Showing posts with label killer app. Show all posts
Showing posts with label killer app. Show all posts

Wednesday, December 7, 2011

Is There a Killer App for LTE?

It has become the conventional wisdom that there is no "killer app" for fourth-generation mobile networks. Orange's LTE/EPC Program Director RĂ©mi Thomas says "LTE is not driven by a killer application, but it will essentially be driven by capacity needs," said Thomas. No Killer App for LTE

It might be more accurate to say there is, at present, no stand-out killer app for 4G networks. Some think if such an app is possible, it will emerge, rather than being "planned for." Killer app is a myth

But it would be odd, perhaps almost unprecedented, for 4G mobile networks to succeed wildly, which is what virtually everybody expects, without the emergence of some new qualitatively different experience or value driver. 

It might be more important to say that "nobody knows" what such qualitatively-new experiences will emerge. But some find say it is unlikely 4G will remain "3G but faster." Some might suspect that 4G will lead to new apps that we originally believed would happen on 3G networks. 

About a decade ago, when the first commercial 3G networks were introduced, there was much talk about innovation and new applications the networks would enable, and the list looked remarkably similar to what people claim will happen with 4G. 3G history

E-commerce apps, for example, were thought to be an important 3G innovation. That is claimed for 4G as well, with more conviction, perhaps. “The availability of 3G services is going to have a profound effect on electronic commerce,” it was said. 

That also is said of 4G. It was said that “3G works better” than 2G, and that was true. It also is said of 4G, and also is true. 

3G wireless was sometimes characterized as a wireless version of the Internet, encompassing Web browsing, e-mail and media downloads. That sounds like 4G as well.

Over time, though, a distinctive lead application does tend to develop, though it might take some time. Voice and texting were the lead apps for 2G, while Internet access and email have emerged as the "killer app" for 3G, it can be argued. 

Exactly how 4G products and services evolve is highly uncertain at this time and very similar to when wireless operators first deployed 3G networks, Fitch Ratings has argued. 

For 3G networks, the industry did not offer a good view of this until smart phones, in particular the iPhone and other similarly oriented devices, drove significant consumer uptake for broadband data, as opposed to the earlier growth provided by 2G email services.

Longer term, Fitch expects the majority of operators should achieve data device penetration rates of at least 70 percent to 80 percent. If so, mobile broadband will collectively represent the killer app for 3G. But what about 4G? Is it just "3G with more speed," or something else?

Fitch expects that 4G services will likewise be defined by innovative devices, perhaps tablet oriented, with new content applications, including video that will drive significantly increased demand for data. If so, 4G might ultimately be different from 3G in providing a platform for different types of end user experiences.

There is a line of thinking that the value of 4G might initially accrue in large part from significantly-lower the cost per-bit costs to provide mobile broadband. Verizon Wireless, for example, believes the cost to deliver a megabyte of data on 4G with LTE will be half to a third of the costs of a 3G network.

But if the 4G experience is anything like what we've seen with 3G, it might take years for the answer to be found. 



Saturday, August 7, 2010

Is Video the Killer App for 4G?

One can argue that access to  web applications has turned out to be the "killer app" for 3G.

One might also speculate that video might be the killer app for 4G.

Click the image for a larger view that shows the various channels consumers now use for video.

Wednesday, September 12, 2007

Is Voice the Killer App for IMS?


You have seen this story before: a new service rolls out and providers look for the "killer app." Then it turns out the killer app is something people already do, but the innovation allows them to do it in a new way, or maybe a better way.

To some extent, voice is a bit of that sort of thing for broadband Internet access, as email was something approaching a killer app for dial-up Internet access. Though the initial "killer app" for broadband was fast Internet access, voice becomes a very important incremental value.

"We are seeing a pattern in Europe of VoIP being delivered by companies that control the broadband infrastructure," notes Stephan Beckert, TeleGeography analyst. "It's an add-on feature to broadband."

So what is the killer app for fixed-mobile services? It's voice again, allowing legacy providers to hang on to more of their fixed-line business than otherwise; allowing mobile providers to displace landline traffic with mobile; or new providers to displace business phone systems.

So what is the killer app for IP Multimedia Subsystems? Wouldn't it be surprising if it turned out to be voice?

So what's the logic? Assume wireline carriers might lose as much as $13 billion in annual revenues by 2011, in part because 34 percent of U.S. households might elect to go "mobile only." So enter IMS, allowing mobile users to take advantage of cheaper Wi-Fi-based calling over their broadband lines.

Assume the landline carriers then lose just $8 billion in revenue to cord cutters. That's a $5 billion annual revenue stream. So put that in perspective. All U.S. multichannel video providers put together earn about $4 billion a year from pay-per-view and video-on-demand services.

So if wireline carriers just prevent landline erosion, they make more money than the whole U.s. VOD and PPV providers put together.

"Tokens" are the New "FLOPS," "MIPS" or "Gbps"

Modern computing has some virtually-universal reference metrics. For Gemini 1.5 and other large language models, tokens are a basic measure...