user interfaces (GUIs)

1984

1989

1997

13 years

The World Wide Web (WWW)

1989

1994

2000

11 years

Email

1971

1993

2003

32 years

Search engines

1990

1998

2007

17 years

Online shopping

1994

1999

2008

15 years

Social media

1997

2005

2013

16 years

Smartphones

2007

2010

2017

10 years

Cloud computing

2008

2013

2019

11+ years

Big data

2010

2015

2020

10 years

Artificial intelligence (AI)

1956

2012

2022

66 years+

Virtual reality (VR)

1992

2016

2022

30 years+

Augmented reality (AR)

1990

2016

2022

30 years+


AI is important, most of us agree. But the commercial fruit will take some time to ripen.


Friday, June 23, 2023

Why Consumers have "Satisfaction" Issues with "Intangible" Products

Perhaps all “intangible” products delivered as “services” suffer from a common problem: consumers have a hard time evaluating the quality of the provided services. And that might easily lead to lower satisfaction ratings. 


Intangible product customer acquisition is one matter, but customer retention arguably is quite a bit harder, as the customer experience is everything for an intangible product (education, legal or financial advice, connectivity services, public transportation, temporary lodging).


Perhaps that is why “service” industries have lower customer satisfaction ratings than “product” industries. Though particular scores might vary from study to study, the general pattern is clear enough: product satisfaction tends to be higher than “service” satisfaction. 


Industry

Type

Customer Satisfaction Rating

Product Industries



Automobiles

Product

75%

Electronics

Product

78%

Food & Beverages

Product

79%

Clothing & Footwear

Product

76%

Service Industries



Banking & Financial Services

Service

72%

Healthcare

Service

74%

Retail

Service

73%

Travel & Tourism

Service

71%

Intangible Services



Mobile & Fixed Communication Services

Service

70%

Internet Access

Service

68%

Subscription TV

Service

67%


Intangible products tend to be highly people-intensive in their production and delivery, which means consistency is a challenge. 


The more people-intensive a product, the more room there is for personal discretion, idiosyncrasy, error, delay or other “experience” problems. 


Colloquially, customers have no way of knowing whether the service they are buying represents high value, compared to cost, or not. 


In many cases, the context is essentially binary: one has a cell phone signal or not; internet access is working, or not; electrical power is available or not. At the margin, customer service becomes crucial, especially when services are degraded and a fix is required. 


Consumer service customer attrition can be quite high, as much as 10 percent per month for streaming video subscription services, for example. At rates that high, half of the members of a cohort have abandoned service after about six months.


In decades past, churn rates for many consumer connectivity services was as high as three percent a month, representing nearly 100 percent turnover of a single cohort over three years. 


At the same time, customer satisfaction scores for most connectivity products is quite low. And customer satisfaction scores for virtually all industries fell significantly during the Covid pandemic. 


But connectivity service customer satisfaction scores, as measured by the American Customer Satisfaction Index, have been at the bottom end of scores for all industries, for many decades, despite significant improvements on many metrics of network reliability, availability, billing accuracy and customer service. 


And you might think satisfaction scores would be highest for internet service (since it is, as we tend to agree, an “essential” service), compared to voice services or subscription video. In fact, ISPs tend to score the lowest on ACSI surveys of any industry, just below subscription video services, which historically have ranked at the very bottom of ACSI surveys. 


To be sure, mobility service ranked highest of the connectivity services, but still in the bottom 20 percent of all products and industries. 


So one wonders whether all subscription services will tend to suffer from lowish evaluations, either because customers dislike the feeling of being “locked in” to a supplier; because some subscription services are inherently more complex, in terms of availability; or because customers are simply reminded every billing period that they still are paying for a product. 


Also, some subscriptions are more expensive than one-time purchases of the same products. And many subscriptions also seem to come with predictable annual price increases as well. 


Home Broadband Improvements Now Come at Twice Moore's Law Rates

In one sense, we should not be so worried that internet access providers will be able to keep increasing capacity to match end user demand. Consider the rates of improvement for computing and storage, using Moore’s Law, rates of improvement for fixed network internet access and mobile internet access. 


The computing baseline would be a doubling of capability every two years. Using that standard, communication networks lagged Moore’s Law rates of improvement in the 1980s. Fixed networks reached parity in the decade of the 2000s, while mobile networks reached parity in the 2020s. 


Decade

Moore's Law (doubling time)

Home Broadband Speed (doubling time)

Mobile Internet Speed (doubling time)

1980s

2 years

4 years

10 years

1990s

2 years

3 years

6 years

2000s

2 years

2 years

4 years

2010s

2 years

1.5 years

3 years

2020s

2 years

1 year

2 years


In fact, the rate of fixed network capacity increases now exceeds that of Moore’s Law. In other words, fixed network capacities are  improving twice as fast as computing capabilities. And while mobile networks have generally been more bandwidth challenged than the fixed networks, mobile capacity gains now equal Moore’s Law rates of improvement. 


Over time, that results in exponential rates of change. Home broadband speeds, in fact, do correspond with Edholn's Law or Nielsen's Law\ of bandwidth increase. 


Edholm’s Law states that internet access bandwidth at the top end increases at about the same rate as Moore’s Law suggests computing power will increase. Nielsen's Law essentially is the same as Edholm’s Law, predicting an increase in the headline speed of about 50 percent per year. 


Nielsen's Law, like Edholm’s Law, suggests a headline speed of 10 Gbps will be commercially available by about 2025, so the commercial offering of 2-Gbps and 5-Gbps is right on the path to 10 Gbps. 

source: NCTA  


To be sure, some access providers worry about capital investment costs. But, historically, internet service provider revenues and higher speeds have moved largely in tandem, even if cost per bit metrics show a steady trend towards lower per-unit cost. 


The overall trend for internet access is higher consumption at lower unit costs. In other words, we use more data, consumed at higher speeds, but also at more-affordable costs over time, adjusting for inflation and hedonic improvements. 


It is hard to answer the question “have home broadband prices risen since 2009?” without using hedonic adjustment and also adjusting for inflation. The Bureau of Labor Statistics uses hedonic adjustment to track producer prices for home broadband, for example, since speed and other attributes change over time. 


The rationale is that a dial-up internet connection is not a  comparable service to home broadband at various speeds (10 Mbps, 100 Mbps, 1 Gbps, for example). Since prices tend to stay about the same over time while speeds have increased for the “most bought” tiers of service, BLS adjusts prices to account for quality improvements. 

source: Bureau of Labor Statistics 


The bottom line is that ISPs do not seem to be faced with business scenarios where consumer demand cannot be supplied.


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