Friday, September 10, 2010

JPMorgan to Test iPhone, Androids as Alternatives to BlackBerry

JPMorgan Chase & Co. may soon let employees use iPhones for corporate e-mail, making it an alternative to Research in Motion Ltd.’s BlackBerry at the bank for the first time.

JPMorgan is testing the Apple Inc. device and smartphones based on Google Inc.’s Android software. The bank is the second-largest in the U.S. by assets and has about 220,000 employees worldwide.

It's just another sign of changing times in the smartphone business.

People Want Behaviorally-Targeted E-mails

Few consumers ever say they "like" advertising. But most are willing to put up with it if there is some tangible reward for doing so.

Email marketing, for example, can be "spam."

But consumers say they want emails that are relevant to them. Information on sales and promotions for products the customer is interested in has been one of the most popular and easily-implemented solutions.

Click on image for a larger view.

Based on research e-Dialog recently completed, consumers also ranked behaviorally-targeted or 'task-based' e-mails as something they want to receive. These range from abandoned shopping cart messages to alerts from financial services companies about account balances or even reminders.

iPad And iPhone App Buying Patterns

The iPhone and iPod touch are for games. The iPad is for a lot more. And people are spending a lot more, per app, on iPad apps than iPhone apps.

About 82 percent of the top 50 iPhone or iPod touch apps are games, compared to 36 percent of the top 50 iPad apps.

The top iPad app categories among the top 50 are Games (36%), Content (28%, includes news, video), Productivity (20%), and Utilities (16%, includes weather).

The top iPhone app categories among the top 50 are Games (82%, includes gag apps) and Utilities (18%, includes weather, social networking).

The average top-25 paid iPhone app was $1.51, versus $5.79 on the iPad (almost 4X difference).

Consumers Show Interest In Tablet PCs

The iPad has been a huge hit with consumers, says Forrester Research. Only a couple of months after the launch, 1.3 percent, or 2.5 million, U.S. online consumers report that they already own an Apple iPad, and an additional 3.8 percent (7.4 million) say they intend to buy one.

The success of the Apple iPad has created a halo around tablets in general: About 14 percent, or 27 million, U.S. online consumers say they intend to buy some kind of tablet in the next 12 months, more than any other type of device.

Video Game Sales Hit Lowest Level Since 2006

August 2010 console video game sales fell to their lowest level in four years, according to NPD Group. The belief that sales had begun to recover, based on numbers from late spring and early summer, has proved to be wrong.

U.S. video game sales dropped 10 percent to $1.6 billion compared with August of 2009, according to NPD Group.

One has to wonder whether mobile and online gaming is starting to displace some amount of demand for console games. It would be easy to blame the recession, which undoubtedly has had some effect. But the popularity of games in the Apple App Store, if any indication, suggests people now are spending more time with simpler games they can play on the go.


According to the NPD Group, 20 percent of the U.S. population ages six and older reports having played a game on a social network in the past three months.  That suggests 56.8 million U.S. consumers were social gamers in the quarter.

About 35 percent of social network gamers say they are new to gaming, never having  participated in any other type of gaming before they started playing games on social networks. Females and older age groups are more likely to be new gamers than other groups measured in the study.

Interestingly, despite the perception that social network gamers are primarily females, the study finds that social network gamers are fairly evenly divided between genders, at 47 percent male, and 53 percent female.

"Although 35 percent of social network gamers are new to gaming, it's clear that a lot of existing gamers have been drawn into the social network gaming arena as well," said Anita Frazier, Industry Analyst, The NPD Group. "This impacts both the time they spend with other types of gaming, as well as the amount of money they’re spending on gaming. As more players are drawn into these games, the entire games industry is going to feel, and have to adjust to, the impact."

While you can play these games for free, it is worth noting that 10 percent of social network gamers have spent real money playing these games and 11 percent indicate that they are likely to make a future purchase.  Social network games are also impacting spending on other types of gaming activities as gamers report spending 20 percent less on gaming overall since they started playing social network games.


Europeans Want Android Tablets

What would the average eWEEK Europe reader want for leisure time? The answer, it turns out is an Android-based tablet along the lines of the recently announced Samsung Galaxy Tab.

Twenty-six percent of the people responding to eWEEK Europe’s gadget poll said they’d love an Android tablet like the Galaxy, while another 18 percent said their next personal-use gadget would be an Android phone.

Apple did poorly in the poll, even though the short list held three Apple devices, including the massively-hyped iPad, the recently re-launched iPod and the Apple TV, which is sure to spark another Apple frenzy.

Thursday, September 9, 2010

Google: Mobile Search grew 4x This Year

Google director of product management Nick Fox says Google has seen a 400 percent increase in mobile queries from fully featured mobile browsers in one year.

The Roots of our Discontent

Political disagreements these days seem particularly intractable for all sorts of reasons, but among them are radically conflicting ideas ab...