Junaio, Metaio’s free Augmented Reality Browser for mobile devices, is available for download in the Android Market and a new vesion will soon be available at the Apple App store as well.
The latest version allows users to take and submit images of objects to a centralized server, where these images are identified using software and a result is returned. For example, a user could take a picture of a book and submit that image for decoding. The response returned could be the book title or other information about the book.
As you might expect, this approach is a bit more complex than tagging items with 2D barcodes, which return a web page. The Junaio approach uses image recognition and object tracking to identify an object through the phone’s camera, access object relevant information through visual search and then virtually “glue” such information displays onto the object itself.
By moving the object or the camera the user is able to intuitively interact with the “glued on” augmented reality layer in order to navigate through information, rotate 3D displays, issue game commands or provide feedback.
Tuesday, June 1, 2010
Latest Version of Junaio Augmented Reality App Now at Android Market
Labels:
AR,
augmented reality
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
HTC Evo Has a Bigger Battery: It Has To
Thanks to its 4.3-inch screen and 4G, Sprint's HTC Evo needs a 23 percent larger battery than the iPhone 3GS just to get similar battery life to the iPhone, a new analysis suggests. The battery is also about 15 percent larger than that of a Droid Incredible and seven percent larger than the pack in a Nexus One.
All that likely is true. It's the price of a larger screen.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Businesses Really Cannot Quantify Return From Hosted Services
Many organizations talk about the return on their software investments, but most of them are just jawboning, says Forrester Research analyst Michael Maoz. "They have no clue, really," he says.
And that goes for “software as a service” or cloud computing apps as well, he argues.
At least 90 percent of large organizations using sales automation in a SaaS model cannot show a true and accurate five year picture of spend on their SaaS system versus what an alternative would have cost them, he says.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
21 Billion Mobile App Store Downloads in 2013
Mobile application downloads will reach four billion in 2010, rising to 21 billion by 2013, says Gartner. Those downloads will be driven by worldwide smartphone shipments surpassing 390 million by 2013, growing at a rate of 20.9 percent per year.
According to Gartner consumers will spend $6.2 billion in mobile app stores during 2010, about 20 percent of all apps downloaded. There will also be $600 million dollars worth of advertising revenues generated by those downloads.
Gartner forecasts the total download revenue will increase to nearly $30 billion by 2013. The number of free or
ad-funded apps will increase to 87 percent by 2013. There also will be an increase of business models where the download is free, but there are additional charges associated with use of the applications.
In some cases users will have free access for a period, to be followed by purchase. In other cases users can use the free version, with limited functionality, but can get access to full functionality by upgrading for a fee.
Subscription services, or charging for content within an application are other revenue models. Some apps might also charge for access to new levels or areas within the application.
link
According to Gartner consumers will spend $6.2 billion in mobile app stores during 2010, about 20 percent of all apps downloaded. There will also be $600 million dollars worth of advertising revenues generated by those downloads.
Gartner forecasts the total download revenue will increase to nearly $30 billion by 2013. The number of free or
ad-funded apps will increase to 87 percent by 2013. There also will be an increase of business models where the download is free, but there are additional charges associated with use of the applications.
In some cases users will have free access for a period, to be followed by purchase. In other cases users can use the free version, with limited functionality, but can get access to full functionality by upgrading for a fee.
Subscription services, or charging for content within an application are other revenue models. Some apps might also charge for access to new levels or areas within the application.
link
Labels:
app store,
business model,
mobile apps
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Business Marketing Shifts, Social Gains
Business marketing always embraces activities other than advertising, but there is growing evidence that some amount of advertising budgets are being shifted to other marketing channels, including various types of social media. Outsell estimates that marketing on social networks will grow 43.3 percent in 2010. Forrester Research predicts that B2B firms will spend $54 million on social media marketing in 2014, up from just $11 million in 2009.
And though some business spending is shifting to advertising on social networks, banners, text ads and search advertising, as well as the more targeted advertising being deployed by Facebook and MySpace, is a small portion of B2B marketers’ social spending.
When companies budget for social media marketing in 2010 and beyond, a substantial portion of their expenses will go toward other initiatives, such as creating and maintaining a branded profile page, managing promotions or public relations outreach within a social network, and measuring the effect of a social network presence on brand health and sales, says Evelyn Jung, eMarketer researcher.
In 2009, B2B marketers spent the largest portion of their social media budgets on customer communities, followed by podcasts and blogs. These tactics allow B2B marketers to share more relevant product or service information with their customers than they could with other social tools.
link
And though some business spending is shifting to advertising on social networks, banners, text ads and search advertising, as well as the more targeted advertising being deployed by Facebook and MySpace, is a small portion of B2B marketers’ social spending.
When companies budget for social media marketing in 2010 and beyond, a substantial portion of their expenses will go toward other initiatives, such as creating and maintaining a branded profile page, managing promotions or public relations outreach within a social network, and measuring the effect of a social network presence on brand health and sales, says Evelyn Jung, eMarketer researcher.
In 2009, B2B marketers spent the largest portion of their social media budgets on customer communities, followed by podcasts and blogs. These tactics allow B2B marketers to share more relevant product or service information with their customers than they could with other social tools.
link
Labels:
business social media,
social media
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
When Links are Useful; and When They Are Not
Links are useful, up to a point, some might argue. The link is a technologically advanced form of a footnote. It's also, distraction-wise, a more-intrusive form of a footnote.
People who read hypertext comprehend and learn less, studies show, than those who read the same material in printed form. The more links in a piece of writing, the bigger the hit on comprehension.
Labels:
social media
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Space Between Smartphone and Laptop Still in Flux
Suppliers have been trying to figure out the demand for, and requirements of, devices somewhere between high-end phones and lower-end PCs for some time, using the general "mobile internet devices" moniker.
In January 2010 much attention was focused on "smartbooks," positioned somewhere below "netbooks" at the low end of the PC category. Those devices tend to feature keyboards.
Post-iPad, the attention has turned squarely to tablet devices, using touchscreen interfaces only. Still, the ultimate shape of end user demand remains unsettled enough that a variety of form factors, operating systems and processor approaches will continue to be tested.
“This market between the phone and the laptop is an area that is undefined,” says Steve Mollenkopf, a Qualcomm executive vice president who is also president of its chip unit. “You will see a proliferation of different devices.”
Some devices will use smartphone processors or operating systems and move up. Other devices might take PC processors and operating systems and move them down into the tablet space. But application use cases are ultimately likely to matter more.
Touchscreen devices likely will prove to be accepted for some uses, but not for others. Content consumption might be the key use case for some users, while simple email and web browsing might emerge as the key application for others.
In January 2010 much attention was focused on "smartbooks," positioned somewhere below "netbooks" at the low end of the PC category. Those devices tend to feature keyboards.
Post-iPad, the attention has turned squarely to tablet devices, using touchscreen interfaces only. Still, the ultimate shape of end user demand remains unsettled enough that a variety of form factors, operating systems and processor approaches will continue to be tested.
“This market between the phone and the laptop is an area that is undefined,” says Steve Mollenkopf, a Qualcomm executive vice president who is also president of its chip unit. “You will see a proliferation of different devices.”
Some devices will use smartphone processors or operating systems and move up. Other devices might take PC processors and operating systems and move them down into the tablet space. But application use cases are ultimately likely to matter more.
Touchscreen devices likely will prove to be accepted for some uses, but not for others. Content consumption might be the key use case for some users, while simple email and web browsing might emerge as the key application for others.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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