Jon Peddie Research forecasts that 20 million PC gamers could defect to TV gaming platforms in the 2018 to 2022 period. That could be good news for streaming game services and console suppliers.
It might also be good news for some internet service providers. It might not make too much difference whether a customer buys internet access to support a gaming console or to support use of a streaming service.
There could be upside implications for 5G mobile providers, if the gaming is used to any significant extent on mobile devices.
Gaming services used with TV displays, whether local or cloud-based, will absorb PC defectors and likely flourish with new entrants, JPR predicts. “In the next five years, we will see potential customers with access to TV gaming swell by hundreds of millions.”
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