Saturday, June 14, 2008

Is Tip Jar a Business Model?

Piper Jaffray analyst Gene Munster chatted with 20 Apple developers recently and found as many as 71 percent of new iPhone apps might be offered to users for free.

To be sure, people sometimes write apps for no reason other than the recognition. But is there a business model here?

One might ask whether the tip jar is a business model. For street musicians, it is, if not a terribly good business model.

So is the "freemium" model any better? " Should developers give away an app or service for free, acquire a lot of customers very efficiently through word of mouth, referral networks, organic search marketing and then offer premium priced value added services or an enhanced version of your service to your customer base? Lots of people have, and will continue to try.

The typical business model for a "freemium" approach is ad support for the "free" services and then subscriptions for the enhanced services. The eternal issue is perhaps how much to offer free and how much to offer for fee. And to the objection that users might be put off when advertising finally is possible, that's just a risk that must be taken. One has to create a user base before advertising is possible.

Of course, it is conceivable that most iPhone apps developers are working on are widgets of some sort. So it is entirely possible no direct business model is envisioned, other than reputation enhancement that ultimately could have some commercial benefit. We'll have to wait and see.

So far, subscriptions and advertising are the direct ways to create a business model. I suppose donations have to be included in the direct model as well. "Enhance your reputation so you can sell something else" is the leading indirect model.

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