Wednesday, July 16, 2008

Wireless Milestone in 2009

Some mile markers are more important than others. One big change in 2009 is that, for the first time, U.S. customers will spend more money on wireless services than on wired services, according to forecasts from the Telecommunications Industry Association.

What's in an 8 Gbyte iPhone?

Not many iPhone owners will dissect it with the specific intent of determining all the components and estimating the manufacturing cost. But that's what iSuppli Corp. does, and did.

iSuppli estimates the 8 Gbyte version's component and manufacturing costs are $174.33, exclusive of other costs such as software development, shipping and distribution, packaging and miscellaneous accessories included with each phone.

At $174.33, the cost of the new iPhone is markedly less than the $227 that iSuppli estimated for the first-generation, 8Gbyte 2G iPhone in June 2007.

“iSuppli believes Apple aimed for a more cost-effective design for the 3G iPhone compared to the 2G, in order to lower the retail price—which will allow the company to seed adoption and to capture maximum market share now—while the company still has buzz and a perceived differentiation relative to its competitors," says Andrew Rassweiler, principal analyst at iSuppli.

Beyond the $174.33 bill of materials and manufacturing cost of the iPhone 3G, Apple is spending an estimated $50 on intellectual property royalties for each unit shipped. With the 8Gbyte version retail-priced at $199, and the estimated $300 subsidy paid by AT&T to Apple for each unit, Apple is selling the product at a price of $499, and spending $224.33 to produce each one. This gives Apple a BOM, manufacturing and royalty margin of 55 percent for each 8Gbyte iPhone 3G unit sold.

Tuesday, July 15, 2008

Netherlands to Mandate Cable Network Access

At some point, as cable operators become more substantial providers of voice and data services, they will find they start to come under the regulatory frameworks long established for other telecom providers. Cable operators in The Netherlands appear to be at the front of that trend.

The Netherlands regulatory authority OPTA is proposing mandatory access rules for cable operators very similar to rules governing wholesale access that apply to KPN, for example, but in the video services area.

OPTA says the emergence of terrestrial digital TV, satellite and IPTV platforms have failed to bring about a greater choice for buyers of multichannel video. OPTA says the option of imposing a freeze on prices is not a sustainable solution that would lead to greater competition.

So now it wants to create a wholesale access regime for video services. The actual text is not yet available, so it is difficult to assess the extent of the rules. It does seem reasonable that what OPTA is after is something more than the ability to resell the existing cable services. More likely, the rules will allow competing video packagers access through the local cable network for alternate providers offering differentiated fare.

Why Open is Good for Mobile Service Providers

Recent efforts by Apple and Google to reshape the wireless industry ultimately will help mobile operators and handset vendors, In-Stat argues. The reason is simple: in a business environment where partners and third-party developers now are essential for rapid development of new applications, the more-open and standardized frameworks will allow for faster rates of innovation, even if carriers find the change a bit unsettling.

The current telco-centered approach to developing Internet mobile applications has created an ecosystem for application developers that is complex, fragmented, difficult to enter, and offers a high risk of failure, the high-tech market research firm says.

Look for early examples in the location-aware advertising area, especially as revenue sharing models come into play.

Jajah, eMobile Launch IP Mobile Voice Service

Jajah and Japan-based eMobile have launched an IP-only mobile device, the EM-ONE, allowing users to make and receive voice-over-mobile-broadband calls without a traditional mobile phone connection.

The Jajah Mobile software uses the data channel, a HSDPA connection, to deliver voice services. In 2007 Jajah and eMobile released an outbound-only IP-mobile service, which attracted thousands of Japanses users. Now eMobile customers can not only use their device to make calls to more than 200 global destinations, but for the first time also to receive calls.

For about $5 a month, eMobile customers can purchase a Direct Inward Dialing number, for their Sharp EM·ONE Ultra Mobile Device running Windows Mobile 6, which turns their device into a fully functioning mobile phone, without a cellular connection, beginning August 1, 2008.

Analysts at Ovum predict that, by 2010, 77 percent of the voice connections in the Asia-Pacific region will be mobile and that the region will host over two billion fixed and mobile voice connections, 42 percent of the global total. Ovum’s annual voice service forecasts mobility to be the key growth technology in the voice market for the foreseeable future.

In addition to low cost long-distance and international calls, calls between eMobile customers are free and transmited over a pure SIP connection.

Digital Living Room Market Still a Bit of a Niche

While data-centric home networking is mainstream, the market for Internet-connected TV devices is still nascent. Early adopters of networked digital home services today are found, as you might expect, in higher-income homes.

The target connected digital living room consumer household has household income between $100,000 and $150,000, says MultiMedia Intelligence. These households typically have children and are located in a metropolitan area on the East or West Coast.

So Much for UGC Advertising

Would-be film makers hoping to make a little money creating content and posting that content on video sites will do exactly that" generate a little money.

Though user-generated video will continue to account for close to half of total online video streams between 2008 and 2013, UGC content will produce no more than four percent of ad-related online video revenue at any time during this period, according to The Diffusion Group.

In fact, UGV mostly will be an indirect way of drawing more viewers to professional online video sites capable of generating sustainable ad-related revenue, TDG says.

According to Mugs Buckley, UGV currently accounts for 42 percent of online video streams, yet generates less than four percent of video ad-related revenue. Conversely, professional online video (including both short-clip and long-form content) accounts for 58 percent of streams and 96 percent of ad-related revenue, a reality unlikely to change over the next five years.

So much for the unrealistic hope that amateurs are going to reshape the content business.

DIY and Licensed GenAI Patterns Will Continue

As always with software, firms are going to opt for a mix of "do it yourself" owned technology and licensed third party offerings....