Thursday, February 13, 2020

Will 5G Become a Platform for Connectivity Provider Solutions?

Will connectivity service providers sustain themselves strictly on connectivity revenues through 2030? Maybe not. Bearing Point forecasts negative two percent industry revenue growth to 2030. Will 5G help?

Many business customers and service providers believe 5G will help.

Many service providers expect revenue lift up to 15 percent from 5G. The issue is whether this is a reasonable expectation, and where the anticipated revenues will be produced. Will the boost--and how much--come from connectivity services (more accounts, more revenue per account) or solutions built upon 5G?

At least at this point, an overwhelming percentage of surveyed business customers believe connectivity providers do have a role to play in 5G-enabled business solutions, especially when telcos partner with app providers, integration specialists and others. 

Connectivity service providers generally anticipate that 5G business-to-business (B2B) use cases will have a significant impact on current revenues. On average, service providers expect a 15 percent revenue bump, with North American and European suppliers slightly more bullish at 16 percent. How that happens is the big question. 

Connection growth can help, especially if billions of new distributed internet of things connections are bought, and if a great bulk of those connections accrue to telcos, and not to rival suppliers, and if substantial numbers of connections are wide area, not local. 

But most observers believe the bigger revenue upside will come from solutions, not connectivity, potentially. And that is likely where the big challenge will come. 

A survey by BearingPoint found that “roughly a third of enterprises and four in ten SMBs perceive the CSP’s role in 5G use cases as a simple connectivity provider.” Those are significant numbers, if they prove to be correct. 

If service providers were to limit themselves to this role, and maybe five percent of enterprise and SMB ICT spend, then they will both be commoditized and struggle to fund 5G investments, particularly standalone 5G networks, BearingPoint argues. The economics simply won’t work, BearingPoint argues. 

Perhaps the good news is that significant percentages of end users believe connectivity providers, partnered with other entities, will be reasonable choices as solution providers. 



Loon Speeds Might Range in Low to High Single Digits

Wireless networks other than Wi-Fi tend to have capacity far less than networks built using cables. That is likely to remain the case even as new platforms such as 5G using millimeter waves and small cells; low earth orbit satellite constellations, millimeter fixed wireless networks and more exotic platforms such as balloon networks or drones become possible. 

Alphbest’s balloon-based Loon network features a 2x10 MHz channel in Band 28 (DL = 795.5 MHz). 

In recent tests, “we observed sustained data speeds in the high teens (Mbps) and a peak physical layer throughput that was just over 40 Mbps,” says Signals Research Group. “We believe more typical data speeds with Loon are in the mid- to high- single digits.”

The point is that many wireless networks will feature coverage where wired networks cannot reach, but that data rates also are unlikely to reach cabled network speeds. As always, wireless networks face a trade off between coverage and capacity. 

Tuesday, February 11, 2020

Voice Product LIfe Cycle Shows Magnitude of Product Replacement

Product life cycles now are recognized to apply to the telecom industry as much as any other. The basic idea is that any new product goes through cycles, from development to growth and eventually maturity and then decline. 


The management task in any industry is to develop new products to take the place of declining products, in a timely manner. Almost by definition, the next set of products must be large enough to replace the lost revenues driven by legacy products. 


The magnitude can be glimpsed by looking at what happened to U.S. fixed network voice. Between 2000 and 2020, U.S. telcos lost 86 percent of traditional phone lines. One has to add back telco VoIP lines to measure the net loss of accounts, but telco VoIP lines are not such a big deal. 


There are about 34 million VoiP accounts in service in the U.S. market, according to Statista. 


Perhaps 15.7 million of those VoIP lines are sold by traditional telcos. Some 62 million are sold by new suppliers in the market, including independent VoIP suppliers and cable TV companies. 

So if U.S. telcos sell 27 million switched lines, plus 15.7 million VoIP lines, all U.S. telcos sell about 32.7 million lines, roughly 17 percent of what they sold in 2000. 


All that points out the magnitude of product replacement telcos and other service providers must undertake.

How Do You Replace $750 Billion in Revenue over 10 Years?

When the global telecom industry faces the prospect of losing half its total $1.5 trillion revenue over a decade, that shortfall alone is $750 billion. That illustrates the magnitude of the “find new revenues” challenge. Simply to replace lost current revenues, service providers must create more than $750 billion--without inflation adjustment--simply to keep revenues where they are at present. 

The point is that a few billion in revenue here and there will not move the needle. The telecom industry would require a hundred to a few hundred new revenue sources of that size to fill a hole of $750 billion. 

To the extent it matters, the single biggest “revenue” boost mobile service providers will get from 5G will come from consumer subscriptions. In terms of gross revenue, no new revenue stream enabled by 5G is likely to surpass the annual recurring revenue from two billion mobile phone subscriptions. 

Mobile-enabled sports content is seen as a growth area, with Omdia estimating that device sales plus recurring revenues from sports events could reach $11 billion globally by 2024. The issue is that much of that revenue will be device sales, not recurring or pay-per-view revenues. 

Live sports might generate $2.6 billion by 2024, part of $4.9 billion in over the top media revenues earned by mobile service providers in 2024. In other words more than half of total mobile OTT revenues will be earned by device suppliers in 2024. 

Net margins might be an issue, as there is a content cost of goods issue: gross revenue is shared with content owners. Historically, content rights consumed as much as half of gross revenue. 

Consider that Omdia also predicts 5G fixed wireless will generate $7.4 billion in 2024 revenue, likely with substantially higher profit margins, as the content cost of goods is absent.

Sunday, February 9, 2020

Software Can Eat the World Even if its Direct GDP Contribution is Small

Some argue that information technology now changes everything; others argue IT cannot be that big a deal, as it represents such a small percentage of total U.S. gross domestic product, for example.  But that matters when observers try and estimate the impact of industries on the overall economy. 

In principle, one can argue that electricity, the internal combustion engine and information technology or communications are important only as their contribution to GDP suggests. Others might argue that misses the point. Innovations such as electricity are essential inputs to most other parts of the economy, and therefore have importance far beyond direct revenues.

But measurement alone is complicated, as there are methodological issues, for example.

Industries have every reason to inflate their economic impact. Furthermore, if one adds up all the claimed economic impact, the number is greater than the actual stated GDP. The reason is that multiple inputs (electricity, fuel, transportation, warehouse operations, information technology, communications, marketing and advertising all contribute to the defined output of any single “industry.”  And each industry can rightfully claim that economic activities in the infrastructure are part of the total economic contribution made by each industry.

In other cases all we can measure are expenditures by customers and suppliers, which means there is some risk of double counting, as, in principle, all producer costs are recouped by retail sales to actual users and customers. 

Finally, it is next to impossible to measure quality improvements. Computing, communications and device prices might go down, even as value and capability go up. We cannot measure qualitative changes using our quantitative methods. 

The U.S. electrical energy industry represents, in some analyses, six percent of gross domestic product. That seems too high. The U.S. Energy Information Administration estimates total expenditures on energy--including natural gas, fuel and electricity--of close to seven percent. So it is doubtful electricity as such represents more than a few percent of GDP. 

We see the same issue with information technology, said by some to represent about 2.3 percent of U.S. GDP (six percent of real inflation-adjusted GDP, some say). Other estimates have U.S. “telecommunications revenue” at about 3.5 percent of GDP.  

Likewise, the U.S. Bureau of Economic Analysis suggests “digital economy” category that represents perhaps six percent of U.S. GDP. That definition includes computing hardware and software, communications equipment and services, data centers and internet of things, collectively. 


By definition, none of those contributing industries can represent more than a couple percent of total. But industry size does not capture total economic value. In other words, it is still possible to argue that  software is eating the world and yet still attribute relatively little direct value to the software or computing industries.

Thursday, February 6, 2020

Telcos Must Choose Their B2B Roles

As much as 18 percent of the total value of “digital business transformation” and 47 percent of 5G-enabled business-to-business value can be addressed by service providers, according to Ericsson.

Service providers could take different roles ranging from connectivity to B2B service delivery and end-user application creation, Ericsson argues. 

That represents revenue of as much as $700 billion by 2030. It is possible that revenues service providers can earn might become meaningful, reaching possibly $50 billion about 2022 or 2023, A.D. Little forecasts. 


The total value of the global 5G-enabled market for service providers across 10 industries is projected to be USD 700 billion in 2030, beyond mobile broadband, Ericsson argues. 

One obvious observation is that any strategy beyond the horizontal “access” connection will require choosing from a few verticals, as no service provider, no matter how big, can create sizeable vertical competencies in more than a few industries. The cost to acquire or build domain competence is simply too high to allow realistic pursuit of industry platforms across the board.  


As always, the logical role is the horizontal connectivity role, shown below in light blue. The larger enablement role represents both larger revenue upside but higher cost and risk profiles. 


Telco Stranded Assets for Voice, Internet Access as High as 75%

Facilities-based competition radically changes the economics of any fixed network access market because it radically disrupts the ability to reap financial returns from any network investment. The math is pretty simple. All monopoly-era mass market networks assumed the customer or user base was nearly “all” households or consumers. 

So “network cost per customer” or “per user” was nearly identical with “cost per location.” Likewise, “revenue per location” was nearly identical with “location.” 

That all changes with facilities-based competition. Assume two equally-skilled facilities-based competitors operating ubiquitously in any area, one the legacy monopoly provider, the other a challenger. 

Assume that, over a period of perhaps a decade, a former monopolist loses 50 percent market share to the new competitor. By definition, the revenue per location drops in half, while the cost per location doubles. 

Telco losses in the U.S. market have been far worse than that. Taking all voice lines into consideration, fixed network share of voice lines (all suppliers) now is about 35 percent. Mobile has 65 percent share of accounts. 

Looking only at fixed network accounts, U.S. telcos have about 36 million accounts, while competitors (cable providers and independent VoIP providers) have 62 million accounts. If there are roughly 146 million household locations, telco sales of voice reach only about 25 percent of locations. So voice stranded assets are as high as 75 percent. 

In the increasingly core internet access business, telcos have about 38 million accounts, or about 26 percent of locations. So stranded internet access assets are as high as 74 percent. You might make roughly the same argument for video entertainment accounts. 

All of that arguably translates to low profit margins

It gets worse. Assume that for some services, there actually are three, possibly four facilities-based suppliers (satellite video providers, for example). Assume those competitors are competent as well. Assume those other competitors have a combined 20 percent market share.

Then the two fixed network providers have a theoretical 40-percent market share. That reduces revenue per location further, and raises cost per location. So 60 percent of the network investment is stranded. 

Further assume customer demand changes that steadily reduce revenue to be earned on the network. You can see this in voice take rates and now linear video take rates. That further raises cost per location and reduces revenue per location. 

To be sure, scale matters in the telecom industry, as it does in many capital-intensive industries, because heavy capital investment means financial returns are boosted by intensive use of those assets. 
Perhaps another way of saying “scale matters” is to note that market share matters for profitability. 

So network utilization--the ability to load revenue-generating traffic and services onto the network--has been a key issue for at least two decades, especially where facilities-based competition is possible. 

Typically, in any market, the supplier with the largest market share also is the most profitable. In the mobile phone business, it has been true for some years that most actual profits in the handset supplier portion of the ecosystem have been reaped by just two firms, Apple and Samsung. 

One salient feature of the internet ecosystem is that it tends toward “winner take all” market structures, whether one looks at the application, operating system, device or access parts of the ecosystem.

In the application space, advertising revenue is dominated by Google and Facebook, which claim 63 percent of U.S. digital ad revenue in 2017. In the operating system market, Android and Apple iOS were the leaders, with 99-percent market share. The device portion of the market is the least concentrated, although Apple and Samsung have earned most of the profits.  

Mobile and fixed network access markets likewise are oligopolies, in virtually every market. Fixed markets in many cases remain virtual monopolies, while mobile markets tend to be oligopolies.


But scale alone is proving to be an elusive way of assuring profits. 

Business strategies in the global telecom business have changed over the past four to five decades. Five decades ago, profits were driven by long distance calling and the base business was selling monopoly voice to everyone. 

Sometime in the 1980s the revenue and profit growth shifted from fixed network long distance to mobility. Fixed network operators facing stiff competition switched to a multi-product consumer services strategy. 

By the 2000s subscription growth drove mobile revenues. By the 2010s internet access began to be the revenue driver for fixed and mobile operators, not voice or subscriptions. 

It might be a matter of debate how much internal industry decisions and external forces have shaped strategy. 

As we enter the 5G era, it is possible to say that the fortunes of some mobile operators were determined early in the 3G era. Though it is reasonable to suggest that issues ranging from addressable internal market to regulatory policy have mattered, some argue that excessive spending on spectrum licenses for 3G created debt problems that hobbled mobile operator ability to foster growth.

But business strategy might also have played a role. When organic growth is quite slow, one obvious solution is to expand geographically, buying market share out of region, in other words. Many European firms, for example, went on a huge global expansion spree in the 3G and 4G eras. 

It also is impossible to ignore the impact of the internet and IP generally. Those trends essentially opened up the communications networks, ending the walled gardens that historically characterized telecom business models.

At the same time, the end of walled gardens, and the ease of competing “over the top” also mean that any telco-owned apps often must compete with third-party apps. And telcos never have been known for their prowess at creating big and popular new apps. 

Historically, there has been a simple solution for telcos wanting to enter new lines of business: acquisition. 

The new problem is that app provider market valuations and multiples make acquisitions of such firms expensive for telcos. In other words, telcos contemplating big app asset acquisitions encounter the price of expensive-currency assets to be bought with cheap currency. 

That has restricted the historically-important acquisition method telcos have used to enter new markets. In the past, most telcos have gotten entry into new and faster-growing markets by acquiring, rather than building, the new businesses. 

That is much harder when the would-be acquisitions are of high-multiple application suppliers, using low-multiple telco stock or borrowed money. Most telco free cash flow typically must be deployed to pay dividends and reduce past borrowings. 

Taken together, all those trends now suggest that decades-old geographic expansion plans conducted by some mobile operators now are unwinding, as the contribution to revenue growth has not often been matched by increases in profits. 

And that poses new strategy issues: where is revenue growth to be found if geographic expansion, once a logical path to growing revenue, is unavailable? The other logical answer--acquisitions of fast-growing firms in new markets--often is impossible because the market multiples of such firms are high, while telco valuations are low. 

In other words, acquisitions big enough to move the revenue needle cannot be made. Smaller acquisitions are possible, but often, because of small size, cannot move the revenue needle. And, in any market where scale matters, organic growth might never be fast enough to gain leadership. 

Most telcos, in most markets, have learned from their experiences with overpriced spectrum bids. Seldom, anymore, do spectrum prices seem unreasonable. On the other hand, the core telecom business is in slow growth mode in most markets, if still relatively higher in some emerging markets. 

Among the big new questions--if geographic expansion is not generally feasible--is how to reignite growth, especially in promising new markets. 

Compounding those questions is the growing need to look at revenue growth from outside the legacy domains based on connectivity services. Almost everyone assumes that will be quite difficult.

The traditional fear is that telcos really are not good at running businesses outside their core. And there are good reasons for that opinion. But with growth so slow in the core business, and competition not abating, while geographic expansion often is unpromising, telcos may ultimately have no choice. 

Of course, there are other paths. It might well be that most telcos will be unable to sustain themselves over the next few decades, as they are unable or unwilling to expand beyond connectivity. In that case, bankruptcy lies ahead, with potential restructuring of much of the business. 

Precisely how advanced connectivity still can be provided, if today’s business models fail, is not clear. It long has been the conventional wisdom that, in any competitive market, the low cost provider wins. Who those low-cost providers might be then is the issue. 

The other path, which only the biggest telcos might contemplate, aer risky, expensive acquisitions--exposing themselves to harsh criticism--to create new business models not so exclusively dependent on connectivity revenues. 

We already can see some illustrations of the stark choices. When big and small cable operators alike start to say their future is internet access, not video or voice, one must ask whether such a single product strategy will work, long term. The major reason why telcos and cable operators in the U.S. market have survived competition is a switch from single-product to multi-product strategies.

Essentially, they sell more things to a smaller number of customers. That might not work if the new model is one product sold to many customers, especially if the main competitors in those markets are competent. 

Cable operators clearly dominate market share in the U.S. fixed network internet access business. The issue is whether the business model works without other customer segments and products. If the answer is no, then the multi-product strategy will still have to be pursued.

The big shift might be from multi-product consumer bundles to multi-product operations based on consumer fixed network internet access, consumer mobility and business capacity services.

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