Friday, September 12, 2008

$8 Billion Connected Games Market Demands Low Latency

In 2013, online content and services for Internet-connected game consoles will generate over $8 billion in global revenue for Microsoft, Sony, and Nintendo, the three console manufacturers, according to researchers at Parks Associates. For that to happen, users will rely on low-latency, high-bandwidth broadband connections. To sustain the low-latency response, it seems inevitable that some sort of packet prioritization will be necessary. 


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Google Labs "Stitch" Might Put some UI Developers Out of Work

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