CounterPath Corporation, which many of you know as a provider of desktop and mobile voice over Internet protocol software solutions, announced "NomadicPBX", its turnkey platform for enabling converged mobile and broadband Session Initiation Protocol voice, messaging and presence services.
Available immediately, NomadicPBX enables wireless operators and other service providers to extend the value of mobility for small and medium enterprises by integrating mobile communications with the existing fixed communications infrastructure.
NomadicPBX allows the integration of mobile handsets into the enterprise communications architecture. End users benefit from a single number and identity, which lets them be reached immediately from any mobile, desk phone or VoIP softphone, including a client running on a mobile phone.
Extension dialing such as short-dialing or speed calling from any mobile handset is supported, as are
core calling features found in most PBX solutions.
Saturday, April 24, 2010
CounterPath Launches Nomadic PBX Capability
Labels:
CounterPath,
FMC
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Friday, April 23, 2010
Will 13% of Video Subs Cut All or Some of Their Services This Year?
It probably would not surprise you if the Yankee Group suggested that younger people are more likely to stop subscribing to cable, satellite or telco video services.
It might surprise you to learn that Yankee Group believes 13 percent of current subscribers will cut all or some of their video services within 12 months.
That would be unprecedented in the history of multi-channel video.
Keep in mine that Yankee Group says the forms of "cord cutting" might take the form of terminating premium channels or halting use of video-on-demand services, as well as terminating all service entirely. Still, that would be a stunning development.
It might surprise you to learn that Yankee Group believes 13 percent of current subscribers will cut all or some of their video services within 12 months.
That would be unprecedented in the history of multi-channel video.
Keep in mine that Yankee Group says the forms of "cord cutting" might take the form of terminating premium channels or halting use of video-on-demand services, as well as terminating all service entirely. Still, that would be a stunning development.
Labels:
cord cutters,
over the top,
VOD
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Remember When Netflix Was "Toast"?
Remember when Netflix was supposed to be "toast"? You remember the arguments: Physical media was
out, online was in; Netflix was wedded to a dying business model. Online distribution, by YouTube or
Hulu, was going to destroy Netflix.
That hasn't happened. Quite to the contrary, investors have bid up Netflix's stock by nearly 100 percent
since January 2010, in part because Netflix shows every sign of being a contender in online video. And now Hulu has announced a "paid" access model that puts it in head-to-head competition with Netflix to some extent.
True, Netflix often is thought of as primarily offering movie fare, while Hulu's content leans heavily towards TV shows.
Netflix has 14 million paying subscribers, while Hulu has about 40 million unique viewers, but so far zero paid subscribers. And that is the test for Hulu. Most observers think perhaps five percent to 10 percent of Hulu users might choose to buy the new paid service, suggesting a potential base of two million to four million paid subscribers.
If one assumes four million subscribers, at a monthly fee of $10, that implies $480 million worth of annual revenue. That's interesting, but not terribly interesting.
out, online was in; Netflix was wedded to a dying business model. Online distribution, by YouTube or
Hulu, was going to destroy Netflix.
That hasn't happened. Quite to the contrary, investors have bid up Netflix's stock by nearly 100 percent
since January 2010, in part because Netflix shows every sign of being a contender in online video. And now Hulu has announced a "paid" access model that puts it in head-to-head competition with Netflix to some extent.
True, Netflix often is thought of as primarily offering movie fare, while Hulu's content leans heavily towards TV shows.
Netflix has 14 million paying subscribers, while Hulu has about 40 million unique viewers, but so far zero paid subscribers. And that is the test for Hulu. Most observers think perhaps five percent to 10 percent of Hulu users might choose to buy the new paid service, suggesting a potential base of two million to four million paid subscribers.
If one assumes four million subscribers, at a monthly fee of $10, that implies $480 million worth of annual revenue. That's interesting, but not terribly interesting.
Labels:
Hulu,
Netflix,
online video
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Location Ads Work, Study Finds
A new survey conducted by the Mobile Marketing Association suggests very-high rates of user response to advertising based on location information.
Ten percent of the cell phone owners surveyed use mobile location services at least once a week, while 63 percent of Apple iPhone owners use location services at least once a week.
Respondents said they use these services most frequently to “locate nearby points of interest, shops or services.”
U.S. Consumers Significantly More Likely To Respond To Location-Based Mobile Ads Than Other Mobile Ad Types | Mobile Marketing Association
"Nearly half of those who noticed any ads while using location-based services took at least some action," MMA says. That compares to 37 percent of text message advertising and almost twice the rate of Web browser ads (28 percent).
Ten percent of the cell phone owners surveyed use mobile location services at least once a week, while 63 percent of Apple iPhone owners use location services at least once a week.
Respondents said they use these services most frequently to “locate nearby points of interest, shops or services.”
U.S. Consumers Significantly More Likely To Respond To Location-Based Mobile Ads Than Other Mobile Ad Types | Mobile Marketing Association
Labels:
location,
mobile marketing
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Developer Interest now is a 2-Horse Race: Apple and Android
Apple and Android are at the top of developer interest as development platforms, an Appcelerator poll of 1,028 developers suggests.
In fact, developer interest largely is a two-horse race between Apple and Google. The "true game changing news" is Android, Appcelerator says. In fact, sentiment has swung fairly quickly towards Android as the clear "second choice" for developers, after Apple.
In January 2010, 86 percent of developers were interested in iPhone and 68 percent were interested in Android, an 18 point spread. That spread has closed to just six points now (iPhone 88 percent, Android 82 percent).
About 80 percent of developers say they are interested in developing for the iPad.
Developers indicated they were most interested in developing eBooks, entertainment/media applications, business applications, medical applications, and education applications.
In fact, developer interest largely is a two-horse race between Apple and Google. The "true game changing news" is Android, Appcelerator says. In fact, sentiment has swung fairly quickly towards Android as the clear "second choice" for developers, after Apple.
In January 2010, 86 percent of developers were interested in iPhone and 68 percent were interested in Android, an 18 point spread. That spread has closed to just six points now (iPhone 88 percent, Android 82 percent).
About 80 percent of developers say they are interested in developing for the iPad.
Developers indicated they were most interested in developing eBooks, entertainment/media applications, business applications, medical applications, and education applications.
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Why Product Management Doesn't Work Anymore
Service provider product managers essentially have lost control of their products, says Al Brisard, Vertek VP. Instead, product managers essentially have been reduced to setting service definitions and pricing. Operations and finance pretty much control the rest. As often is the case, that isn't necessarily the best way to match features with end user demand.
If you want to know why service providers sometimes cannot create compelling new products, much less get them to market quickly, perhaps this is one reason why.
article
If you want to know why service providers sometimes cannot create compelling new products, much less get them to market quickly, perhaps this is one reason why.
article
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Even App Store "Marketing" Apps Must be Marketed
Despite the hype about mobile apps, it remains difficult to "monetize" them, for several reasons. Most apps sell for low prices, so a developer needs huge volume. But volume means getting noticed, and simply creating an app and listing in on an app store does not guarantee attention.
That increasingly means a successful app not only has to provide value, but has to be promoted. And that means all the traditional thinking about traditional marketing still holds. Developers have to take affirmative steps to promote their apps; they won't sell themselves.
"The App Store is not a marketing vehicle; it is a distribution vehicle," said Raven Zachary, president of digital creative firm Small Society.
Of course, not all apps are sold. Some are themselves marketing vehicles. But an iPhone app can cost $50,000 or more for an agency to develop. So even the marketing vehicle must be marketed.
Labels:
app store,
clever marketing,
mobile marketing
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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