Wednesday, December 19, 2007
How do People Use Their Smart Phones?
The Nokia Smartphone 360 survey shows that mobile users spend an average of 48 minutes per day on their smart phones, says iLocus. About 12 percent of the time is spent on making voice calls while messaging consumes 37 percent of user time; multimedia 16 percent; PIM 14 percnet; Games four percent; Browsing eight percent.
Browsing accounts for 72 percent of data traffic while entertainment accounted for four percent of the traffic in 2006. That pattern changed in 2007, though, with entertainment grabbing a sharply greater share of time spent with the mobile device.
In 2007, browsing represented 44 percent of time spent; entertainment 26 percent. Messaging increased from 11 percent of the data traffic to 21 percent year over year.
Nokia assumes that messaging traffic increased because users were sending photos using multimedia messaging service, while entertainment traffic increased due to increased podcasting.
Usage also peaks at different times of day. Music usage peaks at around 8 am and then again at 6 pm, suggesting music gets used when users are commuting. Voice usage peaks around 4 pm to 5 pm. Browsing peaks at around 10 pm.
Obviously mobiles are being used at home in the evening for browsing, and the question is why the home PC is not used instead.
Nokia assumes that the mobile phone is using Wi-Fi to download Internet content. According to Nokia, podcasting also is a later-in-the-evening activity.
About 47 percent of outbound calls are made on the move. About 29 percent of outbound calls are made from home. About 24 percent of outbound calls are made from the office.
About 35 percent of packet data is consumed when users are on the move. About 44 percent is used at home and 21 percent is used at the office.
Data traffic use increased from 6 mbytes a month in 2006 to 14 mbytes a month in 2007.
Wi-Fi or wireless LAN connections accounted for 31 percent of data use while mobile access accounted for the rest of use. WiFi sessions were longer with an average session duration of 4.5 minutes.
About 31 percent of the respondents used instant messaging. Some 38 percent of respondents listen to music at least once a week. Some 47 percent of the panellists say that mobile is now their primary music player.
About 59 percent are regular gamers. "Snake" and "Card Deck" are the most popular games. About 81 percent of users regularly use browsers, and the typical user visits two sites a week.
Labels:
mobile games,
mobile IM,
mobile music,
mobile Web,
Nokia,
smart phone
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
Subscribe to:
Post Comments (Atom)
It Will be Hard to Measure AI Impact on Knowledge Worker "Productivity"
There are over 100 million knowledge workers in the United States, and more than 1.25 billion knowledge workers globally, according to one A...
-
We have all repeatedly seen comparisons of equity value of hyperscale app providers compared to the value of connectivity providers, which s...
-
It really is surprising how often a Pareto distribution--the “80/20 rule--appears in business life, or in life, generally. Basically, the...
-
One recurring issue with forecasts of multi-access edge computing is that it is easier to make predictions about cost than revenue and infra...
No comments:
Post a Comment