Saturday, November 14, 2015

LTE Broadcast Might Generate $14 Billion by 2020

LTE Broadcast might initially generate $14 billion in global revenue by perhaps 2020, a report produced by Innovation Observatory for the GSA now predicts. In a global business generating $1.1 trillion, that is not too much, but might yet be significant for some operators, in some countries.

LTE Broadcast, also known as LTE Multicast, is significant for the same reason TV, radio and other linear video delivery systems are important.

Where linear media content has a sustainable business model (one copy, millions of potential viewers), “broadcast” or “point to multipoint” or “multicast” is the most efficient network delivery system.

For mobile operators, LTE Broadcast is interesting because it offers a platform to boost revenues by providing new services, important since “average revenues per user have reached a plateau” in many countries, according to the GSA.

LTE Broadcast is viewed as one new platform for creating incremental new services that give customers a reason to buy new services, thus creating new revenue models. At least so far, the concept has referred to multicasting over relatively targeted areas such as sports venues, where demand for unicast content is expected to be quite high.

The tradeoff, of course, is that LTE bandwidth used to support other applications is reduced as bandwidth is shifted to multicast use.





Friday, November 13, 2015

Competition From Customers A Potential Problem for Long Haul Transport Providers?

In many parts of the telecommunications business, enterprises have often been "competition." In other words, enterprises often have chosen to build their own private networks instead of buying from telecom services providers, opting to do it themselves

That remains a service provider challenge. The large app providers essentially are enterprises that have elected to build their own data centers and long haul networks. It started with the data centers, then moved to the undersea networks realm. 

Now Facebook and Google are experimenting with unmanned aerial vehicles to supply backhaul for retail Internet access. Google is preparing to launch a network of balloons for the same purpose. And then there is Skype. 

App providers have nibbled at the edges of the device business as well, bringing to market branded game players, tablets and occasionally a smartphone. 

It doesn't appear the "build versus buy" tradeoffs have diminished. 

Mobile is the Only Way to Create an Integrated National Quadruple Play in U.S. Market

We sometimes hear talk of mobile-fixed convergence, or “quadruple play bundles” more often in context of Western European strategy than U.S. service provider strategy. There are good structural reasons for that divergence.

In Western Europe, it often is possible to assemble assets that provide mobile and fixed network coverage of nearly a whole country.

In the United States, the Federal Communications Commission and Justice Department historically have prohibited any single provider of mobile or fixed service from gaining more than about 30 percent market share.

For a fixed services operator, that means a key geographic limitation. A fixed network service provider cannot operate networks that pass or serve more than about 30 percent of potential customers.

Mobile operators, on the other hand, are free to build national networks, but cannot get more than about 30-percent market share.

That makes impossible the task of selling a quadruple play package (voice, entertainment video, Internet access, mobile) on a national basis.

One reason AT&T’s DirecTV acquisition helps, in that regard, is that it allows AT&T to create a functional quadruple play, with a national footprint linear delivery and then national ability to sell mobile services with voice, Internet access and mobility. In essence, AT&T is the first supplier to be able to sell a national quadruple play of sorts.

And other issues aside, that is why U-verse video marketing will remain limited to only some parts of the country. U-verse cannot, by definition, be a nationwide service.

For other service providers, creating and selling a true quadruple play, on a national basis, is not possible. “Integrated” quadruple play offers cannot be sold everywhere, but only to a fraction of potential buyers.

Only mobility and satellite TV are possible fully-owned, facilities-based “national footprint” services in the U.S. market. All other fixed network footprints, for legal or financial reasons, will be local or regional.

The only other provider potentially poised to replicate that footprint is Dish Network, which owns both nationwide mobile spectrum and the last independent satellite TV operation with national scale.

In that regard, you might regard “Binge On,” the T-Mobile US service that allows customers to stream video from 24 services without incurring data plan charges, as an attempt to create a functional quadruple play service.

That is why there also has been some interest in LTE-Broadcast, which although not a full-fledged way of replicating linear video services, offers support for point-to-multipoint “broadcast” video or content.

In the U.S. market, at least, mobile is strategically important for a number of reasons, including its status as the sole nationwide platform able to support all media types, if not yet every business model.

As entertainment video breaks from the traditional “broadcast” model, and becomes an on-demand medium, mobile service providers will be able to attempt becoming full functional substitutes for fixed network entertainment video.

"Binge On" is a Harbinger of Things to Come

Nobody yet knows whether the T-Mobile US “Binge On” feature, allowing customers to stream entertainment video without incurring usage on their mobile data plans, is going to crash the T-Mobile US network, or not. T-Mobile obviously believes it can handle the traffic.

But the move, in some ways, only presages an inevitable evolution of the mobile business and networks. Recall that the reason Dish Network has assembled a mobile spectrum portfolio is that it wants to be a player in the mobile business, specifically wit competence in entertainment video.

Verizon is spending so much effort on mobile streaming (Go90 service, purchase of AOL) because it also believes the future of entertainment video is mobile.

T-Mobile might be early. T-Mobile might encounter network congestion issues. But T-Mobile likely is not at all wrong about the direction of mobile revenue growth, and the services that drive it.

If there is anything like a “killer app” for smartphones and Long Term Evolution, it is video. That is not to downplay the importance of carrier messaging and voice, instant messaging, music, games, email  or Internet access in general.

It is simply to say LTE was the first generation of networks to have the ability to support lots of consumer video streaming, in terms of quality of experience.

So far, mobile has become a substitute for fixed voice and Internet access. What comes next is the ability to substitute mobile for entertainment video access, a product that fixed networks continue to excel at providing.

The cost of mobile bandwidth (dollars per gigabyte) has been a major barrier to fuller substitution of mobile for fixed service consumption. “Binge On” is an early step towards erasing a goodly part of the fixed network advantage.

To the extent that Internet access drives the immediate next phase of revenue growth for fixed and mobile networks, Binge On is a concrete step by a mobile operator to operationalize mobile video as a fuller competitor to fixed network linear video.

And T-Mobile US is not alone in believing this is where the market is headed. Broadband services--especially video and Internet access--now drive revenue growth across mobile and fixed networks.

So the key longer term issue posed by Binge On is how successful the offer will be in leveling the playing field with fixed network entertainment video providers. It remains early, and few would yet say Binge On is a head-on challenge to fixed network linear video.

But it clearly is the biggest challenge, yet.

Thursday, November 12, 2015

Legacy Revenues Ultimately are "Toast"

Legacy communications will continue to shrink, analysts at Ovum maintain, even as content, advertising, video services, devices, Internet access and enterprise services continue to grow, globally.

Enterprise technology spending will claim 32 percent of the total “digital enablement” market in 2025, almost doubling to more than $1.5trillion by 2025, according to analysts at Ovum. That might not mean quite as much as the forecasts for discrete segments.

Notably, revenue for “traditional communications” is forecast to shrink eight percent by 2025. Virtually every other category grows revenue.

The other salient angle, one might argue,  is “where” growth will occur. Most analysts continue to forecast growing revenue in Asia, Africa and elsewhere, for example, with revenue declines in Western Europe and possibly the developed nations of Northeast Asia as well as North America.

You might simply say the divide is between growth in emerging economies and decline in the developed nations. Over the near to intermediate term, the other certainty is continued disruption of the voice revenue stream, everywhere, not just in developed countries, as hard as that will be to accept in many markets where voice continues to drive 80 percent of total revenue.

The reason for pointing to such trends is merely to emphasize the absolute centrality of efforts to discover or create brand-new revenue sources with enough scale to displace the loss of legacy services.

The other important implication is that it is crucial to make continued progress on fixed and operating costs. The reason is brutally simple: in a highly-competitive and low-margin business, the low-cost competitor wins. 

Think grocery stores, where profit margins routinely are one percent to two percent of sales. That is not to predict communications service provider profit margins necessarily are headed to that level; just to point out that lower costs really are going to matter as the amount of uncertainty and competitiion in communications continues to grind higher.


gh
Source: Ovum


source: Telco 2.0

Few Urban Sites in Delhi, Mumbai Cause Most of the Call Drops

A new report on call drops in India, published by the Telecom Regulatory Authority of India, suggests that some mobile operator sites have no particular call drop issues, while others have significant problems, based on TRAI drive tests as well as analysis of performance records regularly submitted to TRAI by mobile operators.

Those findings mirror what one would expect, in terms of general problems caused by networking loading and congestion in any urban area: one or two percent of cell sites cause most of the problems.

TRAI’s study of call detail records from mobile operators in Delhi showed problems at six out of 8604 sites operated by one supplier;  10 out of 15850 for a second operator and 504 out of 16117 sites for a third operator.

In other words, the towers where call drop standards exceed TRAI standards (two percent or fewer dropped calls) are very few in number, compared to the total number of sites examined by TRAI.

Specifically, though for one operator about three percent of sites were problematic, two other mobile operators had problems with quality at just 0.06 percent or 0.07 percent of sites.

Weak signal strength, though not the only cause of call drops, is a big factor. Radio link failure also was found to be a big issue.

Mobile Operator Cell Sites with Call Drop Problems in Delhi, Based on Call Detail Records
Operator
Problem Sites
Total Sites
% of Total Sites
1
6
8604
0.07
2
10
15,850
0.06
3
504
16,117
3.13
source: based on TRAI data

A different analysis based on cells with three percent call drop rates at any hour of the day showed one operator with 108 out of 8604 sites affected; a second operator with 106 out of 15850 sites exceeding the three-percent threshold; while a third operator had call drop issues of three percent or more at 335 sites out of 16117 locations.

In other words, cell locations that exceeded three percent call drops at any hour of a typical day represent less than one percent to a maximum of two percent of sites.

Sites Exceeding 3% Call Drops at Any Hour of a Day
Operator
Problem Sites
Total Sites
% of Total Sites
1
108
8604
1.3
2
106
15,850
0.7
3
335
16,117
2.0
source: based on TRAI data

In a statement that mobile operators and TRAI can agree on, the report says “there is an urgent need to increase the number of the towers.” The full report also shows that blocked calls are an issue, not simply dropped calls.


Wednesday, November 11, 2015

Private Cloud Eventually Will Dominate, Verizon Argues

A narrowing of the price difference between public and private cloud is changing the value equation for private cloud computing, Verizon argues.

In the past, the approach taken by many companies roughly followed a similar model: public for non-sensitive workloads; private cloud for more sensitive stuff; and traditional on-premises for difficult-to-move and highly sensitive workloads.

Because the cost of private cloud is falling, it now makes sense for many companies to move more of their workloads to private cloud.

“There will always be a place for public cloud, especially for workloads that need lots of elasticity but perhaps not so much in the way of risk management and governance,” Verizon argues. Many websites (but not e-commerce) and testing projects would fall into this category.

But with the cost difference falling, Verizon argues, companies will reduce use of public cloud and increase private cloud usage.

Verizon argues “that in the future it will only be used for a narrow set of workloads.”

At the moment, about half of enterprises have a hybrid approach, using both public and private cloud computing, Verizon says.



Directv-Dish Merger Fails

Directv’’s termination of its deal to merge with EchoStar, apparently because EchoStar bondholders did not approve, means EchoStar continue...