The revenue per bit problem is easy to describe. Assume an ISP sells a triple-play package for a $130 a month retail price, where each component--voice, Internet access and entertainment video--is priced equally (an implied price of $43 for each component).
Ignore other cost of service elements, such as marketing and content acquisition fees. In term of network usage, that would make sense if each constituent service “consumed” roughly equivalent amounts of capacity, or if retail charging was based relatively directly on consumed bandwidth, and not “perceived value.”
Internet access priced roughly in the same rangle is viewed as a reasonable, market-set level, as is video service of roughly $70 a month. In other words, people have expectations about what a certain product or service “should” cost, as Apple iTunes has created an expectation that the “right price” for one song is 99 cents.
So video poses the big value-price issues for an ISP, exacerbated by the revenue and business model implications of third party, over the top video (Netflix, YouTube) and managed video (cable, satellite and telco TV).
If any future shift to primary delivery of subscription video services using a standard Internet connection, the revenue issues will be compounded, since consumption of video bits will dominate total use of the network. And that will make “pricing by value,” or “pricing by consumption,” more difficult.
The reason is simply that consumers will "value" an hour or two hours of entertainment at levels that make "pricing by value" or "pricing by consumption" a difficult exercise.
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