Consumer spending on mobile products tops all consumer categories in 2012, according to analysts at Gartner, who point out that "the three largest segments of the consumer technology market are, and will continue to be, mobile services, mobile phones and entertainment services," according to Amanda Sabia, principal research analyst at Gartner.
Mobile services are expected to generate 37 percent of total worldwide consumer technology spending in 2012, $0.8 trillion, rising to almost $1 trillion by 2016.
Mobile phones will account for 10 percent of total spending in 2012, about $222 billion, rising to almost $300 billion by 2016.
Similarly, entertainment services including cable, satellite, IPTV and online gaming, will account for 10 percent of total consumer spending on technology products and services in 2012, at $210 billion, rising to almost $290 billion in 2016.
Gartner predicts that consumer spending on mobile apps stores and content will rise from $18 billion in 2012 to $61 billion by 2016, and that spending on e-text content (e-books, online news, magazines and information services) will rise from $5 billion in 2012 to $16 billion by 2016.
Consumers will spend $2.1 trillion worldwide on digital information and entertainment products and services in 2012, according to Gartner, Inc. This amounts to a $114 billion global increase compared with 2011, and spending will continue to grow at a faster rate than in the past, at around $130 billion a year, to reach $2.7 trillion by the end of 2016.
The $2.1 trillion consists of what the consumers will spend on mobile phones, computing and entertainment, media and other smart devices, the services that are required to make these devices connected to the appropriate network, and software and media content that are consumed via these devices.
Thursday, July 26, 2012
Mobile Tops Consumer Spending for Technology
Gary Kim has been a digital infra analyst and journalist for more than 30 years, covering the business impact of technology, pre- and post-internet. He sees a similar evolution coming with AI. General-purpose technologies do not come along very often, but when they do, they change life, economies and industries.
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