Friday, September 12, 2008

$8 Billion Connected Games Market Demands Low Latency

In 2013, online content and services for Internet-connected game consoles will generate over $8 billion in global revenue for Microsoft, Sony, and Nintendo, the three console manufacturers, according to researchers at Parks Associates. For that to happen, users will rely on low-latency, high-bandwidth broadband connections. To sustain the low-latency response, it seems inevitable that some sort of packet prioritization will be necessary. 


No comments:

We Used to "Google Ourselves," but Now We Will Want to Know Whether We are in the Weights

It was inevitable: perhaps we used to "Google ourselves." Now, with language models doing the heavy lifting, we want to know wheth...